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Editing v0.34:Macros and keymaps

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*{{k|Ctrl}}+{{k|p}} = play
 
*{{k|Ctrl}}+{{k|p}} = play
  
To create a macro, press {{k|Ctrl}}+{{k|r}} to begin recording your actions.  When you have recorded all the actions that you want, stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro.  The macro is then added to your macro list.  To load a macro from the list just press {{k|Ctrl}}+{{k|l}}.  You can then play the macro by pressing {{k|Ctrl}}+{{k|p}} whenever you want.  You can also set a macro to repeat by pressing {{k|Ctrl}}+{{k|u}}, typing a two digit number, and then pressing {{k|Ctrl}}+{{k|p}} to begin the playback session.  Moving your mouse from the playing window, or otherwise losing focus on Dwarf Fortress, is <s>an annoying way</s> a good way to interrupt a macro session from continuing (also the only known method anyway).
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To create a macro, press {{k|Ctrl}}+{{k|r}} to begin recording your actions.  When you have recorded all the actions that you want, stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro.  The macro is then added to your macro list.  To load a macro from the list just press {{k|Ctrl}}+{{k|l}}.  You can then play the macro by pressing {{k|Ctrl}}+{{k|p}} whenever you want.  You can also set a macro to repeat by pressing {{k|Ctrl}}+{{k|u}}, typing a two digit number, and then pressing {{k|Ctrl}}+{{k|p}} to begin the playback session.  Moving your mouse from the window{{verify}}, or otherwise losing focus on DwarfFortress, is <s>an annoying way</s> a good way to interrupt a macro session from continuing (also the only known method{{verify}}).
  
 
There is a directory data/init/macros for them. The macros are saved in .mak format.  The first line of the macro file must match the filename, or the file will not be recognized as a valid macro.  Even a recorded file for a simple macro - for example to create a 3 tiles wide ramp - may already consist of up to 50 commands listed. This is because every possible [[Key_bindings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default).
 
There is a directory data/init/macros for them. The macros are saved in .mak format.  The first line of the macro file must match the filename, or the file will not be recognized as a valid macro.  Even a recorded file for a simple macro - for example to create a 3 tiles wide ramp - may already consist of up to 50 commands listed. This is because every possible [[Key_bindings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default).
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It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments.<br />
 
It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments.<br />
  
Removing macros in-game can be done by pressing {{k|Esc}} and then selecting Keybindings > Macros. Press {{k|Backspace}} on the macros you want to delete, then press {{k|Esc}} and select "Save and Exit". This will also delete the corresponding macro file permanently. Otherwise, you can delete the corresponding .mak file from the init/macros/ folder, although that will only take effect the next time DF is run.
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Changing, removing and adding macros while the game is running uses a counter-intuitive process.  After editing the file, you must delete and reload the macro. Select Options>KeyBindings>Macros. Delete the macro and reload it with {{k|Ctrl}}+{{k|l}}.
 
 
Changing macros while the game is running uses a counter-intuitive process.  After editing the macro file, create a backup of it and remove the macro as described earlier. However, before saving the changes, place the backup file on the init/macros/ folder. Then save the changes and reload the macro with {{k|Ctrl}}+{{k|l}}.
 
 
 
Adding macros is also possible, resorting to the macro changing process. A "dummy" macro would be recorded and saved, then deleted. The macro that would be added would replace the dummy file.
 
<pre>
 
macroscreen
 
OPTIONS
 
End of group
 
STANDARDSCROLL_DOWN
 
CURSOR_DOWN
 
End of group
 
STANDARDSCROLL_DOWN
 
CURSOR_DOWN
 
End of group
 
SELECT
 
End of group
 
SELECT
 
End of group
 
End of macro
 
</pre>
 
  
 
=== Tuning macros ===
 
=== Tuning macros ===
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=== AutoHotKey ===
 
=== AutoHotKey ===
AutoHotKey is a powerful easy-to-use scripting language that can simulate keystrokes. (among other functions)
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#  Go to [[Utilities#AutoHotKey]] and download AutoHotKey.  Installation is simple and the program uses few system resources.
 
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Write macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.
To started:
 
#  Go to the [http://www.autohotkey.com/ AutoHotKey website] and download AutoHotKey.  Installation is simple and the program uses very little system resources.
 
Read through their [http://www.autohotkey.com/docs/Tutorial.htm quick-start guide] and start write your macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files or by assigning hotkeys to your macros.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.
 
  
 
=== Fluxbox + xvkbd ===
 
=== Fluxbox + xvkbd ===

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