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Editing v0.34:Mass pitting

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{{Quality|Exceptional|18:43, 24 January 2014 (UTC)}}
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{{quality|Fine|[[User:Reilwin|Reilwin]] 03:27, 3 April 2012 (UTC)}}{{av}}
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'''Mass pitting''' refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows you to recycle many cages quickly, freeing them up for reuse in [[Trap#Cage_Trap|cage traps]] in minimal time.
 
'''Mass pitting''' refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows you to recycle many cages quickly, freeing them up for reuse in [[Trap#Cage_Trap|cage traps]] in minimal time.
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Now, wait for the stockpile above to fill and assign creatures to the pit all in one shot. Being pitted through the hatches will keep dwarves from being spooked by hostile creatures below and with all cages directly adjacent to pits creatures can be dumped in instantly without having to be led around.
 
Now, wait for the stockpile above to fill and assign creatures to the pit all in one shot. Being pitted through the hatches will keep dwarves from being spooked by hostile creatures below and with all cages directly adjacent to pits creatures can be dumped in instantly without having to be led around.
  
A mass of dwarves will pile into the room, pit the creatures at about the same time, and haul the empty cages off to your empty cage stockpile. The poor pathetic creatures they pitted will then be left to the mercy of whatever is at the bottom of the pits.
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A mass of dwarves will pile into the room, pit the creatures at the about same time, and haul the empty cages off to your empty cage stockpile. The poor pathetic creatures they pitted will then be left to the mercy of whatever is at the bottom of the pits.
  
 
==The Pit==
 
==The Pit==
  
After your dwarves have dumped out the cages the inhabitants will be dropped into the room below. Here you can find some suggestions on its construction:
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After your dwarves have dumped out the cages the inhabitants will be dropped into the room below. Here you can find some suggestions on it's construction:
  
 
====Drowning chamber====
 
====Drowning chamber====
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EX
 
EX
  
This is a possible drowning pit where water flows through a tunnel to the right and drains out the left.  Be sure they are hooked to separate levers, and remember the fortification keeps dead things from flowing out, not live things from swimming out.  A door along the bottom of this design allows dwarves in to loot the spoils, and or clear out any unwanted buildup of bodies ETC.
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This is a possible drowning pit where water flows through a tunnel to the right and drains out the left.  Be sure they are hooked to separate levers, and remember the fortification keeps dead things from flowing out, not live things from swimming out.  A door along the bottom of this design allows dwarfs in to loot the spoils, and or clear out any unwanted buildup of bodies ETC.
 
 
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  ░░░░░░░          ░░░░░░░░
 
        FX          X     
 
  ░░░░░░░          ░░░░░░░░
 
        ░          ░
 
        ░░░░░X░░░░░░
 
            ░ ░
 
 
 
 
 
  
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        WWWWWWWWWWWW
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        WooooooooooW
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  WWWWWWWooooooooooWWWWWWWW
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  oooooFXooooooooooXooooooo
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  WWWWWWWooooooooooWWWWWWWW
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        WooooooooooW
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        WWWWWXWWWWWW
 +
            WoW
  
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W=Wall
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o=Floor
 
X=Floodgate
 
X=Floodgate
 
F=Fortification
 
F=Fortification
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Alternatively you can fill the room with magma and watch as the hostiles are instantly incinerated! Requires an [[aqueduct]] and/or magma safe materials.
 
Alternatively you can fill the room with magma and watch as the hostiles are instantly incinerated! Requires an [[aqueduct]] and/or magma safe materials.
 
====Weapon Trap Hallway====
 
 
On the level below the pit opening place weapon traps in a 1 square wide hallway. The dumped creature will run for the exit through the weapon traps until dead. You can put a cage trap at the end just in case the creature successfully escapes with his life.
 
 
Level 1
 
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      ░░░░░░░npn░
 
            cDnnn░
 
      ░░░░░░░░░░░
 
       
 
Level -1
 
            ░░░░░░░
 
            ░TTTT ░
 
            ░T░░░ ░
 
            ░T░T░ ░  <-- align p  n Lvl 1 with center T  n this level.
 
