v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Installation

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{av}}
 
{{av}}
<br/>
 
{{quick download|0.34.11}}
 
<br/>
 
__TOC__
 
 
= Download =
 
= Download =
You can always get Dwarf Fortress as [[Main:Toady One|Toady One]], the developer, released it from the [http://www.bay12games.com/dwarves/ Bay12 site] (listed at the top of the page).
+
__NOTOC__
 +
You can always get Dwarf Fortress as [[Main:Toady One|Toady One]], the developer, released it from the [http://www.bay12games.com/dwarves/ Bay12 site] (check the top of the page).
  
 
You can also download the latest version here:
 
You can also download the latest version here:
{{News/Mirrors/0.34.11}}
+
{{News/Mirrors/{{current/version}}}}
 +
Windows users: Use the "Main" version unless there's some reason not to.
 +
== Third-Party Packages ==
 +
 
 +
*[[Main:Lazy Newb Pack|Lazy Newb Pack]] (Windows Only) - the full game plus utilities and graphics sets in one big package
 +
*[http://www.bay12forums.com/smf/index.php?topic=106790.0 MacNewbie] - same thing as LNP, just for Mac users
 +
*[http://www.bay12forums.com/smf/index.php?topic=106974.0 Dwarf Builder] - a Mac tool that packages Dwarf Fortress (and Dwarf Therapist)
 +
*[http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] - improves the look of tiles
 +
*[http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set] - another graphics set
 +
*[[Utilities#Dwarf_Therapist|Dwarf Therapist]] - Utility for managing dwarves
 +
 
 +
The Dwarf Fortress community often creates custom [[Graphics set repository|graphics sets]] and [[Tilesets|tilesets]]. They're like graphical mods that make DF look prettier or just different. A lot of people pack the game folder with the tileset installed and everything already set up, so all you have to do is extract and play. Among the most popular of these are [http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] and [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set].
  
Windows users should generally download one of the "Main" (SDL) versions (listed in the first row), unless the "Legacy" version is required for some reason. The "1" and "2" links are mirrors (but should be identical to their Bay12-hosted counterparts), and the "Small" link does not include [[music|sound]].
+
There's also the (Windows only) [[Main:Lazy Newb Pack|Lazy Newb Pack]] which has several tilesets and utilities gathered together to make it easier for new players to get started and to experiment with the different tilesets. The only disadvantage to downloading LNP is that there is usually some lag time between when a new version of the game is released and when the LNP is updated to include it. So, if a new version of the game has just been released it may not be in the LNP yet.
  
Mac and Linux users should generally download the SDL version for their platform. While it is possible to run the Windows version under wine, it is often slower and less stable than the native version.
+
As for Mac, there is [http://www.bay12forums.com/smf/index.php?topic=106790.0 MacNewbie], which also contains some tilesets and utilities (even DFHack). There is also user-friendly init editor, which features colors and some most popular options to edit. Also, this pack is autoupdate-enabled so you don't need to check for updates manually.
  
== Third-Party Packages ==
+
Also see [[Utilities]] for a long list of utilities that people have created, including the incredibly useful [[Utilities#Dwarf_Therapist|Dwarf Therapist]], something that many people won't play the game without.
These packages include the game as well as several utilities, graphics sets, and bugfixes (through [[Utility:DFHack|DFHack]]), configurable with an included launcher.
 
*[http://www.bay12forums.com/smf/index.php?topic=126076 PeridexisErrant's Dwarf Fortress Starter Pack] (Windows) - A more comprehensive, and more importantly, up-to-date implementation of LusasUP's original Lazy Newb Pack.
 
*[http://www.bay12forums.com/smf/index.php?topic=128960 Fricy's MacNewbie] - essentially the Lazy Newb Pack, for OS X.
 
*[http://www.bay12forums.com/smf/index.php?topic=130792 Linux Lazy Newb Pack - '''unmaintained'''] - exactly what it says.  This will also try to find missing dependencies and so on.
 
