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Editing v0.34:Megaprojects

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{{Quality|Exceptional|20:25, 30 April 2013 (UTC)}}
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Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. [[Mega construction|Incredible feats of construction]] are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious.
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Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. Incredible feats of construction are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious.
 
 
 
For some smaller-scale project ideas that still embody the dwarven spirit, see the [[style project|Style Projects]] page.
 
 
 
  
 
===Aqueducts===
 
===Aqueducts===
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All material, seeds, food, tools, and dwarves must be in the fortress within one year. Then, seal up the entrance. Any new immigrants... well, they might be in trouble. Survive for as long as possible!
 
All material, seeds, food, tools, and dwarves must be in the fortress within one year. Then, seal up the entrance. Any new immigrants... well, they might be in trouble. Survive for as long as possible!
  
No pits/underground rivers/magma vents allowed.
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No chasms/underground rivers/magma vents allowed.
  
 
===Casting===
 
===Casting===
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constructions except for mining operations and cellars. For an even greater challenge, build
 
constructions except for mining operations and cellars. For an even greater challenge, build
 
a gigantic tower in the middle, where the nobles stay.
 
a gigantic tower in the middle, where the nobles stay.
 
*Bonus: Did I mention you get bonus points for building the middle tower on a support connected to a lever?
 
  
 
===Ceremonial Sacrifices===  
 
===Ceremonial Sacrifices===  
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===Computing===
 
===Computing===
 
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]].
 
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]].
 
*Bonus: Program your fortress to run Dwarf Fortress.
 
*DOUBLEBONUS: Program the newest version of Dwarf Fortress in an older version.
 
  
 
===Colosseum===
 
===Colosseum===
 
Build a pit, around it on steps lots of Thrones, make the whole thing a meeting area, train Gladiators, capture goblins, leave them their weapons and let them fight against your gladiators. If they win, let them go.
 
Build a pit, around it on steps lots of Thrones, make the whole thing a meeting area, train Gladiators, capture goblins, leave them their weapons and let them fight against your gladiators. If they win, let them go.
 
*Bonus: Build different traps in the floors to further entertain your toga-toting dwarves
 
*GLADIATORBONUS: Have animal cages in the floor to be released if the gladiators perform poorly
 
*AQUABATTLEBONUS: Rig up pumps to fill the floor of the arena
 
**Maximus Decimus Meridius bonus: Strip your best military commander of his ranks, murder his family and force him to fight in the arena, eventually facing and kicking in the teeth of the ruler of the fortress.
 
  
 
===Crematory Fortress===
 
===Crematory Fortress===
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* ULTRADWARF; Start in a mountainous area and hollow out the above ground city from the projecting mountains, including all four sides, thus leveling the mountain range to leave a series of *surprisingly natural* looking streets.
 
* ULTRADWARF; Start in a mountainous area and hollow out the above ground city from the projecting mountains, including all four sides, thus leveling the mountain range to leave a series of *surprisingly natural* looking streets.
 
* Build each building (or section of one) out of the same materials  or...
 
* Build each building (or section of one) out of the same materials  or...
** Bonus: Create pixel art from the colors of the stones!  
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**Bonus: Create pixel art from the colors of the stones!  
** Bonus: Try to build all freestanding structures
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**Bonus: Try to build all freestanding structures
* Geek Reference Bonus: Build the city on the side of a mountain, using only marble, and make it look like Minas Tirith.
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*Geek Reference Bonus: Build the city on the side of a mountain, using only marble, and make it look like Minas Tirith.
* Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work.
 
** Bonus: Design traffic lights system, complete with carts stopping, waiting till green "light" turns on and then continuing. Stop dwarves from jaywalking and getting themselves killed in the process.
 
** Computing bonus: Don't build a track for every single cart, reuse tracks with pressure plates coupled with bridges, hatches and floodgates and clever usage of minecart mechanics like derailing or even water skipping.
 
  
 
===Doomsday Clock===
 
===Doomsday Clock===
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*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
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*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrodinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
*Super-Bonus: Create a doomsday clock whose final state unleashes the [[Hidden fun stuff]].
 
