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Editing v0.34:Grass
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During a [[Dry season]], grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic. Also purely cosmetic, the [[d_init.txt]] file contains [VARIED_GROUND_TILES:YES]. If you don't like the grass looking like ,.`', try setting this to NO. The ground will turn into periods only. | During a [[Dry season]], grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic. Also purely cosmetic, the [[d_init.txt]] file contains [VARIED_GROUND_TILES:YES]. If you don't like the grass looking like ,.`', try setting this to NO. The ground will turn into periods only. | ||
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[[File:EvilGrass.png|thumb|The wormy tendrils and staring eyes of Evil Grassland]] | [[File:EvilGrass.png|thumb|The wormy tendrils and staring eyes of Evil Grassland]] | ||
− | In [[evil]] biomes, you may find grass made up of [[wormy tendril]]s and [[staring eyeball]]s. | + | In [[evil]] biomes, you may find grass made up of [[wormy tendril]]s and [[staring eyeball]]s. It acts just like regular grass for the [[livestock]] that eat it. Wormy tendrils tend to wiggle constantly and staring eyeballs will blink from time to time. |
In evil biomes that are also undead areas, much of the grass is dead, like the trees. Animals will not eat the dead grass. Assign a larger area for pastures so grazers can eat the patchy still-living grass. | In evil biomes that are also undead areas, much of the grass is dead, like the trees. Animals will not eat the dead grass. Assign a larger area for pastures so grazers can eat the patchy still-living grass. | ||
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+ | In [[good]] biomes, you may find grass made up of [[bubble bulb|bubbles]] and [[downy grass|feathers]]. Like their evil counterparts, they feed [[livestock]] normally. | ||
== Relationship to Real-World Grasses == | == Relationship to Real-World Grasses == |