v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Megabeast

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
 
Some megabeasts (namely [[dragon]]s and [[roc]]s) can reproduce during world generation, but such an event is fantastically unlikely, for two reasons. The first is that megabeasts are immensely rare and elusive, and almost never bump into another. The second is that the starting population of megabeasts is also their population cap, meaning that other megabeasts must die before new ones can be born. Rocs will also reproduce within players' fortresses if they are lucky enough to [[cage trap|cage]] and [[animal training|tame]] two specimens of opposite sexes. Megabeasts can be divided into two classes, "normal" ones, and randomly generated ones. Normal megabeasts are [[hydra]]s, [[roc]]s, [[bronze colossus]]es, and [[dragon]]s; randomly generated beasts are either [[titan]]s or [[forgotten beast]]s ([[demon]]s are considered separately).
 
Some megabeasts (namely [[dragon]]s and [[roc]]s) can reproduce during world generation, but such an event is fantastically unlikely, for two reasons. The first is that megabeasts are immensely rare and elusive, and almost never bump into another. The second is that the starting population of megabeasts is also their population cap, meaning that other megabeasts must die before new ones can be born. Rocs will also reproduce within players' fortresses if they are lucky enough to [[cage trap|cage]] and [[animal training|tame]] two specimens of opposite sexes. Megabeasts can be divided into two classes, "normal" ones, and randomly generated ones. Normal megabeasts are [[hydra]]s, [[roc]]s, [[bronze colossus]]es, and [[dragon]]s; randomly generated beasts are either [[titan]]s or [[forgotten beast]]s ([[demon]]s are considered separately).
  
In world generation, all megabeasts claim and live in a [[lair]], a hunting (or, perhaps, haunting) ground from which they will attack other [[creature]]s, both wildlife and civilized settlements. A megabeast sharing its lair with another megabeast of the other gender is also far more likely to reproduce than if the two had been wandering the world. Lairs can and do change, however, sometimes regularly, and older megabeasts have called many a place their home.
+
In world generation, all megabeasts claim and live in a [[lair]], a hunting (or, perhaps, haunting) ground from which they will attack other [[creature]]s, both wildlife and civilized settlements. A megabeast sharing its lair with another megabeast of the other gender is also far more likely to reproduce as if the two had been wandering the world. Lairs can and do change, however, sometimes regularly, and older megabeasts have called many a place their home.
  
 
Megabeasts will not attack the player until they have accumulated a minimum wealth of 100,000☼ or a minimum population of 80 dwarves. What megabeasts appear, if any do at all, is influenced by which ones are closest to the player; a dragon with a lair nearby is far more likely to attack than a roc several weeks away. Nonetheless, force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day, or later, or no one arriving at all, depending on what has survived world generation.
 
Megabeasts will not attack the player until they have accumulated a minimum wealth of 100,000☼ or a minimum population of 80 dwarves. What megabeasts appear, if any do at all, is influenced by which ones are closest to the player; a dragon with a lair nearby is far more likely to attack than a roc several weeks away. Nonetheless, force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day, or later, or no one arriving at all, depending on what has survived world generation.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)