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Editing v0.34:Farming
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− | Fertilizing a farm plot | + | Fertilizing a farm plot increases the yield (the number of plants that grow in each planted tile). The exact improvement is not known. To fertilize a farm plot, one needs [[potash]], which is produced by processing [[ash]]. The plot must be re-fertilized each season, requiring ''floor(plot_size / 4) + 1'' potash. The table on the right illustrates the efficiency of potash as a function of plot size. Generally, larger farms use less, approaching a limit of 1/4 bar per square. The worst sizes are multiples of 4; if one plans to fertilize, it's most efficient to have plots of size ''4n - 1'', where n is the number of potash used. Suitable sizes are 1x3, 1x7, 3x5, 3x9, 5x7, and 7x9. |
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Fertilizer may be applied to a plot by pressing {{k|f}} while viewing the plot. Only dwarves with the Farming (Fields) labor will apply fertilizer; this grants 30 XP of farming experience for each unit of potash used. Pressing {{k|s}} toggles seasonal fertilization. This does nothing until the next [[season]], at which time the plot will be automatically fertilized. Note that if you do not have a potash stockpile near your farm plots, your legendary farmers may spend all of their time hauling single bars of potash from all the way on the other side of your fortress, rather than growing food. | Fertilizer may be applied to a plot by pressing {{k|f}} while viewing the plot. Only dwarves with the Farming (Fields) labor will apply fertilizer; this grants 30 XP of farming experience for each unit of potash used. Pressing {{k|s}} toggles seasonal fertilization. This does nothing until the next [[season]], at which time the plot will be automatically fertilized. Note that if you do not have a potash stockpile near your farm plots, your legendary farmers may spend all of their time hauling single bars of potash from all the way on the other side of your fortress, rather than growing food. | ||
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=== Above Ground Farming === | === Above Ground Farming === | ||
− | + | *Above ground crops farming is impossible on tiles that are part of [[Mountain]] [[biome]]s (or any other "freezing" biome such as [[Glacier]] or [[Tundra]]), regardless of how much mud or soil is present. | |
Above ground farming is basically the same as underground farming, with the simplifying distinction that above ground plots typically do not require preparatory work. However, there are some complications. | Above ground farming is basically the same as underground farming, with the simplifying distinction that above ground plots typically do not require preparatory work. However, there are some complications. | ||
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== Farm plots in action == | == Farm plots in action == | ||
− | Once a farm plot has been built and crops have been selected for the current season, dwarves with the [[growing]] labor enabled will begin planting the selected seeds. One seed is used per tile. The higher a Dwarf's grower skill in planting, the more plants will be harvested from each seed planted. The farming labor is fairly low in priority, so if you want a full | + | Once a farm plot has been built and crops have been selected for the current season, dwarves with the [[growing]] labor enabled will begin planting the selected seeds. One seed is used per tile. The higher a Dwarf's grower skill in planting, the more plants will be harvested from each seed planted. The farming labor is fairly low in priority, so if you want a full time farmer, it is best to disable all other labors. |
Plants take time to grow, depending on their type. Once a plant is fully grown, a dwarf will harvest it. By default, any dwarf will do this. Harvesting plants is not affected by any skill, although it provides a small amount of grower experience. So it's a good idea to set only your planters to harvest, not anyone. To do that, set option "Only Farmers Harvest" {{k|o}}{{k|h}}. This is useful only to train your planter faster; once they're skilled enough, everyone can be allowed to harvest again so the haulers can take care of half the farming work. | Plants take time to grow, depending on their type. Once a plant is fully grown, a dwarf will harvest it. By default, any dwarf will do this. Harvesting plants is not affected by any skill, although it provides a small amount of grower experience. So it's a good idea to set only your planters to harvest, not anyone. To do that, set option "Only Farmers Harvest" {{k|o}}{{k|h}}. This is useful only to train your planter faster; once they're skilled enough, everyone can be allowed to harvest again so the haulers can take care of half the farming work. |