  
 
===Dungeons of Doom===
 
===Dungeons of Doom===
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Beneath your fortress, carve out an immense dungeon starting from the surface.  Each dungeon floor must be filled with rectangular rooms connected by twisting one-tile passages, with an occasional wider hallway, and each floor must lead to the next by a single-tile staircase (no up/down stairs).  A few floors into the dungeon, build a small fortress and designate a few quarries away from the dungeon itself.  The dungeon should not be exposed to the caverns, but the caverns should be exposed to the surface to free the fun creatures.  The dungeon must go down until it reaches HFS.  Dump an artifact amulet inside HFS.  Build puzzles and thematic branches of the dungeon as you see fit.
 
Beneath your fortress, carve out an immense dungeon starting from the surface.  Each dungeon floor must be filled with rectangular rooms connected by twisting one-tile passages, with an occasional wider hallway, and each floor must lead to the next by a single-tile staircase (no up/down stairs).  A few floors into the dungeon, build a small fortress and designate a few quarries away from the dungeon itself.  The dungeon should not be exposed to the caverns, but the caverns should be exposed to the surface to free the fun creatures.  The dungeon must go down until it reaches HFS.  Dump an artifact amulet inside HFS.  Build puzzles and thematic branches of the dungeon as you see fit.
  
* Bonus:  Fill the dungeon with gnomes, goblins, kobolds, and horrible monsters of all kinds. Maybe a minotaur too if you are going for that labyrinth feel.
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* Bonus:  Fill the dungeon with gnomes, goblins, kobolds, and horrible monsters of all kinds.
 
* Mega Bonus:  Litter the floors of the dungeon with artifact items (especially weapons).
 
* Mega Bonus:  Litter the floors of the dungeon with artifact items (especially weapons).
* Epic Bonus: Feed the minotaur stated beforehand migrants every year.
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* Cosmic Bonus:  Lead the dungeon into an upright spoiler and build a Labyrinth inside HFS.
* Cosmic Bonus:  Lead the dungeon into an upright candy cane and build a Labyrinth inside HFS.
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* Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc, to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach...
* Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach...
 
  
 
===Dwarf like an Egyptian===
 
===Dwarf like an Egyptian===
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===Land battleship===
 
===Land battleship===
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (i.e. cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
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Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
  
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.)
 
*Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.)
 
**Bonus: Find a way to let them fight each other in a naval battle
 
**Bonus: Find a way to let them fight each other in a naval battle
*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters!
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*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
*Bonus: Build Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it and let everything not on the ark die. MUAHAHAHA!!! FEAR THE WRATH OF ARMOK!!
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*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
*Mega Bonus: Use [[magma]] instead of water.
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*Mega Bonus: Use lava instead of water (Although you shouldn't use wood, as it will burn, [[v0.31:Fun|unless that's your intent]]
*MEGA Bonus: Still use wood to make the ark.
 
  
 
===Labyrinth===
 
===Labyrinth===
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[http://sourceforge.net/projects/daedalus/ Daedalus] has many maze algorithms and tools, including for unicursal mazes (GPL, free).
 
[http://sourceforge.net/projects/daedalus/ Daedalus] has many maze algorithms and tools, including for unicursal mazes (GPL, free).
 
A [http://www.billsgames.com/mazegenerator/ traditional maze generator] may be helpful if you somehow open the dead ends (such as with drawbridges) to attract traffic.
 
A [http://www.billsgames.com/mazegenerator/ traditional maze generator] may be helpful if you somehow open the dead ends (such as with drawbridges) to attract traffic.
 
===Magma Sea Colony===
 
 
If you cast obsidian around the edges of the magma sea, it is possible to pump out the magma and build a colony in the empty space. Once the colony is built, you can destroy the obsidian walls and refill the magma sea. Note: you cannot cast obsidian on the bottom layer of the magma sea, so building a colony on this layer is nearly, but not quite, impossible (see below).
 
 
*☼MegaDwarfBonus☼: Build your colony on the floor of the magma sea. This will require draining the sea to the next-to-bottom layer as described above, then dumping enormous amounts of water into the bottom layer to crowd out the magma while simultaneously draining the magma from holes poked in the magma sea floor. Constructions can be built at the border between the water and the magma. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
 
  
 
===Moria===
 
===Moria===
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When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
 
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
  
Bonus: cast the walls of the hall out of obsidian using water and magma
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bonus - cast the walls of the hall out of obsidian using water and magma
 
 
Megabonus: Trap [[goblin]]s and a [[megabeast]] in the various lower levels
 
 
 
'''Extra Bonus''': Build the real [http://www.rpg-ash.me.uk/lotro/moria_special_edition/moria_map.jpg Moria]
 
  
 
===Mountain audit/core sample===
 
===Mountain audit/core sample===
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*Pull the lever and watch the collapse of financial history.
 
