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Editing v0.34:Dwarf fortress mode

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{{quality|Exceptional|02:48, 31 August 2012 (UTC)}}{{av}}
 
{{quality|Exceptional|02:48, 31 August 2012 (UTC)}}{{av}}
:''[[Modding guide|Modding]] is not covered on this page.''
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:[[Modding guide|Modding]] is not covered on this page.
:''For tutorials about fortress mode, see [[tutorials]].''
 
  
 
'''Fortress mode''' is the more popular of two modes of gameplay in Dwarf Fortress, with the other mode being [[Adventure mode]]. It is often the mode implied when one talks about Dwarf Fortress. In fortress mode, you pick an embark [[location]], and then assign your seven initial [[dwarves]] some starting [[DF2012:Skill | skills]], equipment, provisions, and [[animals]] to bring along. After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail, from geologically appropriate stone types to roaring waterfalls to ornery [[DF2012:Hippo | hippopotami]]. Rather than control individual dwarves, you design everything and your dwarves will go about implementing your designs on their own.
 
'''Fortress mode''' is the more popular of two modes of gameplay in Dwarf Fortress, with the other mode being [[Adventure mode]]. It is often the mode implied when one talks about Dwarf Fortress. In fortress mode, you pick an embark [[location]], and then assign your seven initial [[dwarves]] some starting [[DF2012:Skill | skills]], equipment, provisions, and [[animals]] to bring along. After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail, from geologically appropriate stone types to roaring waterfalls to ornery [[DF2012:Hippo | hippopotami]]. Rather than control individual dwarves, you design everything and your dwarves will go about implementing your designs on their own.
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Dwarf Fortress mode is considered a [http://en.wikipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game]. This entails that few goals are imposed upon the player by the programming.  
 
Dwarf Fortress mode is considered a [http://en.wikipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game]. This entails that few goals are imposed upon the player by the programming.  
  
The most apparent goal is survival, as your endeavors at the chosen site will, [[DF2012:Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[DF2012:Losing|Fun]]) habits like murdering their colleagues.
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The most apparent goal is survival, as your endeavors at the chosen site will, [[DF2012:Reclaim fortress mode|for the moment]], end if the last dwarf dies. Another goal that is programmed into the game is creating a fortress that attracts the king of your civilization. Therefore players typically, but by no means necessarily, chose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creatin ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
 
 
Another goal of sorts, programmed into the game, is creating a fortress that attracts the king of your civilization. Therefore players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
 
  
 
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the [[caverns]] below...
 
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the [[caverns]] below...
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=== Inhabitants ===
 
=== Inhabitants ===
Every playable world will be inhabited by various [[creature]]s, [[civilization]]s, [[night creature]]s, and [[megabeast]]s (including [[titan]]s and [[forgotten beast]]s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.
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Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, night creatures, and [[Megabeast]]s (including [[Titan]]s and [[Forgotten beast]]s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.
  
 
=== History ===
 
=== History ===
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=== Common UI Concepts ===
 
=== Common UI Concepts ===
{{KeyConventions|4}}
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{{KeyConventions|3}}
  
=== Pausing and Resuming ===
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==== Pausing and Resuming ====
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
  
Entering all menus (except the {{K|s}}quads menu) will automatically pause the game, but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain [[announcement]]s will also pause the game automatically and you will have to unpause it manually to proceed.
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All but one (the {{K|s}}quads command) of the commands will automatically pause the game when you initiate them, but if you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain announcements will pause the game automatically and you will have to unpause it manually to proceed.
  
 
=== Main Screen ===
 
=== Main Screen ===
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*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}.
 
*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}.
*{{DFtext|Save Game}} - Saves the game, unloads the fortress, and returns to the main menu screen. There is no "save and continue" option, but saves can be [[saved game folder|backed up and reloaded]].
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*{{DFtext|Save Game}} - Saves the game and exits to the main menu screen.  
 
*{{DFtext|Key Bindings}} - A UI for changing the [[Key bindings]]
 
*{{DFtext|Key Bindings}} - A UI for changing the [[Key bindings]]
 
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]
 
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]
 
*{{DFtext|Music and Sound}} - Options related to the [[Music | Music]]  
 
*{{DFtext|Music and Sound}} - Options related to the [[Music | Music]]  
*{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].
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*{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This [[abandon]]s the fortress and then saves the map to the world's data files for later use. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].
 
 
Notably lacking is an "exit without save" option. Players who wish to quit and leave their previous save unchanged may manually kill the Dwarf Fortress process using the "die" command in DFHack, Windows Task Manager, or the Linux "kill" command.
 
  
 
=== Main Map ===
 
=== Main Map ===
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There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
 
There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
  
A '''[[FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
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A '''[[Frames per second|FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
  
 
=== Command Window ===
 
=== Command Window ===
[[File:MainMenu.png|The command window.|frame]]
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[[File:MainMenuv0.31.png|The command window.|frame]]
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
  
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| build a bridge
 
| build a bridge
 
|}
 
|}
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state.
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A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[#Levers|Lever]] be linked to it in order for dwarves to control its open or closed state.
  
 
=== Roads ===
 
=== Roads ===
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'''Macros''' allow recording sequences of keystrokes and "playing" them back into the user interface as desired. Since the game often requires using a lot of repetitive keystrokes, this can sometimes make life much easier. See the main article for full information.
 
'''Macros''' allow recording sequences of keystrokes and "playing" them back into the user interface as desired. Since the game often requires using a lot of repetitive keystrokes, this can sometimes make life much easier. See the main article for full information.
 
== Reference Sheet ==
 
 
A quick reference guide on fortress mode in DF can be found [https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr here.] '''Credit to spongemandan on reddit.com'''
 
 
It includes a reference sheet on the military, stone, agriculture and a summary reference sheet.
 
  
 
{{Category|Fortress mode}}
 
{{Category|Fortress mode}}
 
{{Category|Guides}}
 
{{Category|Guides}}
 
{{Category|Interface}}
 
{{Category|Interface}}

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