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Editing v0.34:Embark

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A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]].  
 
A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]].  
  
In the above image, the biome is "Temperate Savanna", and the region the biome is part of is given a specific name: "The Velvety Hill", part of the continent "The Jade Horn-Land".  
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In the above image, the biome is "Temperate Savanna", and the region the biome is part of is given a specific name: "The Jade Horn-Land".  
  
 
Biomes will also contain only one set of stone layers, though these usually expand beyond a single biome. Your [[dwarves]] will find different resources depending on which biomes they select when starting a fort.
 
Biomes will also contain only one set of stone layers, though these usually expand beyond a single biome. Your [[dwarves]] will find different resources depending on which biomes they select when starting a fort.
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The default array of supplies covers a broad range of foodstuffs, seeds, drink, tools, and medical equipment, and is reasonable, though extra food and drink never hurt anyone.  
 
The default array of supplies covers a broad range of foodstuffs, seeds, drink, tools, and medical equipment, and is reasonable, though extra food and drink never hurt anyone.  
  
:* 2 Copper [[pick]]s (or bronze picks if your home civilization has no access to copper)
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:* 2 Copper [[pick]]s
:* 2 Copper [[battle axe]]s (or bronze battle axes if your home civilization has no access to copper)
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:* 2 Copper battle [[axe]]s
 
:* 1 Iron [[anvil]] ( or Steel [[anvil]] if your home civilization has no access to iron)
 
:* 1 Iron [[anvil]] ( or Steel [[anvil]] if your home civilization has no access to iron)
 
:* 1 Wheelbarrow (If possible)
 
:* 1 Wheelbarrow (If possible)
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Embark sites with minimal Trees should definitely consider bringing extra logs to cover the early demand for beds and such.
 
Embark sites with minimal Trees should definitely consider bringing extra logs to cover the early demand for beds and such.
 
Cats and dogs are only included in the Play Now! package, you have to go into the pets list and add them when you Prepare Carefully.
 
  
 
Do not overlook the value of bringing animals. Dogs in particular can provide an excellent early warning system, good fighters against kobolds and other thieves, and a healthy supply of meat and bones. Cats are useful for controlling the vermin population, but beware the [[Fun|dangers]] of a [[catsplosion]].
 
Do not overlook the value of bringing animals. Dogs in particular can provide an excellent early warning system, good fighters against kobolds and other thieves, and a healthy supply of meat and bones. Cats are useful for controlling the vermin population, but beware the [[Fun|dangers]] of a [[catsplosion]].
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Note that the types of supplies available can vary depending on what materials are available at the nearest capital of your civilization.  For example, certain types of stone or bars may not be listed at all if they are not available at your Mountainhome.
 
Note that the types of supplies available can vary depending on what materials are available at the nearest capital of your civilization.  For example, certain types of stone or bars may not be listed at all if they are not available at your Mountainhome.
 
If your civilization lacks copper or iron (or both), the increased costs for standard-issue metal equipment can eat up the embark point advantage Prepare Carefully has over Play Now!, but the option to customise point allocation still gives careful preparation an edge.
 
  
 
====Saving a starting mix====
 
====Saving a starting mix====

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