*Pull the lever and watch the collapse of financial history.
  
Bonus: make the towers' walls out of glass!
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Bonus : make the towers' walls out of glass!
  
Bonus: Make soap! And remember, elf fat is ideal...
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Bonus : Make soap! And remember, elf fat is ideal...
  
 
Extra Bonus: Make one large tower, and make it collapse onto a smaller tower, filled with all your artifacts/engravings. (Essentially, you only get the extra bonus if you've read the book)
 
Extra Bonus: Make one large tower, and make it collapse onto a smaller tower, filled with all your artifacts/engravings. (Essentially, you only get the extra bonus if you've read the book)
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===Santa Claus===
 
===Santa Claus===
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
 
BONUS: Embark on freezing biome.
 
  
 
BONUS: Make the toys out of lead.
 
BONUS: Make the toys out of lead.
 
SANTA BONUS: have a pump operator be trained legendary and nickname him "Santa Claus"
 
  
 
MEGABONUS:  Modding Elves to be pets, embark with 100 of them and force them to make the toys for you.
 
MEGABONUS:  Modding Elves to be pets, embark with 100 of them and force them to make the toys for you.
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SUPERBONUS: Also fill the throne room with kittens.
 
SUPERBONUS: Also fill the throne room with kittens.
 
===Sky Fortress===
 
{{main|Skyfort}}
 
 
Build your own castle in the sky with NOTHING touching the ground!  Make one mistake along the way and have lots of FUN watching your skyfort fall apart instantly.
 
See [http://www.bay12forums.com/smf/index.php?topic=133968.0 here] for instructions.
 
 
*BONUS: Include the ability to drop things on intruders.
 
  
 
===Space Ship===
 
===Space Ship===
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*BONUS: Make a removable [[ramp]] for boarding.
 
*BONUS: Make a removable [[ramp]] for boarding.
 
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
 
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
*BONUS: Bring an aquifer with you to get an infinite supply of water!
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*BONUS+: Make it totally self sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed]]s in the [[mud]] that's now on the floor. Manage your consumption to maintain self sufficiency.)
*BONUS+: Make it totally self-sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed]]s in the [[mud]] that's now on the floor. Manage your consumption to maintain self-sufficiency.)
 
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
 
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
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*EVEN BETTER: Drop it down a chasm.
 
*EVEN BETTER: Drop it down a chasm.
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
===Slums===
 
Take multiple goblin, kobold, animal men and other humanoid prisoners, dump them into a neglected and shut-off zone from the rest of the fort, and force them to live there.
 
 
*BONUS: Drop golden crafts into the room of the Goblin with the most kills.
 
*BONUS: Give the "gangs" (Kobolds, Goblins, etc.) their own uniforms and bases.
 
*BONUS: Give some of them novice engraving skills so they can make "grafitti".
 
  
 
===This Was A Triumph===
 
===This Was A Triumph===
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===Temple===
 
===Temple===
 
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with [[blood]].
 
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with [[blood]].
 
Bonus: Make the glass windows stained with blood.
 
  
 
===The cube===
 
===The cube===
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===The Great Wall of Urist===
 
===The Great Wall of Urist===
 
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level.
 
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level.
* BONUS: Make it block the <s>Mongols</s> goblins out of your half of the map.
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* BONUS: Make it block the <s>mongols</s> goblins out of your half of the map.
 
* BONUS: Make it out of obsidian.
 
* BONUS: Make it out of obsidian.
 
**BONUS+: Embark on a map without obsidian.
 
**BONUS+: Embark on a map without obsidian.
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Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby.
+
*I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby.
** BONUS++: Encase all workers who died during construction into obsidian nearby the wall.
 
** BONUS+++: Fill the obsidian case with magma and place in the wall.
 
  
 
===The Monolith===
 
===The Monolith===
 
As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
 
As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
  
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in exactly the same dimensional criteria as above.
+
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in the exact same dimensional criteria as above.
  
