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Editing v0.34:Losing
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When embarking on an evil biome, it's a fairly good idea to skip a [[meat industry]] of any kind. Though meat obtained from [[butcher|butchering]] doesn't rise up, hair, skin and bones are fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal. Embarking with a [[military]] is a must, if you want to stand any chance against the zombies. Of course, if things are ''really'' bad outside (for example, the aforementioned thralling clouds), you're best off just sealing yourself inside forever and never turning back. As with cavern wildlife, a row of [[cage trap]]s is a great boon to the safety of your fortress. | When embarking on an evil biome, it's a fairly good idea to skip a [[meat industry]] of any kind. Though meat obtained from [[butcher|butchering]] doesn't rise up, hair, skin and bones are fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal. Embarking with a [[military]] is a must, if you want to stand any chance against the zombies. Of course, if things are ''really'' bad outside (for example, the aforementioned thralling clouds), you're best off just sealing yourself inside forever and never turning back. As with cavern wildlife, a row of [[cage trap]]s is a great boon to the safety of your fortress. | ||
− | ===Dwarf vs. | + | ===Dwarf vs. Dwarf=== |
Sometimes you bring it on yourself. | Sometimes you bring it on yourself. | ||