  
The Dwarf Fortress community often creates custom [[Graphics set repository|graphics sets]] and [[Tilesets|tilesets]]. They're like graphical mods that make DF look prettier or just different. A lot of people pack the game folder with the tileset installed and everything already set up, so all you have to do is extract and play. Among the most popular of these are [http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] and [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set].  Most notable graphics sets are included in the packs above.
+
A guide to installing dwarf fortress using third party software can be found [http://www.youtube.com/watch?v=QmkPbGrH7VA&feature=plcp here].
  
 
= Installation =
 
= Installation =
Line 31: Line 35:
 
Make sure to actually ''extract'' the archive; do not just open the archive and run the game from the window that appears. If you do this then it may appear to work, but your save game data will get discarded. This is the cause of many "my saved games keep getting deleted" complaints. The game also needs to be able to write to its own folder, so do '''not''' install it in C:\Program Files if you are running Windows Vista or later.
 
Make sure to actually ''extract'' the archive; do not just open the archive and run the game from the window that appears. If you do this then it may appear to work, but your save game data will get discarded. This is the cause of many "my saved games keep getting deleted" complaints. The game also needs to be able to write to its own folder, so do '''not''' install it in C:\Program Files if you are running Windows Vista or later.
  
== OS X ==
+
== Mac ==
  
The OS X version is not a single application bundle, but like the Windows version it consists of a folder containing the application along with data files and there is no installer. The entire folder can be dragged into the Applications folder or placed elsewhere. As with the Windows version, the game must be able to write to its own folder.
+
The Mac version is not a single application bundle, but like the Windows version it consists of a folder containing the application along with data files and there is no installer. The entire folder can be dragged into the Applications folder or placed elsewhere. As with the Windows version, the game must be able to write to its own folder.
  
 
To start the game execute the launch script "df". Launching "dwarfort.exe" by itself will ''not'' work (since the "df" script sets up [[wikipedia:environment variables|environment variables]] pointing to DF's libraries).
 
To start the game execute the launch script "df". Launching "dwarfort.exe" by itself will ''not'' work (since the "df" script sets up [[wikipedia:environment variables|environment variables]] pointing to DF's libraries).
  
For development purposes (such as changing libraries or patching), you may want to install [http://developer.apple.com Apple's developer tools].
+
For development purposes (such as changing libraries or patching), you may want to install [http://developer.apple.com Apple's developer tools]. Also note that running the Windows version of DF through wine requires X11 or XQuartz. However, these shouldn't be necessary for simply playing DF.
 +
 
 +
=== OS X 10.7 Lion ===
 +
 
 +
When first running Dwarf Fortress '''prior to v0.34''' on 10.7 Lion, you may be startled to discover that Dwarf Fortress crashes without so much as a by-your-leave. Don't worry; Dwarf Fortress will still run on Lion. The issue lies in the libraries; they haven't changed from the ones in Snow Leopard, but their naming scheme has. The fix is a quick one. Open up the "df" launch script in a text editor of your choice (TextEdit is the default), and locate the following lines:
 +
 
 +
:export DYLD_FALLBACK_LIBRARY_PATH=${PWD}/libs<br/>
 +
:export DYLD_FALLBACK_FRAMEWORK_PATH=${PWD}/libs
 +
 
 +
Change them to read as follows:
 +
 
 +
:export DYLD_LIBRARY_PATH=${PWD}/libs<br/>
 +
:export DYLD_FRAMEWORK_PATH=${PWD}/libs
 +
 
 +
With the change, Dwarf Fortress should run normally.
  
On OS X 10.8 and above, you will need to download [http://xquartz.macosforge.org/landing/ XQuartz] to run Dwarf Fortress, which is no longer bundled with OS X by default.
+
Note that DF v0.34.01+ contains this fix in the "df" script, so there's no need to do this manually.
  
 
== Linux ==
 
== Linux ==
Line 50: Line 68:
 
* '''Running''': Run '''./df''' to execute the Dwarf Fortress wrapper script.
 