 
===Statue of greatness===
 
===Statue of greatness===
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* Bonus: Build it in the [[ocean]] or a non-freezing lake
 
* Bonus: Build it in the [[ocean]] or a non-freezing lake
 
**Bonus: Build it in the magma sea
 
**Bonus: Build it in the magma sea
**Bonus: Build it in a volcano
 
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
 
* Bonus: Have a mechanism for dropping  your enemies into the water to drown! Or fill the water with carp.
 
* Bonus: Have a mechanism for dropping  your enemies into the water to drown! Or fill the water with carp.
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===Flying fortress===
 
===Flying fortress===
Turn cave-ins off in the init, then build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network.
+
Turn cave-ins off in the init, the build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network.
 
* Bonus: Turn cave-ins back on.
 
* Bonus: Turn cave-ins back on.
 
* History Bonus: Try and make them look like B-17 Flying Fortress bombers from WWII.
 
* History Bonus: Try and make them look like B-17 Flying Fortress bombers from WWII.
* Remake: Make Columbia from [http://en.wikipedia.org/wiki/BioShock_Infinite Bioshock Infinite]
 
  
 
===Wealth===
 
===Wealth===
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* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
 
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
 
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
 
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
**BONUS: With modding, make the evil mastermind's pet a [[Demon|clown]], [[megabeast]], [[forgotten beast]], or [[titan]].
 
***Bonus: Use modding to create a pet creature for the mastermind with the "opposed to life" tag.
 
***Bonus: make the evil mastermind a [[Demon|clown]], [[megabeast]], or otherwise.
 
 
* Have a science lab. Use living creatures and people as test subjects.
 
* Have a science lab. Use living creatures and people as test subjects.
  
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**BONUS: the water has carp in it.
 
**BONUS: the water has carp in it.
 
***BONUSMOD: Carp with ''frickin' laser beams'' attached to their heads.
 
***BONUSMOD: Carp with ''frickin' laser beams'' attached to their heads.
***BONUSMOD2.0: Give the carp the ability to spawn undead dragons for every limb they tear off a dwarf.
 
 
* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
 
* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
*Release as much [[hidden fun stuff]] as you can simultaneously.
 
 
* Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that  lets everything free to feed on the general population.
 
* Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that  lets everything free to feed on the general population.
 
* Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army
 
* Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army
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*do all of the above and link all the devices to one lever in the room of the king/queen
 
*do all of the above and link all the devices to one lever in the room of the king/queen
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
 +
 +
 +
{{Category|Guides}}
  
 
=== The Grand Treasury ===
 
=== The Grand Treasury ===
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BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br />
 
BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br />
BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same Deity as your population.<br />
+
BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same Diety as your population.<br />
 
BONUS: Make Heaven 10 stories above the ground<br />
 
BONUS: Make Heaven 10 stories above the ground<br />
 
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br />
 
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br />
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# Meteors (opened lava tanks and cave-ins) devastate the earth.
 
# Meteors (opened lava tanks and cave-ins) devastate the earth.
 
# All bodies of water turn bloody.
 
# All bodies of water turn bloody.
# Dig into the HFS and have a battle between Heaven and Hell.
+
# Dig into the HFS and have a battle between Heaven and Hell.<br />
# Sorry for any spoilers <br />
 
  
 
=== City of Ember ===
 
=== City of Ember ===
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book, that came first, and was part of a series), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
+
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book, that came first, an was part of a series), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
# Mine out a massive cavern multiple z-layers high, and build a human-style city underneath it instead of carving out various chambers.
+
# Mine out a massive cavern multiple z-layers high , and build a human-style city underneath it instead of carving out various chambers.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
 
# Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house.
 
# Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house.
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BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
 
BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma, clowns, or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
+
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
  
 
===The quake===
 
===The quake===
  
# Make your entire fortress supported by one support.
+
# Make your entire forteress supported by one support.
# On year 5, remove the support so your entire fortress drops one level.
+
# on year 5, remove the support so your entire forteress drops one level.
 
# Tell us the death rate.
 
# Tell us the death rate.
# Double the height of the support every year, see how much is too much of a drop!
+
# double the height of the support every year, see how much is too much of a drop!
  
