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Editing v0.34:Immigration

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If the fortress population exceeds the population cap when the dwarven [[liaison]] is visiting he will note that you don't want any more dwarves. On his safe return to the dwarven homeland, he will "report" your population, and if that number exceeds the setting of the POPULATION_CAP option in [[d_init.txt]], no new migrants will be sent. You can stop migration by setting that cap to a number lower than the population at the time of the last liaison visit. If births or immigration put you over the limit after the liaison visited, you will still receive migrants, because only the reported population is taken into account.  
 
If the fortress population exceeds the population cap when the dwarven [[liaison]] is visiting he will note that you don't want any more dwarves. On his safe return to the dwarven homeland, he will "report" your population, and if that number exceeds the setting of the POPULATION_CAP option in [[d_init.txt]], no new migrants will be sent. You can stop migration by setting that cap to a number lower than the population at the time of the last liaison visit. If births or immigration put you over the limit after the liaison visited, you will still receive migrants, because only the reported population is taken into account.  
  
The first two immigrant waves are hardcoded so you will always receive them, and if you have fewer than 4 dwarves POPULATION_CAP is ignored.{{cite forum|110457.msg3334747#msg3334747}} The number of migrants depends on the [[wealth|created wealth]] of your fortress and so is affected by your dwarves' activities. Note that if your fortress should ever become a mountainhome, you will receive an additional migration wave with the promotion, regardless of your population cap. The number of migrants is not affected by how far below the population cap your fortress was. One dwarf short, or twenty - it's all the same.
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The first two immigrant waves are hardcoded so you will always receive them, and if you have fewer than 7 dwarves POPULATION_CAP is ignored {{Verify}}. The number of migrants depends on the [[wealth|created wealth]] of your fortress and so is affected by your dwarves' activities. Note that if your fortress should ever become a mountainhome, you will receive an additional migration wave with the promotion, regardless of your population cap. The number of migrants is not affected by how far below the population cap your fortress was. One dwarf short, or twenty - it's all the same.
  
 
It is worth noting that you need a certain minimum population size before any of your dwarves will experience [[strange mood]]s.  Additionally, POPULATION_CAP affects only migration, it has no effect on pregnancies. You will need to alter BABY_CAP in order to limit births.
 
It is worth noting that you need a certain minimum population size before any of your dwarves will experience [[strange mood]]s.  Additionally, POPULATION_CAP affects only migration, it has no effect on pregnancies. You will need to alter BABY_CAP in order to limit births.
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To reiterate, '''the population cap is not a hard limit on the number of dwarves in your fortress''';  It is a soft cap on immigration that only is checked when a liaison successfully reports back to your home civ.  If a player is as little as 1 dwarf under their population cap when the liaison leaves, they will be eligible for a full year of normal immigration.  As such, it is recommended that players set their population cap at 20-30 dwarves below the number of dwarves they actually want in their fort.
 
To reiterate, '''the population cap is not a hard limit on the number of dwarves in your fortress''';  It is a soft cap on immigration that only is checked when a liaison successfully reports back to your home civ.  If a player is as little as 1 dwarf under their population cap when the liaison leaves, they will be eligible for a full year of normal immigration.  As such, it is recommended that players set their population cap at 20-30 dwarves below the number of dwarves they actually want in their fort.
  
There is a bug report tracking experiences/problems with the POPULATION_CAP setting.{{Bug|2922}}
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There is an open bug where it seems that for some people POPULATION_CAP doesn't work at all.{{Verify}}{{Bug|2922}}
 
 
Removing the [ACTIVE_SEASON:AUTUMN] [[main:token|token]] for dwarves("ENTITY:MOUNTAIN") in entity_default.txt disables all immigration after the first two hard-coded waves, however it also disables the dwarven [[caravan]] and [[diplomat]].{{cite forum|110457.msg3331481#msg3331481}}
 
  
 
==Immigration mechanics==
 
==Immigration mechanics==

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