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Editing v0.34:Macros and keymaps

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It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments.<br />
 
It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments.<br />
  
Removing macros in-game can be done by pressing {{k|Esc}} and then selecting Keybindings > Macros. Press {{k|Backspace}} on the macros you want to delete, then press {{k|Esc}} and select "Save and Exit". This will also delete the corresponding macro file permanently. Otherwise, you can delete the corresponding .mak file from the init/macros/ folder, although that will only take effect the next time DF is run.
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Changing, removing and adding macros while the game is running uses a counter-intuitive process.  After editing the file, you must delete and reload the macro. Select Options>KeyBindings>Macros. Delete the macro and reload it with {{k|Ctrl}}+{{k|l}}.
 
 
Changing macros while the game is running uses a counter-intuitive process.  After editing the macro file, create a backup of it and remove the macro as described earlier. However, before saving the changes, place the backup file on the init/macros/ folder. Then save the changes and reload the macro with {{k|Ctrl}}+{{k|l}}.
 
 
 
Adding macros is also possible, resorting to the macro changing process. A "dummy" macro would be recorded and saved, then deleted. The macro that would be added would replace the dummy file.
 
 
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