 
===Pull A Boatmurdered===
 
===Pull A Boatmurdered===
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# Flood the entire map with water or lava
 
# Flood the entire map with water or lava
 
# Maybe both and have an obsidian farm in the center
 
# Maybe both and have an obsidian farm in the center
# Pump all lava resources to the surface and watch it burn! (Most famously employed in [[Main:Boatmurdered|Boatmurdered]].)
+
# Pump all lava resources to the surface and watch it burn!
 +
 
 +
#Most famously employed in [[Main:Boatmurdered|Boatmurdered]].
  
 
===Hippie Exterminator===
 
===Hippie Exterminator===
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# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
 
# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
 
# Drainage can be done with a [[floodgate]] to release the water from the depot.
 
# Drainage can be done with a [[floodgate]] to release the water from the depot.
*Bonus: use something like [[magma]] instead of water.
 
  
 
===Dwarven Arcology===
 
===Dwarven Arcology===
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Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
 
Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
  
===D For Dwarvendetta===
+
===D For Dwarfdetta===
  
# Create the parliament building or some such construction
+
# Create the parliment building or some such construction
 
# Rig it to explode or collapse spewing lava everywhere
 
# Rig it to explode or collapse spewing lava everywhere
 
# Detonate the fortress while you play the 1812 overture somewhere
 
# Detonate the fortress while you play the 1812 overture somewhere
Bonus: make an underground [[minecart]] track that detonates it.
+
# Time it to last 4 minutes, since that's how long the song is.
 +
Bonus: make an underground railroad ( or magma pipe ) that detonates it.
 
Bonus: make a metal statue at the top which gets exploded.
 
Bonus: make a metal statue at the top which gets exploded.
  
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BONUS: Make several cathedrals, one to each in-game god. Once built, assign worshippers of a god to a burrow encompassing that god's cathedral. Build walls around each cathedral and let them fend for themselves.
 
BONUS: Make several cathedrals, one to each in-game god. Once built, assign worshippers of a god to a burrow encompassing that god's cathedral. Build walls around each cathedral and let them fend for themselves.
 
==Railroad==
 
 
Minecarts have finally been added! Use them to transport dwarves and goods around the fortress!
 
BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g., trade, mining, living quarters, etc.). Only minecarts can be used to travel between these mini-forts.
 
 
==Vampire King==
 
 
Dedicate your entire game to finding and glorifying a Vampire citizen as the 'government appointed' King of your fortress.  Who cares about Nobles? Who cares about a king? (unless he's a vampire)  They all die off anyway from, unfortunate accidents. Your Eternal King will need only the best for his eternal throne.  Dedicate grand rooms and buildings in his/her name.  Make statues out of solid obsidian, encasing the corpses of his enemies for all time.  Do everything in your power to protect and serve your eternal master.
 
 
*BONUS: Assign a personal guard to your Vampire King.
 
**ZOMBIEBONUS: Use undead dragons.
 
*BONUS: Have a Heirarchy of Kings/Queens from your Vampire's family (If they are present)
 
**BONUS: Make separate 'forts' for your various Royal Vampire Monarchs.
 
*BONUS: Wait for the king to arrive at your fortress and make him/her into a Vampire!
 
 
==I've a feeling we're not in Boatmurdered anymore.==
 
 
Create a road of gold bars leading from a small village of [[mountain gnome|mountain gnomes]], to a large city of [[green glass]] (or mod the game to allow using [[emerald|emeralds]] as building materials.) Have a patrol along the road consisting of a female child (human if you can manage it somehow) wearing [[ruby]]-encrusted shoes, a [[dog|puppy]], an [[iron man]], a [[titan]] made of grass or wheat, and a [[lion]].
 
 
Capture a female [[necromancer]], install her in a dark-colored fortress, and give her the corpses of [[spider monkey man|spider monkey men]] to resurrect. If you like, mod them to flying.
 
 
== Bridge the world! ==
 
Bridge two or more islands, or an island to a mainland.
 
* Bonus: Channel magma and make it partially or completely out of obsidian.
 
* You will receive more bonuses the bigger and the more embarks your require to finish it (i.e. bridge a sea, bridge an ocean).
 
* Bonus: Enter in adventure mode, cross water without needing to swim (jump at worse). Marvel at your ingenuity.
 
** Thoroughness bonus: complete it yourself in adventure mode if it isn't already. Make it out of bodies and bones if you have to.
 
