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Editing v0.34:Fire

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{{quality|Exceptional|16:04, 18 February 2013 (UTC)}}{{av}}
 
{{quality|Exceptional|16:04, 18 February 2013 (UTC)}}{{av}}
 
[[Image:Running around on fire.gif|thumb|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
 
[[Image:Running around on fire.gif|thumb|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
'''Fire''', like its real-life counterpart, is an immensely [[fun|destructive]] force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by double exclamation marks, like ‼THIS‼. Fire will burn [[grass]], [[shrub]]s, [[log]]s, [[clothes]], [[dwarves]] (and generally all creatures that are not composed of [[fire-safe]] materials), wooden [[furniture]], wooden [[building]]s and wooden [[road]]s, [[lignite]] and [[bituminous coal]] rocks, and bars of [[charcoal]] and [[coke]].  Except for dragonfire, fire won't burn rock, metal or trees. Constructions (wall, floor, etc.) will never burn, no matter what.
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'''Fire''', like its real-life counterpart, is an immensely [[fun|destructive]] force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by double exclamation marks, like ‼THIS‼. Fire will burn [[grass]], [[shrub]]s, [[log]]s, [[clothes]], [[dwarves]] (and generally all creatures that are not composed of [[fire-safe]] materials), wooden [[furniture]], wooden [[building]]s and wooden [[road]]s, [[lignite]] and [[bituminous coal]] rocks, and bars of [[charcoal]] and [[coke]].  Except for dragonfire, fire won't burn rock, metal or trees. Constructions (wall, floor, etc) will never burn, no matter what.
  
Fires burning in the environment (e.g. burning [[grass]]) start at a temperature of {{ct|10508}} and quickly heat up to {{ct|10708}}, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed. [[Fire-safe]]ty for any material is defined as being stable at a [[temperature]] of {{ct|11000}}.
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Despite [[fire-safe]]ty being defined as stability at a [[temperature]] of {{ct|11000}}, actual burning items rapidly heat up to {{ct|11640}} (but stay slightly below that, because the surrounding air cools them a bit).
  
 
== Cause ==
 
== Cause ==
  
 
A fire can stem from several sources, for example:
 
A fire can stem from several sources, for example:
*[[Dragon]]s breathe [[#dragonfire|dragonfire]], which can set most organic things on fire and melt fire-safe stone, at anything hostile they see. The dragonfire spreads out in a conical shape and ignites anything it touches. It is not the same as regular fire.
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*[[Dragon]]s breathe [[#dragonfire|dragonfire]], which can set things on fire and will melt most metals, at anything hostile they see. The dragonfire spreads out in a conical shape and burns anything it touches.
 
*A [[fire imp]] can throw fireballs, which may set things alight.
 
*A [[fire imp]] can throw fireballs, which may set things alight.
 
*[[Magma]] can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
 
*[[Magma]] can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
 
*[[Magma mist]] burns stuff just as well as magma.
 
*[[Magma mist]] burns stuff just as well as magma.
*Some [[titan]]s, [[forgotten beast]]s, and [[demon]]s can breathe fire/throw fireballs, too.
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*Some [[titan]]s, [[forgotten beast]]s, and [[demon|clowns]] can breathe fire/throw fireballs, too.
 
*[[Fire man|Fire men]] and [[magma man|magma men]], as well as other procedurally generated beasts composed of flame, have high fixed body temperatures, causing them to spread fires (and [[fun]]) in their path.
 
*[[Fire man|Fire men]] and [[magma man|magma men]], as well as other procedurally generated beasts composed of flame, have high fixed body temperatures, causing them to spread fires (and [[fun]]) in their path.
  
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== Dragonfire ==
 
== Dragonfire ==
  
[[Dragonfire]] is a very powerful form of fire that is capable of igniting or melting many fire-safe materials. Specifically, organic materials ignite (including [[nether-cap]]), and non-flammable stones melt and boil away. Metals are apparently immune to dragonfire, even non-fire-safe metals like [[tin]].
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'''Dragonfire''' is a very powerful form of fire that reaches temperatures much above regular fire, up to {{ct|50000}}. [[Building]]s (but not [[construction]]s) receive the full effect of dragonfire, so it will easily melt or otherwise destroy all buildings but those made of [[nether-cap]]. Fire left on the ground and the objects affected by dragon's breath is no longer dragonfire - only the initial blast is hot enough to destroy [[fire-safe]] materials.
 
 
Objects ignited by dragonfire burn at their standard combustion temperature - only the initial blast of dragonfire is able to destroy [[fire-safe]] materials.
 
  
 
Dragonfire can only naturally be emitted by [[dragon]]s.
 
Dragonfire can only naturally be emitted by [[dragon]]s.
 
== Artifacts ==
 
 
Artifacts constructed from a flammable base material can burn. As Artifacts don't wear away fire does no damage. Artifacts will burn endlessly without being destroyed. So long as the artifact is not stored in a bin water will extinguish them. If a flammable artifact is used as part of a building it can still burn.
 
  
 
== Dangers ==
 
== Dangers ==
  
The main problem with fire is that dwarves tend to ignore fire, up to and past the point where they become ‼Dwarves‼. As such, typical dwarven activities will be carried out despite the fact the dwarf is both burning to death, and will spread the fiery destruction to his peers. This will not only kill your dwarves but also incinerate a good many useful items. Dwarves will not path through smoke reliably, so if you see a bunch of job cancellations due to pathing issues, a fiery dwarf is probably running around (or other [[fun]] is afoot).  And don't, for Armok's sake, let the flaming dwarves anywhere near the booze. Contrary to popular belief, it doesn't ''explode'' (and never did), but it ''will'' boil away into nothing, which is always [[fun#No_Booze|fun]].
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The main problem with fire is that dwarves tend to ignore fire, up to and past the point where they become ‼Dwarves‼. As such, typical dwarven activities will be carried out despite the fact the dwarf is both burning to death, and will spread the fiery destruction to his peers. This will not only kill your dwarves but also incinerate a good many useful items. And don't, for Armok's sake, let the flaming dwarves anywhere near the booze. Contrary to popular belief, it doesn't ''explode'' (and never did), but it ''will'' boil away into nothing, which is always [[fun#No_Booze|fun]].
 
{{Category|Physics}}
 
{{Category|Physics}}

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