* '''Running''': Run '''./df''' to execute the Dwarf Fortress wrapper script.
 
* '''Troubleshooting''': If you get an error like this:
 
* '''Troubleshooting''': If you get an error like this:
 +
./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_image-1.2.so.0:
 +
cannot open shared object file: No such file or directory
 +
: it means that your system is missing one or more shared libraries.
  
  ./libs/Dwarf_Fortress: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or
+
To fix this problem run the following commands in a new terminal:
  directory
 
 
 
it means that your system is missing one or more shared libraries.
 
 
 
To fix this problem run the following command in a new terminal:
 
 
 
Ubuntu 16:
 
  
  $ sudo apt-get install libsdl1.2debian libsdl-image1.2 libSDL-ttf2.0-0
 
  
Ubuntu 14 (or systems without ia32-libs):
+
<blockquote>
$ sudo apt-get install libgtk2.0-0:i386 libglu1-mesa:i386 libsdl-image1.2:i386 libsdl-sound1.2:i386 libsdl-ttf2.0-0:i386
+
sudo apt-get install ia32-libs<br />
 +
sudo apt-get install libsdl-image1.2<br />
 +
sudo apt-get install libsdl-sound1.2<br />
 +
sudo apt-get install libsdl-ttf2.0-0<br />
 +
sudo apt-get update<br />
 +
sudo apt-get upgrade
 +
</blockquote>
  
Ubuntu 13 and below:
 
$ sudo apt-get install ia32-libs libsdl-image1.2 libsdl-sound1.2 libsdl-ttf2.0-0
 
  
 
After the last command has finished (it should take about 5-10 minutes) go back to the old terminal and retry the ./df command.
 
After the last command has finished (it should take about 5-10 minutes) go back to the old terminal and retry the ./df command.
  
Linux Mint 18 will produce this error
 
 
  ./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_ttf-2.0.so.0: cannot open shared object file:
 
  No such file or directory
 
 
Simply download and install the missing library with:
 
 
  $ sudo apt-get install libSDL-ttf2.0-0
 
 
 
 
* '''Upgrading''': Since every new version of Dwarf Fortress unpacks in a directory named '''df_linux''' you have to manage upgrades yourself. As on all systems, you should '''not''' unpack a new version of DF on top of an old version's directory -- this will cause things to break, usually in subtle and mysterious ways.  Instead, you should either delete or rename the old '''df_linux''' directory first, before extracting the new version.
 
* '''Upgrading''': Since every new version of Dwarf Fortress unpacks in a directory named '''df_linux''' you have to manage upgrades yourself. As on all systems, you should '''not''' unpack a new version of DF on top of an old version's directory -- this will cause things to break, usually in subtle and mysterious ways.  Instead, you should either delete or rename the old '''df_linux''' directory first, before extracting the new version.
  
Line 90: Line 97:
 
Modern desktop PCs (of the Intel/AMD persuasion) contain CPUs that can run in either 32-bit or 64-bit modes.  When you install Linux, you choose one of these architectures.  The programs on your system will then be compiled either for the 32-bit (i386, x86) arch, or the 64-bit (amd64, x86_64) arch.  If you've forgotten which one you have, you can check:
 
Modern desktop PCs (of the Intel/AMD persuasion) contain CPUs that can run in either 32-bit or 64-bit modes.  When you install Linux, you choose one of these architectures.  The programs on your system will then be compiled either for the 32-bit (i386, x86) arch, or the 64-bit (amd64, x86_64) arch.  If you've forgotten which one you have, you can check:
  
  $ uname -m
+
  $ file /bin/ls
  x86_64
+
/bin/ls: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs),
 +
  for GNU/Linux 2.6.18, stripped
  
 
The above would indicate a 64-bit system.  Here's one from a 32-bit system:
 
The above would indicate a 64-bit system.  Here's one from a 32-bit system:
  
  $ uname -m
+
  $ file /bin/ls
  i686
+
/bin/ls: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs),
 +
  for GNU/Linux 2.6.18, stripped
  
 
Dwarf Fortress is compiled for 32-bit systems, so if you're on a 32-bit system, things will be slightly easier.  If you are getting errors about missing SDL_image libraries (etc.) then you simply need to install them.  Use your distribution's package manager for this -- details will be extremely distribution-specific.  You don't need the development versions of the packages with the headers (although that won't hurt) -- you just need the runtime versions, with the actual shared libraries.
 
