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Editing v0.34:Importing and exporting worlds

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Although Dwarf Fortress is a single-player game, it is still common to incorporate a social aspect into the game. For example, you may have found a great site that you want to share with others, or you want to play a save or embark someone else posted, or you're reporting a crash during world generation, or maybe you simply want to back up your world or game. There are two primary methods for importing and exporting [[region|worlds]] in Dwarf Fortress: exchanging the seed and exchanging the save.
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Although Dwarf Fortress is a single-player game, it is still common to incorporate a social aspect into the game. For example, you may have found a great site that you want to share with others, want to play a save or embark someone else posted, or maybe simply want to back up your world or game. There are two primary methods for importing and exporting [[region|worlds]] in Dwarf Fortress: exchanging the seed and exchanging the save.
  
 
== Seed ==
 
== Seed ==
"Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator.  These values are not sufficient to duplicate a world without the rest of the [[world token|world gen parameters]], but "seed" is shorter to say, so is often used to mean the entire set of parameters. Provided the versions of Dwarf Fortress are similar enough and no [[modding]] has taken place on either end, using a person's world gen parameters suffices to generate the same worlds as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventurers that may have taken place.
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When people say "the seed", they usually mean "the [[world token|world gen parameters]]", but seed is shorter to say. Provided the versions of Dwarf Fortress are similar enough and no [[modding]] has taken place on either end, using a person's world gen parameters suffices to generate the same worlds as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventurers that may have taken place.
  
 
If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have exactly the same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
 
If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have exactly the same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
  
 
===Export===
 
===Export===
The easiest way to export your world gen parameters is to press {{k|p}} at the "<font color="green">p</font>: Export image/info" prompt right after world gen has completed. If you didn't do that, then start the game in [[Legends|Legends mode]], and press {{k|P}}. Either way, your Dwarf Fortress root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That's the one people want. Copy or email the file or the text inside it to the receiver, or simply store the file in a safe place to be able to regenerate the world later.
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Start the game in [[Legends|Legends mode]], and press {{k|P}}. Your Dwarf Fortress root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That's the one people want. Copy or email the file or the text inside it to the receiver, or simply store the file in a safe place to be able to regenerate the world later.
  
 
This process is more difficult during [[Fortress mode|fortress]] or [[Adventure mode|adventure]] play, because the world cannot be loaded in Legends mode. During fortress mode, load up your fortress and press {{k|Esc}}. Go to "export local image". Export local images of however much of you fortress you want (select only one level of it to save time exporting); the exported image is not important. Your Dwarf Fortress root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That is the one people want. As before, copy or email the file or its contents to whatever purpose was intended.
 
This process is more difficult during [[Fortress mode|fortress]] or [[Adventure mode|adventure]] play, because the world cannot be loaded in Legends mode. During fortress mode, load up your fortress and press {{k|Esc}}. Go to "export local image". Export local images of however much of you fortress you want (select only one level of it to save time exporting); the exported image is not important. Your Dwarf Fortress root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That is the one people want. As before, copy or email the file or its contents to whatever purpose was intended.
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Open your Dwarf Fortress root directory, go to Data, then Init. Open the text file called "world_gen.txt". Copy/Paste the parameters given to the bottom of that file. Make sure to save and close the file.
 
Open your Dwarf Fortress root directory, go to Data, then Init. Open the text file called "world_gen.txt". Copy/Paste the parameters given to the bottom of that file. Make sure to save and close the file.
  
Next, open Dwarf Fortress. Go to "Design New World with Advanced Parameters". Worlds that you have parameters for are listed by title on the right. Choose your newly acquired world from the list and hit enter. Note that this process may take a while.
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Next, open Dwarf Fortress. Go to "Design new world with parameters". Worlds that you have parameters for are listed by the title on the right. Choose your newly acquired world from the list and hit enter. Note that this process may take a while.
  
 
==Save==
 
==Save==

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