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Editing v0.34:Mega construction

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While building a sacrificial temple to the deity of war - with working magma falls - is quite an undertaking, the techniques are mostly the same as those used to build a simple wall or tower, just putting one stone on top of or next to another - so we'll start there.  
 
While building a sacrificial temple to the deity of war - with working magma falls - is quite an undertaking, the techniques are mostly the same as those used to build a simple wall or tower, just putting one stone on top of or next to another - so we'll start there.  
  
(And it's recommended you do too - start with some smaller projects, a defensive wall, and then some simple archer towers to secure your area, and build on your experience from there. It's very easy and frustrating to build a complete disaster. But fun is in the eyes of the player.)
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(And it's recommended you do too - start with some smaller projects, a defensive wall, and then some simple archer towers to secure your area, and build on your experience from there. It's very easy and frustrating to build a complete disaster. But fun is in the eyes of the player.) [http://df.magmawiki.com/index.php/40d:Mega_construction#ixzz0pMjWMxMK]
  
 
Even though those projects listed above may seem hard, they are all simply a combination of walls, floors, ramps, and maybe the occasional magma pump.  We'll start you off with the basics, and leave you to have [[fun]] once you get started.
 
Even though those projects listed above may seem hard, they are all simply a combination of walls, floors, ramps, and maybe the occasional magma pump.  We'll start you off with the basics, and leave you to have [[fun]] once you get started.
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===Floor===
 
===Floor===
  
[[Floor]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|f}} keys in that order.  They can be walked on, but no constructions (e.g. walls, ramps, etc...) can be built upon them.  However, things such as beds and doors can be put upon floors.  Building a floor above an open tile outside will designate that tile inside,  so furniture could be placed there.  Each floor costs one unit of building material.
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[[Floor]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|f}} keys in that order.  They can be walked on, but no constructions (eg. walls, ramps, etc...) can be built upon them.  However, things such as beds and doors can be put upon floors.  Building a floor above an open tile outside will designate that tile inside,  so furniture could be placed there.  Each floor costs one unit of building material.
  
 
Floors are also left behind when you dig a tunnel ({{k|d}} - {{k|d}}) through natural soil or stone.
 
Floors are also left behind when you dig a tunnel ({{k|d}} - {{k|d}}) through natural soil or stone.
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===Fortifications===
 
===Fortifications===
  
[[Fortification]]s are made by pressing the {{k|b}}, {{k|C}}, and {{k|F}} keys in that order.  Your archers are able to shoot their bolts out of fortifications, but liquids and the ranged projectiles of your enemies can also pass through, making fortifications a very [[fun]] addition to your fortress.  However, used correctly, they can be rather useful and productive to your "successful" fortress.  Fortifications are used to protect your archers from the melee attacks of your enemies, while the archers shoot out their bolts unharmed.  However, another equally important feature of Fortifications is the ability to allow [[projectile]]s to pass through them, allowing you to build a catapult behind a fortification and then shoot it at a Goblin Hammerer without the loss of any dwarven life.  Each fortification costs one unit of building material.
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[[Fortification]]s are made by pressing the {{k|b}}, {{k|C}}, and {{k|F}} keys in that order.  Your archers are able to shoot their bolts out of fortifications, but liquids and the ranged projectiles of your enemies can also pass through, making fortifications a very [[fun]] addition to your fortress.  However, used correctly, they can be rather useful and productive to your "successful" fortress.  Fortifications are used to protect your archers from the melee attacks of your enemies, while the archers shoot out their bolts unharmed.  However, another equally important feature of Fortifications is the ability to allow [[projectile]]s to pass through them, allowing you to build a catapult behind a fortification and then shooting it at a Goblin Hammerer without the loss of any dwarven life.  Each fortification costs one unit of building material.
  
 
Fortifications may also be carved (by an [[engraver]]) from smoothed natural walls.  Press {{k|d}} - {{k|s}} to designate a wall for smoothing, and then {{k|d}} - {{k|a}} to designate the smoothed wall for carving fortifications. Note that constructed fortifications do not include walkable floors above them, while carved fortifications do (including fortifications carved from constructed walls).
 
Fortifications may also be carved (by an [[engraver]]) from smoothed natural walls.  Press {{k|d}} - {{k|s}} to designate a wall for smoothing, and then {{k|d}} - {{k|a}} to designate the smoothed wall for carving fortifications. Note that constructed fortifications do not include walkable floors above them, while carved fortifications do (including fortifications carved from constructed walls).
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# Cage trap
 
# Cage trap
  
Stonefall traps are the most basic.  Requiring only a mechanism and any type of stone to load, they are the easiest and cheapest trap to build.  The enemy simply walks onto the trap, triggering it, releasing the large stone upon itself.  These traps do minimal damage, usually only a small injury or two but are still useful in large quantities.  These are built by pressing the {{k|b}}, {{k|T}}, and {{k|s}} buttons in that order.  To enhance your pyramid, simply sprinkle one or two on each level.  The biggest disadvantage of stonefall traps is that once triggered, they have to be manually reset by a dwarf.  This leads civilian dwarves right to a wounded enemy.
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Stonefall traps are the most basic.  Requiring only a mechanism and any type of stone to load, they are the easiest and cheapest trap to build.  The enemy simply walks onto the trap, triggering it, releasing the large stone upon itself.  These traps do minimal damage, usually only a small injury or two but are still useful in large quantities.  These are built by pressing the {{k|b}}, {{k|T}}, and {{k|s}} buttons in that order.  To enhance your pyramid, simply sprinkle one or two on each level.  The biggest disadvantage of stonefall traps is that once triggered, they have to be manually reset by a dwarf.  This leads civilian dwarfs right to a wounded enemy.
  
 
Cage traps are only slightly more advanced than stonefall traps, requiring only a cage and a mechanism.  They capture any enemy that stands upon them.
 
Cage traps are only slightly more advanced than stonefall traps, requiring only a cage and a mechanism.  They capture any enemy that stands upon them.

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