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Editing v0.34:Fire

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{{quality|Exceptional|16:04, 18 February 2013 (UTC)}}{{av}}
 
{{quality|Exceptional|16:04, 18 February 2013 (UTC)}}{{av}}
 
[[Image:Running around on fire.gif|thumb|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
 
[[Image:Running around on fire.gif|thumb|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
'''Fire''', like its real-life counterpart, is an immensely [[fun|destructive]] force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by double exclamation marks, like ‼THIS‼. Fire will burn [[grass]], [[shrub]]s, [[log]]s, [[clothes]], [[dwarves]] (and generally all creatures that are not composed of [[fire-safe]] materials), wooden [[furniture]], wooden [[building]]s and wooden [[road]]s, [[lignite]] and [[bituminous coal]] rocks, and bars of [[charcoal]] and [[coke]].  Except for dragonfire, fire won't burn rock, metal or trees. Constructions (wall, floor, etc.) will never burn, no matter what.
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'''Fire''', like its real-life counterpart, is an immensely [[fun|destructive]] force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by double exclamation marks, like ‼THIS‼. Fire will burn [[grass]], [[shrub]]s, [[log]]s, [[clothes]], [[dwarves]] (and generally all creatures that are not composed of [[fire-safe]] materials), wooden [[furniture]], wooden [[building]]s and wooden [[road]]s, [[lignite]] and [[bituminous coal]] rocks, and bars of [[charcoal]] and [[coke]].  Except for dragonfire, fire won't burn rock, metal or trees. Constructions (wall, floor, etc) will never burn, no matter what.
  
 
Fires burning in the environment (e.g. burning [[grass]]) start at a temperature of {{ct|10508}} and quickly heat up to {{ct|10708}}, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed. [[Fire-safe]]ty for any material is defined as being stable at a [[temperature]] of {{ct|11000}}.
 
Fires burning in the environment (e.g. burning [[grass]]) start at a temperature of {{ct|10508}} and quickly heat up to {{ct|10708}}, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed. [[Fire-safe]]ty for any material is defined as being stable at a [[temperature]] of {{ct|11000}}.
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== Dangers ==
 
== Dangers ==
  
The main problem with fire is that dwarves tend to ignore fire, up to and past the point where they become ‼Dwarves‼. As such, typical dwarven activities will be carried out despite the fact the dwarf is both burning to death, and will spread the fiery destruction to his peers. This will not only kill your dwarves but also incinerate a good many useful items. Dwarves will not path through smoke reliably, so if you see a bunch of job cancellations due to pathing issues, a fiery dwarf is probably running around (or other [[fun]] is afoot).  And don't, for Armok's sake, let the flaming dwarves anywhere near the booze. Contrary to popular belief, it doesn't ''explode'' (and never did), but it ''will'' boil away into nothing, which is always [[fun#No_Booze|fun]].
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The main problem with fire is that dwarves tend to ignore fire, up to and past the point where they become ‼Dwarves‼. As such, typical dwarven activities will be carried out despite the fact the dwarf is both burning to death, and will spread the fiery destruction to his peers. This will not only kill your dwarves but also incinerate a good many useful items. Dwarves will not path through smoke reliably, so if you see a bunch of job cancellations due to pathing issues, a firey dwarf is probably running around (or other [[fun]] is afoot).  And don't, for Armok's sake, let the flaming dwarves anywhere near the booze. Contrary to popular belief, it doesn't ''explode'' (and never did), but it ''will'' boil away into nothing, which is always [[fun#No_Booze|fun]].
 
{{Category|Physics}}
 
{{Category|Physics}}

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