v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Fire
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{av}}{{Quality|Fine|17:51, 12 May 2012 (UTC)}} |
− | |||
− | |||
− | + | '''Fire''', like its real-life counterpart, is an immensely [[fun|destructive]] force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by double exclamation marks, like ‼THIS‼. Fire will burn [[grass]], [[shrub]]s, [[log]]s, [[clothes]], [[dwarves]] (and generally all creatures that are not composed of [[fire-safe]] materials), wooden [[furniture]], wooden [[building]]s and wooden [[road]]s, mined out [[lignite]] and [[coal]], and bars of [[charcoal]] and [[coke]]. Except for dragonfire, fire won't burn rock, metal, trees, unmined lignite or coal, constructions made from wood (wall, floor, etc). | |
+ | |||
+ | Despite [[fire-safe]]ty being defined as stability at a [[temperature]] of {{ct|11000}}, actual burning items rapidly heat up to several degrees below {{ct|11640}} (due to being cooled by the surrounding air). | ||
== Cause == | == Cause == | ||
A fire can stem from several sources, for example: | A fire can stem from several sources, for example: | ||
− | *[[Dragon]]s breathe [[#dragonfire|dragonfire]], which can set | + | *[[Dragon]]s breathe [[#dragonfire|dragonfire]], which can set things on fire and will melt most metals, at anything hostile they see. The dragonfire spreads out in a conical shape and burns anything it touches. |
*A [[fire imp]] can throw fireballs, which may set things alight. | *A [[fire imp]] can throw fireballs, which may set things alight. | ||
*[[Magma]] can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed. | *[[Magma]] can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed. | ||
Line 18: | Line 18: | ||
== Spread == | == Spread == | ||
− | Fire will | + | Fire will spread across Z-Levels by itself. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode. |
+ | |||
+ | == In Combat == | ||
+ | If fighting a fire-breathing creature such as a [[forgotten beast]], it can help greatly to fight it on a staircase; as the stairs themselves cannot catch fire, your soldiers will be able to hack away without actually burning. This is further helped by fireball-hurling creatures' great preference to using fire rather than normal attacks, making them almost harmless on a staircase. It seems that in this case, dwarves on a staircase hit by a fireball will have flashing names as though they are on fire, but will not actually take any fire damage due to not standing on a tile that is on fire, which is most likely a bug. | ||
+ | |||
+ | Additionally, fire-breathing creatures may not be immune to their own fire, sometimes causing them to burn themselves to death in a melee. | ||
== Ghosts == | == Ghosts == | ||
Line 26: | Line 31: | ||
== Dragonfire == | == Dragonfire == | ||
− | + | '''Dragonfire''' is a very powerful form of fire that reaches temperatures much above regular fire, up to {{ct|14000}}. However, items on the ground and the ground itself reach a much lower temperature, only {{ct|10600}} — lower than regular fire. [[Building]]s (but not [[construction]]s) receive the full effect of dragonfire, so it will easily melt or otherwise destroy all buildings but those made of [[nether-cap]], [[dolomite]], [[periclase]], [[raw adamantine]], [[adamantine]], and [[slade]]. | |
− | |||
− | |||
Dragonfire can only naturally be emitted by [[dragon]]s. | Dragonfire can only naturally be emitted by [[dragon]]s. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |