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Editing v0.34:Flesh ball

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The '''flesh ball''' is an amphibious [[creature]], made entirely out of [[meat|muscle]] and blood, that is quite slow on the ground. In [[fortress mode]], they appear in clusters of 2–5 in the third layer of the [[cavern]]s. Given its size (and the density of its flesh), the ball's diameter is about half a metre. When [[butcher]]ed, it produces no organs and only meat, but is edible. Some [[dwarf|dwarves]] may enjoy flesh balls for their calming roundness or warmth.
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Is amphibious, though quite slow on the ground. Given its size (and the density of its flesh), the ball's diameter is about half a meter.
  
Flesh balls are featureless. As simple balls of muscle, they do not need to breathe or sleep, have no thought, cannot vomit, become dizzy, or be stunned, but are still easily killable via slashing weapons. A novice swordsdwarf with a steel short sword takes about twelve [[Time|minutes]] in fortress mode or ten seconds in adventure mode to kill a single flesh ball, and kills it by repeatedly tearing and slashing the ball's body until it bleeds to death, while the dwarf remains completely unharmed.
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Flesh balls are featureless, but still easily killable via slashing weapons. A novice swordswarf with a steel short sword will take about 10 seconds to kill a single flesh ball, and kills it by repeatedly tearing and slashing the Ball's body until it bleeds to death, and the dwarf remains completely unharmed.
  
Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked a ball for one day, at which point he was a [[experience|legendary]] hammerdwarf, wrestler, fighter, and striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about two days of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.
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Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked the Ball for about 20 minutes, at which point he was a Legendary Hammerdwarf, Wrestler, Fighter, and Striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about 40 minutes of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.
  
Even though they are simple, flesh balls can live up to age 200, much older than even [[dwarf|dwarves]].
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===Training melee skills with flesh balls===
  
Flesh balls are not available in the [[object testing arena]] by default, since they possess the {{token|ARENA_RESTRICTED|c}} token.
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You don't like [[danger room]]s? Good for you!
  
==Live training==
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Flesh balls, due to their extreme resistance to blunt [[weapon]]s, are excellent training dummies. You would do better to catch the flesh balls in [[cage trap]]s first — it simplifies things. Catch several if possible.
:''Main article: [[Live training]]''
 
  
Flesh balls, due to their extreme resistance to blunt [[weapon]]s, are excellent training dummies. You would do better to catch the flesh balls in [[cage trap]]s first — it simplifies things. Catch several if possible.
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Arm your edge damage dwarves with [[training weapon]]s (and do '''not''' use [[elf|elven]] wooden swords and spears, as they are cutting weapons, and will kill flesh balls), arm your blunt damage dwarves with their normal weapons, clad them in metal armor (because flesh balls ''are'' able to wound your dwarves, as harmless as they may seem), and send a dwarf to [[attack]] a flesh ball. You may want to retire your dwarves every two [[time|weeks]] because of over-exertion and drinking, eating and sleeping. Or, [[scheduling|schedule]] your dwarves so only one goes to the flesh ball training room.
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Put your flesh balls in a closed room, add cage traps to the exit so they won't escape and interrupt your dwarves, and send a military dwarf against one. Three or four weeks of constant flesh ball bashing should be sufficient to raise the dwarf's primary weapon skill to legendary.
  
Put your flesh balls in a closed room and add cage traps to the exit so they won't escape and interrupt your civilian dwarves. Arm your edge damage dwarves with [[training weapon]]s (and do '''not''' use [[elf|elven]] wooden swords and spears, as they are cutting weapons, and will kill flesh balls), arm your blunt damage dwarves with their normal weapons, outfit them in metal armor (because flesh balls ''are'' able to wound your dwarves, as harmless as they may seem), and send them to [[attack]] a flesh ball. You may want to retire your dwarves every two [[time|weeks]] to prevent overexertion and allow drinking, eating and sleeping. Or, [[scheduling|schedule]] your dwarves so only one goes to the flesh ball training room at a time. An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack as well, which should help give the dwarf a few levels in armor user. Three or four weeks of flesh ball bashing should be sufficient to raise a dwarf's primary weapon skill to legendary.
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While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh balls bleed. You may want to check the flesh ball's state quite often so they do not die (flesh balls do not reproduce, and you will probably not get more than 15-20 flesh balls in a fortress, so you may want to keep them alive longer. Either babysit the flesh balls and deactivate your military so they don't bleed to death, but it is a bother, or find [[undead|a way to remove the blood]].
  
While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh balls bleed. You may want to check the flesh ball's state quite often so they do not die (flesh balls do not reproduce, and you will probably not get more than 15–20 flesh balls in a fortress, so you may want to keep them alive longer). Either babysit the flesh balls and deactivate your military so they don't bleed to death, which is a bother, or find [[undead|a way to remove the blood]].
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An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack the dwarf as well, which should help give you a few levels in armor user.
  
You can train all military weapon [[skill]]s except for [[marksdwarf]] (use [[bronze colossus]]es or [[giant sponge]]s for these) on a flesh ball, including the unarmed attack skills and, of course, [[fighter]]. [[Armor user]] and [[shield user]] may earn a few levels, but [[dodger]] will generally not, so you will need to complete your dwarves' training program with more dangerous fights.
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You can train all military weapon [[skill]]s except for [[marksdwarf]] (use [[iron man|iron men]] or [[bronze colossus|bronze colossuses]] for these) on a flesh ball, including the unarmed attack skills and of course [[Fighter]]. [[Armor user]] and [[shield user]] may earn a few levels, but [[dodger]] will generally not, so you will need to complete your dwarves's training program with more dangerous fights.
  
 
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