Dwarf Fortress is compiled for 32-bit systems, so if you're on a 32-bit system, things will be slightly easier.  If you are getting errors about missing SDL_image libraries (etc.) then you simply need to install them.  Use your distribution's package manager for this -- details will be extremely distribution-specific.  You don't need the development versions of the packages with the headers (although that won't hurt) -- you just need the runtime versions, with the actual shared libraries.
Line 109: Line 118:
 
   $ sudo apt-get update
 
   $ sudo apt-get update
 
   $ sudo apt-get install libsdl-image1.2:i386 libsdl-ttf2.0-0:i386 libgtk2.0-0:i386 libjpeg62:i386 libglu1-mesa:i386 libopenal1:i386
 
   $ sudo apt-get install libsdl-image1.2:i386 libsdl-ttf2.0-0:i386 libgtk2.0-0:i386 libjpeg62:i386 libglu1-mesa:i386 libopenal1:i386
 +
 +
 +
etc.. Alternatively, you can use
 +
 +
  $ sudo apt-get install ia32-libs
 +
 +
to install a bunch of 32-bit packages which includes those needed for Dwarf Fortress.
  
 
'''Sound'''
 
'''Sound'''
Line 146: Line 162:
 
cd to the correct directory, then use ln as shown above.
 
cd to the correct directory, then use ln as shown above.
  
==== How-to for Fedora 20 ====
 
  
  sudo yum install gtk2-devel.i686 SDL_image.i686 mesa-libGLU.i686 SDL_ttf.i686
+
==== "Not found: /data/art/mouse.png" and similar errors ====
  
And you need to employ the fix for preloading zlib by adding this line on line 2 of the df shell script.  
+
Another common difficulty with 64bit systems is related to the art packs. When DF is run on most (?all) 64bit Unix systems, it generates error messages related to the PNG variants of the art files, errors which prevent the game from starting.
  
  export LD_PRELOAD=/usr/lib/libz.so.1
+
To solve this problem, you must first edit the ''/data/init/init.txt'' file and set the game to use the BMP variants of the art files, instead of the default PNG. This should solve all the error messages except for one: "''Not found: data/art/mouse.png''" since there is no setting in the ''init'' files to change it. The workaround for this is to edit the ''Dwarf_Fortress'' file found in the ''/your/path/df_linux/libs'' folder which contains the setting for the mouse cursor.
 
 
==== "Not found: /data/art/mouse.png" and similar errors ====
 
===== Fix 1: Preload zlib=====
 
Due to incompatibilities between DF's included zlib and newer versions of zlib, libpng can fail on newer systems. A solution is to add this line to the beginning of <code>/your/path/df_linux/df</code> (or <code>/your/path/df_linux/dfhack</code> if you use [[DFHack]]):
 
export LD_PRELOAD=/usr/lib/libz.so.1
 
Note that this path can vary - be sure that it is referring to a '''32-bit''' zlib.
 
===== Fix 2: Use bmp instead =====
 
Another solution (if preloading zlib doesn't work) is to force DF to use the BMP versions of image files. You must first edit the ''/data/init/init.txt'' file and change all occurrences of "png" to "bmp". This should solve all the error messages except for one: "''Not found: data/art/mouse.png''" since there is no setting in the init files to change it. The workaround for this is to edit the ''Dwarf_Fortress'' file found in the ''/your/path/df_linux/libs'' folder which contains the setting for the mouse cursor.
 
 
If you don't know how to do that, you can try this:
 
If you don't know how to do that, you can try this:
 
* cd to the ''/df_linux/libs'' folder
 
* cd to the ''/df_linux/libs'' folder

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)