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Editing v0.34:Known bugs and issues
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− | {{ | + | {{quality|Exceptional|01:38, 13 June 2012 (UTC)}} |
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− | Some bugs | + | Dwarf Fortress is a constant work in progress, and is thus full of '''bugs'''. Some of them are minor and completely harmless, some are small and annoying, and some are major and even game-changing. Some of the best-known bugs are compiled below; a complication of all bugs, and their development status, can be found on the [http://www.bay12games.com/dwarves/mantisbt/my_view_page.php bug tracker]. Do '''not''' report bugs here; they should be sent to the Mantis BT instead. |
− | + | * {{bug|535}} Equipping weapons/armor on military is erratic. This is a long-standing bug that has been slowly but surely rolled back. | |
− | * {{ | + | * {{bug|1582}} Injured dwarf in bed in stocked hospital ignored by idle doctors. Medical jobs are too low-priority, and will be ignored in favor of pretty much everything else, hauling included, forcing players that need to administer medical care to disable all other labors; and even then, doctors tend to idle a bit in between their jobs. |
− | + | * {{bug|2712}} Weapons, especially whips, cut through steel armor like butter. [[Crossbow]]s firing metal bolts routinely pierce masterwork steel armor, and, counter-intuitively, whips cleave through it in combat. | |
− | + | * {{bug|1451}} Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers). It is not possible to use a single axe for both [[wood cutter|wood cutting]] and combat, or a single pick for both [[miner|mining]] and combat. Crossbows in the hands of [[hunter]]s can also cause problems. | |
− | * {{ | + | * {{bug|296}} Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much. [[Contaminant]] physics are strange in Dwarf Fortress; instead of washing away, when exposed to running water, it will actually multiply to other tiles. |
− | * {{ | + | * {{bug|2780}} Aquatic vermin do not restock when [[fishing|fished]], resulting in guaranteed eventual extinction. |
− | + | * {{bug|33}} Bronze colossus, giant sponges, fleshballs, and others are impossible to kill. Certain creatures have body parts that cannot be destroyed, only torn, or (in the case of the bronze colossus) are completely immune to "inferior" weapon materials. | |
− | * {{ | + | * {{bug|412}} Nobles job priority is weird (trading, diagnose, talking with liaison and attend meeting jobs have extremely low priority). Many very necessary jobs get glutted out by insignificant things like hauling spare stone around, requiring labor management when you want something done. |
− | * {{ | + | * {{bug|4550}} Dodging into river/lava/from cliff etc. Apparently, dwarves are stupid. Related: they tend to get thrown off of [[waterfall]]s and die from fall damage because they did not account for the current. |
− | + | * {{bug|425}} Dwarves Not Cleaning Blood. [[Cleaning]] is done erratically. | |
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[[Category:Game development]] | [[Category:Game development]] |