            ░TTT░ ░
 
░░░░░░░░░░░░░░░░░ ░
 
        cD        ░
 
░░░░░░░░░░░░░░░░░░░
 
 
p=Pit opening
 
D=Door
 
c=cage trap
 
T=weapon trap
 
n=cage staging area
 
  
 
====Empty Room====
 
====Empty Room====
  
Leaving the room down below empty has its benefits. When your melee military has nothing better to do then beating [[Cage#How_to_disarm_hostiles_in_cages|unarmed]] goblins will train fighting skills quickly. Be sure to haul off corpses before [[miasma]] begins forming.
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Leaving the room down below empty has it's benefits. When your melee military has nothing better to do then beating [[Cage#How_to_disarm_hostiles_in_cages|unarmed]] goblins will train fighting skills quickly. Be sure to haul off corpses before [[miasma]] begins forming =)
If you are planning to kill your goblins by pitting them into an empty room, remember that height alone is not a reliable method of enemy disposal. Even if your empty room is 10-15 z-levels below, you will still get a high number of survivors and some will escape unharmed - especially when falling on top of enemies pitted previously.
 
  
 
====Goblin Training====
 
====Goblin Training====
  
Through the use of [[trap|spike traps]], goblins can be trained in the same manner as a standard [[danger room]]. Uses for these master goblin fighters include extended target practice, an expendable military addition to be dumped on particularly nasty [[forgotten beast|forgotten beasts]], or a last resort contingency plan against non-goblin invader-induced [[fun]].
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Through the use of [[spike traps]], goblins can be trained in the same manner as a standard [[danger room]]. Uses for these master goblin fighters include extended target practice, an expendable military addition to be dumped on particularly nasty [[forgotten beasts]], or a last resort contingency plan against non-goblin invader-induced [[fun]].
  
 
====Fortifications====
 
====Fortifications====
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Remember that goblin marksmen will still be able to shoot through fortifications if they are armed sufficiently. To avoid this exclude or [[Cage#How_to_disarm_hostiles_in_cages|disarm]] them.
 
Remember that goblin marksmen will still be able to shoot through fortifications if they are armed sufficiently. To avoid this exclude or [[Cage#How_to_disarm_hostiles_in_cages|disarm]] them.
 
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{{Category|Buildings}}
Also remember that you must keep civilians out of sight of the fortifications.  Despite blocking the pathing of the hostiles, it does not prevent civilians from canceling jobs when they see the baddies through your fortifications.
 
  
 
====Long Term Maintenance====
 
====Long Term Maintenance====
  
 
In order to protect frame rate, spread of miasma if you are using this for melee training, gather any remaining loot that was not removed before pitting the creatures, or simply a desire for fortress cleanliness, you can make a bridge as part or all of one wall to the pit.  When retracted it acts as a wall and removes any danger of escaping prisoners, but when all are dead or sufficient military is waiting, you may lower this to retrieve any bodies or valuables. If you do not like having a pit unavailable during this time, you may consider building a second to alternate uses between which one is being filled and which one is being emptied.
 
In order to protect frame rate, spread of miasma if you are using this for melee training, gather any remaining loot that was not removed before pitting the creatures, or simply a desire for fortress cleanliness, you can make a bridge as part or all of one wall to the pit.  When retracted it acts as a wall and removes any danger of escaping prisoners, but when all are dead or sufficient military is waiting, you may lower this to retrieve any bodies or valuables. If you do not like having a pit unavailable during this time, you may consider building a second to alternate uses between which one is being filled and which one is being emptied.
Another alternative is to build a raising (instead of a retracting) bridge and use it to atomize all of the miasma producing corpses instead of hauling them topside.
 
 
==Alternative Minecart Design==
 
 
It is possible to automate a mass pitting system with [[minecart]]s. Minecart "shotgunning" is when a minecart traveling at significant speed encounters an obstacle and "launches" its contents. Cages which were in the minecart, and which encounter an obstacle while traveling at significant speed will similarly "shotgun" their contents, launching their inhabitants. This can empty an entire minecart full of cages simultaneously, without fear of escape. Note, however, that [[flying]] creatures may still be problematic.
 

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