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Editing v0.34:Goblin

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Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with [[siege]]s. Goblin babysnatchers carry a bag for their purpose. Their soldiers are commonly armed with [[copper]] and [[iron]] [[armor]], as well copper, iron and silver [[weapon]]s, generally with no quality levels unless on weaponmasters. These items can be a valuable source of metals for fortresses that embarked on metal-scarce areas (leading some players to refer to the plunder from a defeated goblin attack as [[Goblinite]]). Defeating a majority of an attacking force usually sends the rest of them running.
 
Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with [[siege]]s. Goblin babysnatchers carry a bag for their purpose. Their soldiers are commonly armed with [[copper]] and [[iron]] [[armor]], as well copper, iron and silver [[weapon]]s, generally with no quality levels unless on weaponmasters. These items can be a valuable source of metals for fortresses that embarked on metal-scarce areas (leading some players to refer to the plunder from a defeated goblin attack as [[Goblinite]]). Defeating a majority of an attacking force usually sends the rest of them running.
  
==Ethics==
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Goblins show the least concern for [[ethics]] out of any race in the game, with the sole exception being that treason is punishable by death. It appears that goblins do not enforce punishment, but instead simply ignore crimes and leave any punishment to be determined by the parties involved. It is because of their acceptance of controversial acts that goblins become enemies with nearly every other race. For example, goblins find the torture of animals, the butchering and consuming of sapient beings, oath breaking, and general malice acceptable or consider it a personal matter. Invading goblins are even willing to attack other goblins lounging around at your fortress.
 
 
Goblins show the least concern for [[ethics]] out of any race in the game, with the sole exception being that treason is punishable by death. It appears that goblins do not enforce punishment, but instead simply ignore crimes and leave any punishment to be determined by the parties involved. It is because of their acceptance of controversial acts that goblins become enemies with nearly every other race. For example, goblins find the torture of animals, the butchering and consuming of sapient beings, oath breaking, and general malice acceptable or consider it a personal matter. Invading goblins are even willing to attack other goblins lounging around at your fortress{{Verify}}.
 
 
 
Goblins tend to inevitably receive a visit from the [[HFS|circus]] during worldgen, their new ringleader taking over after dealing with the prior ruler. This could imply the reason behind their particular (lack of) ethics, except for the obvious fact that goblins in younger worlds will act the same.
 
 
 
==Behavior==
 
  
 
In [[Adventurer mode]], "goblin" settlements will sometimes be completely goblin-free, having been displaced by the descendants of children that were captured in ages past. In this respect, whilst they're a goblin ''faction'', they're populated purely by prisoners and brainwashed humanoids.
 
In [[Adventurer mode]], "goblin" settlements will sometimes be completely goblin-free, having been displaced by the descendants of children that were captured in ages past. In this respect, whilst they're a goblin ''faction'', they're populated purely by prisoners and brainwashed humanoids.
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While aggressive, goblins are notably cowardly. Although they're brutal and sadistic, they will not hold the line against a superior force and are more than willing to sacrifice their wounded comrades in a badly organized retreat. Their strength generally comes from pure numbers, as they're usually weaker than a dwarf one on one (a notable exception is their weapon lords and masters, who can be VERY talented in warfare.)
 
While aggressive, goblins are notably cowardly. Although they're brutal and sadistic, they will not hold the line against a superior force and are more than willing to sacrifice their wounded comrades in a badly organized retreat. Their strength generally comes from pure numbers, as they're usually weaker than a dwarf one on one (a notable exception is their weapon lords and masters, who can be VERY talented in warfare.)
  
If a goblin siege attacks you with mounts and with a flashing goblin "General", it will be the last time they come on mounts. Since generals train all the mounts, there will be no more mounts when they die in an attack {{bug|3442}} or disappear off the map {{bug|2892}}. (As of v0.34.11 this appears to have been partially fixed: the general will disappear from the goblin civilization leader list even if they were not killed; however, that goblin civilization will continue to use mounts afterwards.)
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If a goblin siege attacks you with mounts and with a flashing goblin "General", it will be the last time they come on mounts. Since generals train all the mounts, there will be no more mounts when they die in an attack {{bug|3442}} or disappear off the map {{bug|2892}}. (As of v34.11 this appears to have been partially fixed: the general will disappear from the goblin civilization leader list even if they were not killed; however, that goblin civilization will continue to use mounts afterwards.)
 
 
Interestingly enough, Goblins are effectively immortal, dying only from starvation or conflict. <sup>What about dehydration?</sup>
 
 
 
Some <s>traitors</s> dwarves like goblins for their terrifying features.
 
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
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{{gamedata}}
 
{{gamedata}}
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v0.34:entity_default.txt|ENTITY|EVIL}}}}
 
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Races}}
 
{{Category|Races}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

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