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Difference between revisions of "v0.34:How do I manage my seeds and crops"

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#REDIRECT [[DF2012:Farming#Management]]
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==Managing Seeds==
 
[[Seed]]s are what are used to grow [[crop]]s. You may begin the game with a certain number of seeds, [[trade]] for them, or [[plant gathering|gather]] them. In addition to this, eating, [[mill|milling]] and [[brewing]] plants often yield a seed (assuming your fortress hasn't hit the seed cap for that plant). [[Cooking]] plants does not yield seeds, and cooking seeds makes them unusable for planting, so you may want to watch out and make sure you don't convert the last of your plants into +sweet pod roast+ without the ability to make more.
 
 
 
You can create a custom [[stockpile]] near your [[farm]] which will only accept [[seed]]s. This will consolidate your seeds into one place, instead of having them littered all through the [[dining room]]. Seeds are stored in [[bag]]s (up to 100 seeds per bag), and seed bags can be stored in barrels.
 
 
 
Each plant has a seed cap set at 200. [[Brewing]], [[mill]]ing, and [[food|eating]] raw plants will not generate additional seeds once the cap is reached, although your [[trader]] may still barter for additional seed bags and thus exceed this limit. Once the count of seeds falls below 200, new seeds will again be generated.
 
 
 
Most seeds may be toggled for [[cooking]] on the Kitchen tab of the [[stocks]] menu.  The exception, [[quarry bush|rock nuts]], may be eaten raw. Disabling seed cooking will keep most of your seeds safe from starving dwarves; unfortunately there is no way to prevent your dwarves from consuming rock nuts short of [[forbid]]ding them all.
 
 
 
==Managing Crops==
 
When ripe, your dwarves will [[farming|harvest]] your [[crop]]s from the [[farm plot]]s. This will yield one or more [[stack]]s of [[plant]]s, which will be [[hauling|hauled]] to the appropriate [[stockpile]]. It is generally a good idea to have sufficient [[barrel]]s to hold the food, as [[food]] is subject to [[wear|withering]] and the predation of [[vermin]]. [[Metal]] barrels are especially effective against vermin.
 
 
 
You can create a custom stockpile that will only accept [[plant]]s, to avoid having it all mixed up with your [[meat]] and [[drink]]s. It would be a good idea to have this stockpile near your [[still]], [[farmer's workshop]], [[kitchen]], etc. You may also choose to make more specialized stockpiles, for instance if your [[mill|windmill]] is located far away from your farms, you might have small nearby stockpiles dedicated solely to millable plants and [[flour]] so as to save on hauling.
 
 
 
The Kitchen tab on the [[stocks]] menu allows you to control which crops, if any, your dwarves will use as ingredients when cooking. Be careful when you are cultivating new crops or running low on others, and make sure you don't cook the last of them instead of recovering the valuable seeds. Note that experienced [[farmer]]s and crop [[fertilize|fertilization]] significantly increase the return on planted seeds, and can be quite useful when attempting to build your seed stockpile.
 
 
 
{{Template:Farming FAQ}}
 

Latest revision as of 23:37, 9 October 2013