v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Ethic

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
 
!Extra Information
 
!Extra Information
 
|-
 
|-
| {{text anchor|ASSAULT}}
+
|ASSAULT
 
| The result of a tantruming citizen attacking another in fortress mode. Other effects unknown.
 
| The result of a tantruming citizen attacking another in fortress mode. Other effects unknown.
 
|-
 
|-
| {{text anchor|EAT_SAPIENT_KILL}}
+
|EAT_SAPIENT_KILL
 
| This determines if the race will sometimes devour dead enemy combatants.
 
| This determines if the race will sometimes devour dead enemy combatants.
 
|-
 
|-
| {{text anchor|EAT_SAPIENT_OTHER}}
+
|EAT_SAPIENT_OTHER
 
| This also determines whatever or not a race is willing to butcher other sapients.  
 
| This also determines whatever or not a race is willing to butcher other sapients.  
 
|-
 
|-
| {{text anchor|KILL_ANIMAL}}
+
|KILL_ANIMAL
 
| A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade - namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL].
 
| A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade - namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL].
 
|-
 
|-
| {{text anchor|KILL_ENEMY}}
+
|KILL_ENEMY
 
|
 
|
 
|-
 
|-
| {{text anchor|KILL_ENTITY_MEMBER}}
+
|KILL_ENTITY_MEMBER
 
|
 
|
 
|-
 
|-
| {{text anchor|KILL_NEUTRAL}}
+
|KILL_NEUTRAL
 
|
 
|
 
|-
 
|-
| {{text anchor|KILL_PLANT}}
+
|KILL_PLANT
 
| This determines a race's position towards wood as well - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade, and it also prohibits them from bringing caravan [[wagon]]s.
 
| This determines a race's position towards wood as well - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade, and it also prohibits them from bringing caravan [[wagon]]s.
 
|-
 
|-
| {{text anchor|LYING}}
+
|LYING
 
|
 
|
 
|-
 
|-
| {{text anchor|MAKE_TROPHY_ANIMAL}}
+
|MAKE_TROPHY_ANIMAL
 
|
 
|
 
|-
 
|-
| {{text anchor|MAKE_TROPHY_SAME_RACE}}
+
|MAKE_TROPHY_SAME_RACE
 
|
 
|
 
|-
 
|-
| {{text anchor|MAKE_TROPHY_SAPIENT}}
+
|MAKE_TROPHY_SAPIENT
 
|
 
|
 
|-
 
|-
| {{text anchor|OATH_BREAKING}}
+
|OATH_BREAKING
 
| The result of a citizen violating noble mandates in fortress mode. Other effects unknown.
 
| The result of a citizen violating noble mandates in fortress mode. Other effects unknown.
 
|-
 
|-
| {{text anchor|SLAVERY}}
+
|SLAVERY
 
|
 
|
 
|-
 
|-
| {{text anchor|THEFT}}
+
|THEFT
 
| This determines whether the race will try to steal goods.
 
| This determines whether the race will try to steal goods.
 
|-
 
|-
| {{text anchor|TORTURE_ANIMALS}}
+
|TORTURE_ANIMALS
 
|
 
|
 
|-
 
|-
| {{text anchor|TORTURE_AS_EXAMPLE}}
+
|TORTURE_AS_EXAMPLE
 
|
 
|
 
|-
 
|-
| {{text anchor|TORTURE_FOR_FUN}}
+
|TORTURE_FOR_FUN
 
|
 
|
 
|-
 
|-
| {{text anchor|TORTURE_FOR_INFORMATION}}
+
|TORTURE_FOR_INFORMATION
 
|
 
|
 
|-
 
|-
| {{text anchor|TREASON}}
+
|TREASON
 
|
 
|
 
|-
 
|-
| {{text anchor|TRESPASSING}}
+
|TRESPASSING
 
|
 
|
 
|-
 
|-
| {{text anchor|VANDALISM}}
+
|VANDALISM
 
| The result of a tantruming citizen breaking furniture in fortress mode. Other effects unknown.
 
| The result of a tantruming citizen breaking furniture in fortress mode. Other effects unknown.
 
|}
 
|}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)