* Resistance bonus: Make (obsidian?) pillars every 40 or so tiles so that you (or some other player) can enter in any embark, with cave-ins on, and even dig through the pillar to the ocean floor, making an under-the-sea fortress there (or just exploiting the natural cave system).
 
 
== Traveling Circus ==
 
Travel across the world, building megaprojects like pyramids or bridges.
 
 
'''Difficulty''': The larger the world, the higher.
 
 
'''Usefulness''': ''None at all''.
 
* Bonus: travel around and actually release [[HFS|the circus]] on every embark.
 
 
== Make family tree for characters ==
 
 
Go to a free family tree generator and add as many characters as you want/can ([http://myheritage.com/ this] website is a good choice). Not even Legends Viewer will be able to compete with the sheer awesomeness of having the list of your dwarves' relatives (and kills) right up to year one.
 
* Bonus: Do it for all the dwarves you had on embark, enemies you killed and such.
 
** SuperResilientBonus: Do it in a world that's been played for over 100 years.
 
* Masochism bonus: give figurative trees to those tree-huggers and make a tree for nigh-immortal (and who mate like <s>bunnies</s> [[unicorn]]s) elves.
 
* Memory bonus: add fun facts about the characters that can't be found in legends, like exactly ''how'' that legendary hammerdwarf lost his [BODYPART] in that famous siege where he's held as a hero, or how he was slacking in the hospital for the rest of his life after only being mauled by a megabeast. Or 10.
 
* Unintentional bonuses:
 
** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist McNotEvenImmortalVampireOrWerewolf is declared still alive, assumed to be 1000+ years old" or "You just told me Urist McGranny gave birth at the ripe age of 150. Are you sure you're not high?"
 
** Make their profiles unprivate so they can be found on Google.
 
* Detail bonus: if you had your game save on seasonal, go to all the now-dead-critters and add the description for each.
 
* Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who his ancestors were.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
 
 
==Dwarven Tower Defense==
 
Make a maze(the longer the better) such that any siege that should be laid to your fortress will have to go through it. Add towers that fire upon or unleash your armies as they pass.
 
Towers can include:
 
*Marksdwarf tower
 
*[[DF2012:Stupid_dwarf_trick#Doberman_Bomb|Doberman bomb]]
 
**Point Multiplier: Automate it with pressure plates
 
*Fire Turret: Trap [[magma crab|magma crabs]] and [[fire imp|fire imps]] in magma safe cage traps from the magma sea and make a tower.
 
*[[Trap|Dwarven Traps]]
 
*[[DF2012:Stupid_dwarf_trick|VERY Dwarven Traps]]
 
*Your most [[noble|Skilled Fighters]]
 
Go to war with everyone (no treaties) and leave the Dwarves open. This means no lock in, no bridge seal, no impossible death. If they get through, you lose.
 
Remember the scoring on this too:
 
*Average Wave: Elves
 
*Normal Wave: Goblins
 
*Harder Wave: Humans
 
**(You can kill humans because humans aren't people. Only dwarves are people.)
 
*Boss Wave: [[Forgotten_beast|Cellar Dwellers]] and [[Titan|Nomadic Threats]]
 
*Final Wave: [[Hidden fun stuff|The Circus]]. Or anything you can think of that is possibly worse. Like all of these things in one massive superwave.
 
 
==Multi-purpose defense tower==
 
Build one big tower that fulfills multiple defensive purposes.
 
Here are some ideas:
 
*Ballista on the first floor
 
*Marksdwarves on the second floor
 
*Jail on the third floors and up.
 
 
==Dwarven Waterslide==
 
Make a large, circular tower, with water running down paths along the inside of the tower. Make the water fall through grates or bars so the dwarf can get out. Allow the dwarf to go into the water at the top using a retracting bridge.
 
Also fairely useful, as it both cleans your dwarves and has all the benefits of a downwards-only [[DF2012:Stupid_dwarf_trick#Watervator|Watervator]]. It is less practical in its functioning than a Watervator, however, but it can be made to generate mist.
 
* Plumbing Accident Bonus: Make a system to allow the slide to flood in a way that moves the dwarves to the top of the tower.
 
** Usefulnessbonus: Create a simple system (not using more than one waterslide) that allows you to determine at which floor the dwarves exit, making it as useful as a Watervator.
 
{{Category|Design}}
 
{{Category|Guides}}
 

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