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Editing v0.34:Dwarf fortress mode

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The most apparent goal is survival, as your endeavors at the chosen site will, [[DF2012:Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[DF2012:Losing|Fun]]) habits like murdering their colleagues.
 
The most apparent goal is survival, as your endeavors at the chosen site will, [[DF2012:Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[DF2012:Losing|Fun]]) habits like murdering their colleagues.
  
Another goal of sorts, programmed into the game, is creating a fortress that attracts the king of your civilization. Therefore players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
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Another goal of sorts, programmed into the game, is creating a fortress that attracts the king of your civilization. Therefore players typically, but by no means necessarily, chose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
  
 
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the [[caverns]] below...
 
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the [[caverns]] below...
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=== Common UI Concepts ===
 
=== Common UI Concepts ===
{{KeyConventions|4}}
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{{KeyConventions|3}}
  
=== Pausing and Resuming ===
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==== Pausing and Resuming ====
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
  
Entering all menus (except the {{K|s}}quads menu) will automatically pause the game, but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain [[announcement]]s will also pause the game automatically and you will have to unpause it manually to proceed.
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All but one (the {{K|s}}quads command) of the commands will automatically pause the game when you initiate them, but if you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain announcements will pause the game automatically and you will have to unpause it manually to proceed.
  
 
=== Main Screen ===
 
=== Main Screen ===
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There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
 
There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
  
A '''[[FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
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A '''[[Frames per second|FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
  
 
=== Command Window ===
 
=== Command Window ===
[[File:MainMenu.png|The command window.|frame]]
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[[File:MainMenuv0.31.png|The command window.|frame]]
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
  
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A quick reference guide on fortress mode in DF can be found [https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr here.] '''Credit to spongemandan on reddit.com'''
 
A quick reference guide on fortress mode in DF can be found [https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr here.] '''Credit to spongemandan on reddit.com'''
 
It includes a reference sheet on the military, stone, agriculture and a summary reference sheet.
 
  
 
{{Category|Fortress mode}}
 
{{Category|Fortress mode}}
 
{{Category|Guides}}
 
{{Category|Guides}}
 
{{Category|Interface}}
 
{{Category|Interface}}

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