v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Ghost

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
  
  
After the death of an intelligent creature (or a dwarf), its soul may occasionally come back as a '''ghost''' {{Tile|Ñ|7:1}}.  In a Dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly [[coffin|buried]] or [[memorial|memorialized]] after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly.
+
After the death of an intelligent creature or a dwarf (''zing!''), its soul may occasionally come back as a '''ghost''' {{Tile|Ñ|7:1}}.  In a Dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly [[coffin|buried]] or [[memorial|memorialized]] after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly.
  
Ghosts are able to pass through walls and cannot be harmed by [[Dwarven Atom Smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by creating, engraving, and building rock [[slab|slabs]] in memory of the deceased.
+
Ghosts are able to pass through walls and cannot be harmed by [[Dwarven Atom Smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by building engraving rock [[slab|slabs]] in memory of the deceased.
  
 
==Paranormal Activity==
 
==Paranormal Activity==
  
 
Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament:
 
Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament:
* ''<ghost> sucks the wind out of <dwarf>''
+
* <ghost> sucks the wind out of <dwarf>
* ''<ghost> raises a high fever in <dwarf>''
+
* <ghost> raises a high fever in <dwarf>
* ''<ghost> makes <dwarf> convulse and retch''
+
* <ghost> makes <dwarf> convulse and retch
* ''<ghost> inflicts excruciating pain upon <dwarf>''
+
* <ghost> inflicts excruciating pain upon <dwarf>
* ''<ghost> causes a spell of dizziness in <dwarf>''
+
* <ghost> causes a spell of dizziness in <dwarf>
* ''<ghost> paralyzes <dwarf>''
+
* <ghost> paralyzes <dwarf>
* ''<ghost> stuns <dwarf>''
+
* <ghost> stuns <dwarf>
* ''<ghost> batters <dwarf>''
+
* <ghost> batters <dwarf>
* ''<dwarf> is throwing a tantrum, possessed by <ghost>''
+
* <dwarf> is throwing a tantrum, possessed by <ghost>
* ''<ghost> has risen and is haunting the fortress!''
+
* <ghost> has risen and is haunting the fortress!
* ''<ghost> is following <dwarf>''
+
* <ghost> is following <dwarf>
* ''<item> has been misplaced. No doubt <ghost> is to blame!''
+
* <item> has been misplaced. No doubt <ghost> is to blame!
* ''<ghost> is throwing objects around the fortress!''
+
* <ghost> is throwing objects around the fortress!
* ''<ghost> can be heard howling throughout the fortress!''
+
* <ghost> can be heard howling throughout the fortress!
  
The ghost's activities may be determined by the nature of its death and its [[personality trait]]s using the following table, ''in order'':
+
The ghost's activities may be determined by the nature of its death. The following table summarizes the different types of ghosts. If you "slab" a ghost and then re-arise it by deconstructing the slab, it may change type.
  
 
{| class="wikitable" width="70%" align="center"
 
{| class="wikitable" width="70%" align="center"
Line 37: Line 37:
 
|-
 
|-
 
|Sadistic Ghost
 
|Sadistic Ghost
|Had a macabre mood, or had low ALTRUISM
+
|Had a macabre mood
 
|Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death.
 
|Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death.
 
|-
 
|-
Line 43: Line 43:
 
|Was berserk, or had high ANGER
 
|Was berserk, or had high ANGER
 
|Batters dwarves, often but not always removing limbs.
 
|Batters dwarves, often but not always removing limbs.
 +
|-
 +
|Angry Ghost
 +
|Had a possessed mood
 +
|Batters dwarves.
 
|-
 
|-
 
|Moaning Spirit
 
|Moaning Spirit
Line 52: Line 56:
 
|Makes sleeping difficult.
 
|Makes sleeping difficult.
 
|-
 
|-
|Angry Ghost
+
|Secretive Poltergeist
|Was possessed
+
|Had a secretive mood, or had high SELF_CONSCIOUSNESS
|Batters dwarves.
+
|''Misplaces'' Items.
 
|-
 
|-
 
|Energetic Poltergeist
 
|Energetic Poltergeist
|Was in a fey mood, or had high ACTIVITY_LEVEL
+
|Had a fey mood, or had high ACTIVITY_LEVEL
 
|Topples furniture, such as chairs.
 
|Topples furniture, such as chairs.
|-
 
|Secretive Poltergeist
 
|Was in a secretive mood, or had high SELF_CONSCIOUSNESS
 
|''Misplaces'' Items.
 
 
|-
 
|-
 
|Troublesome Poltergeist
 
|Troublesome Poltergeist
Line 69: Line 69:
 
|-
 
|-
 
|Restless Haunt
 
|Restless Haunt
|Had GREGARIOUSNESS at least as high as DUTIFULNESS, or never completed any jobs
+
|Had more GREGARIOUSNESS than DUTIFULNESS
 
|Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts.
 
|Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts.
 
|-
 
|-
 
|Forlorn Haunt
 
|Forlorn Haunt
|Did not satisfy any of the above checks
+
|Had less GREGARIOUSNESS than DUTIFULNESS
 
|Drifts around place of death and frequented locations.
 
|Drifts around place of death and frequented locations.
 
|}
 
|}
 
A "high" trait check will succeed 20% of the time for value of 76-90, 50% of the time for 91-99, and is guaranteed for 100. Similarly, a "low" trait check will succeed 20% of the time for 10-24, 50% of the time for 1-9, and always for 0. Having zero ALTRUISM will always result in a Murderous Ghost, never a Sadistic Ghost.
 
 
If a ghost is put to rest and subsequently re-raised (by deconstructing its coffin or slab), it will return as a Murderous Ghost.
 
  
 
==Adventure mode==
 
==Adventure mode==
Line 86: Line 82:
  
 
=="Ghostly" Dwarves==
 
=="Ghostly" Dwarves==
When a dwarf dies and becomes a ghost, its Legends mode entry lists it as a "ghostly" dwarf. All actions taken by the dwarf during both life and death will then be attributed the ghostly dwarf. This will generate messages like "the ghostly dwarf Urist McHauntypants arrived in Cagesyrups" even when the dwarf was obviously not a ghost yet when it immigrated.
+
When a dwarf dies and becomes a ghost, its Legends mode entry lists it as a "ghostly" dwarf. All actions taken by the dwarf during both life and death will then be attributed the the ghostly dwarf. This will generate messages like "the ghostly dwarf Urist McHauntypants arrived in Cagesyrups" even when the dwarf was obviously not a ghost yet when it immigrated.
  
 
== Science on Ghosts ==
 
== Science on Ghosts ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: