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Editing v0.34:Macros and keymaps

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The fewer commands a macro consists of, the faster it runs. This means you should avoid unnecessary steps by optimizing the "path" of your designations.
 
The fewer commands a macro consists of, the faster it runs. This means you should avoid unnecessary steps by optimizing the "path" of your designations.
  
The second and most effective way to increase speed is to remove all unnecessary commands DF recorded. These may be found in the init/macros folder and edited with any basic text editing program. The extra commands are ignored by the game but they still take time to be processed. To move a cursor 3 (up/down) or 4 (right/left) commands are recorded, most other keys are bound to more commands. Pressing {{k|d}} for example records more than 30 commands.
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The second and most effective way to increase speed is to remove all unnecessary commands DF recorded with an external texteditor. The extra commands are ignored by the game but they still take time to be processed. To move a cursor 3 (up/down) or 4 (right/left) commands are recorded, most other keys are bound to more commands. Pressing {{k|d}} for example records more than 30 commands. Depending on what you do, you can increase the speed by 4 or more by reducing the number of commands in every group to the one you need.  
 
 
For example the code below is a simple macro that selects the digging designation, moves one square to the right, and then designates that tile to be dug.
 
<pre>
 
example
 
OPTION4
 
CUSTOM_D
 
WORLD_PARAM_DELETE
 
LEGENDS_EXPORT_DETAILED_MAP
 
A_COMBAT_DODGE
 
A_STATUS_DESC
 
A_SLEEP_DAWN
 
A_INV_DROP
 
SETUP_NOTES_DELETE_NOTE
 
BUILDJOB_TARGET_RIGHT
 
BUILDJOB_BED_DORMITORY
 
BUILDJOB_FARM_WINTER
 
BUILDJOB_RACKSTAND_KILL2
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 
HOTKEY_BUILDING_WORKSHOP_DYER
 
BUILDING_ORIENT_RIGHT
 
BUILDING_ADVANCE_STAGE
 
BUILDING_TRIGGER_MAX_SIZE_DOWN
 
BUILDING_TRACK_STOP_DUMP
 
HOTKEY_GLASS_DOOR
 
HOTKEY_CARPENTER_DOOR
 
HOTKEY_MASON_DOOR
 
HOTKEY_TRAP_DOOR
 
BUILDJOB_STOCKPILE_DELETE_CHILD
 
STOCKPILE_ARMOR
 
STOCKPILE_SETTINGS_DISABLE
 
STORES_DUMP
 
ORDERS_DYED_CLOTH
 
ORDERS_ZONE_DRINKING
 
D_DESIGNATE
 
D_HAULING_STOP_LC_DIR
 
D_BURROWS_DELETE
 
D_NOTE_DELETE
 
D_NOTE_ROUTE_DELETE
 
D_BITEM_DUMP
 
D_LOOK_DUMP
 
ARENA_CREATURE_SIDE_UP
 
ASSIGNTRADE_SORT
 
DESIGNATE_DUMP
 
DESIGNATE_DIG
 
ITEM_DUMP
 
D_MILITARY_DISBAND_SQUAD
 
D_MILITARY_ALERTS_DELETE
 
D_MILITARY_AMMUNITION_REMOVE_ITEM
 
D_MILITARY_DELETE_UNIFORM
 
STRING_A100
 
End of group
 
STANDARDSCROLL_RIGHT
 
CURSOR_RIGHT
 
WORLD_PARAM_INCREASE
 
A_MOVE_E
 
End of group
 
SELECT
 
CLOSE_MEGA_ANNOUNCEMENT
 
WORLD_PARAM_ENTER_VALUE
 
SETUPGAME_SAVE_PROFILE_GO
 
D_BURROWS_DEFINE
 
D_MILITARY_ALERTS_SET
 
End of group
 
SELECT
 
CLOSE_MEGA_ANNOUNCEMENT
 
WORLD_PARAM_ENTER_VALUE
 
SETUPGAME_SAVE_PROFILE_GO
 
D_BURROWS_DEFINE
 
D_MILITARY_ALERTS_SET
 
End of group
 
CUSTOM_CTRL_R
 
End of group
 
End of macro
 
</pre>
 
Here is the same code but optimized through removal of all the excess commands. Each macro also contains an addition CUSTOM_CTRL_R command at the end that may be removed as well.
 
<pre>
 
example
 
DESIGNATE_DIG
 
End of group
 
CURSOR_RIGHT
 
End of group
 
SELECT
 
End of group
 
SELECT
 
End of group
 
End of macro
 
</pre>
 
 
 
  
 
The third way to increase the speed of macros is to change settings in the init-files. In the [[init.txt|base init file (data/init/init.txt)]] you will find the follow lines:  
 
The third way to increase the speed of macros is to change settings in the init-files. In the [[init.txt|base init file (data/init/init.txt)]] you will find the follow lines:  

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