v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Flask"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(metal cost = 1 bar)
(Moved Adventure information into Adventure mode)
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{Quality|Exceptional|14:39, 8 January 2014 (UTC)}}
 
{{av}}
 
{{av}}
{{Quality|Fine|06:42, 1 December 2010 (UTC)}}
 
  
'''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of [[metal]] (by a [[metal crafter]], using one bar, at a [[metalsmith's forge]]), [[leather]] (by a [[leatherworker]] at a [[leather works]], where they are called waterskins) or [[glass]] (by a [[glassmaker]] at a [[glass furnace]], where they are called vials).  Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make [[extracts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}}  A single job creates three flasks, waterskins or vials.
 
  
Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.
+
'''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. There are actually three different items which fall under this definition:
  
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a campfire.
+
{| border="1" cellpadding="5" cellspacing="0" style="margin:1em 1em 1em 0; background:#F9F9F9; border:1px #AAA solid"
 +
|- style="background: #F9F9F9"
 +
! Item !! Material !! Worker !! Workshop
 +
|- style="background: #F2F2F2"
 +
| Flask || [[Metal]] || [[Metal crafter]] || [[Metalsmith's forge]] or [[Magma forge]]
 +
|- style="background: #F2F2F2"
 +
| Waterskin || [[Leather]] || [[Leatherworker]] || [[Leather works]]
 +
|- style="background: #F2F2F2"
 +
| Vial || [[Glass]] || [[Glassmaker]] || [[Glass furnace]] or [[Magma glass furnace]]
 +
|}
 +
 
 +
A single job creates three flasks, waterskins or vials.
 +
 
 +
Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make [[extracts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}}
  
In versions prior to v0.34.01, waterskins in adventurer mode would carry ''1800'' units of a drink, severely limiting your adventurer's speed and movement; this is no longer an issue, as they now fill to only 3 drink units.
+
Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be told how to fill their flasks from the {{k|m}}ilitary interface - s{{k|u}}pplies.
  
 +
When not in use flasks will be stored in finished goods stockpiles.
  
 +
== Adventure mode ==
 +
To drink from a waterskin/flask, hit {{k|e}} and choose "water" (or whatever you filled it with). To fill it, stand next to a water source, {{k|shift}}+{{k|i}}nteract with the flask and choose "fill".
 +
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a campfire.
 
{{Category|Items}}
 
{{Category|Items}}

Latest revision as of 00:32, 7 August 2014

This article is about an older version of DF.


Flasks are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. There are actually three different items which fall under this definition:

Item Material Worker Workshop
Flask Metal Metal crafter Metalsmith's forge or Magma forge
Waterskin Leather Leatherworker Leather works
Vial Glass Glassmaker Glass furnace or Magma glass furnace

A single job creates three flasks, waterskins or vials.

Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116

Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be told how to fill their flasks from the military interface - supplies.

When not in use flasks will be stored in finished goods stockpiles.

Adventure mode[edit]

To drink from a waterskin/flask, hit e and choose "water" (or whatever you filled it with). To fill it, stand next to a water source, shift+interact with the flask and choose "fill". When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a campfire.