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Editing v0.34:Importing and exporting worlds

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"Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator.  These values are not sufficient to duplicate a world without the rest of the [[world token|world gen parameters]], but "seed" is shorter to say, so is often used to mean the entire set of parameters.  Provided the versions of Dwarf Fortress are similar enough and no [[modding]] has taken place on either end, using a person's world gen parameters suffices to generate the same worlds as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventurers that may have taken place.
 
"Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator.  These values are not sufficient to duplicate a world without the rest of the [[world token|world gen parameters]], but "seed" is shorter to say, so is often used to mean the entire set of parameters.  Provided the versions of Dwarf Fortress are similar enough and no [[modding]] has taken place on either end, using a person's world gen parameters suffices to generate the same worlds as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventurers that may have taken place.
  
If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have exactly the same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
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If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have the exact same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
  
 
===Export===
 
===Export===
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During adventure play, the "export local image" function is not available. If this is the case, it is necessary to make a copy of the save. From the Dwarf Fortress root directory, navigate to "data/save". From there, locate the folder with the region name to export parameters of, and copy the entire folder. Then, paste the folder into the same "data/save" directory. Now, navigate to dwarf fortress and load the region with the name "Copy of ..." or "... copy" or the like, and retire or starve the adventurer. Then, load the same copy in Legends mode and press {{k|P}} to export the same "world_gen_param" file.
 
During adventure play, the "export local image" function is not available. If this is the case, it is necessary to make a copy of the save. From the Dwarf Fortress root directory, navigate to "data/save". From there, locate the folder with the region name to export parameters of, and copy the entire folder. Then, paste the folder into the same "data/save" directory. Now, navigate to dwarf fortress and load the region with the name "Copy of ..." or "... copy" or the like, and retire or starve the adventurer. Then, load the same copy in Legends mode and press {{k|P}} to export the same "world_gen_param" file.
  
After these processes, the extra files in the Dwarf Fortress root directory can be safely deleted. Additionally, after the adventure strategy, the copy of the region can also be deleted.
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After these processes, the extra files in the Dwarf Fortress root directory can be safely deleted. Addtionally, after the adventure strategy, the copy of the region can also be deleted.
  
 
===Import===
 
===Import===

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