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Editing v0.34:Megaprojects

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*Bonus: Program your fortress to run Dwarf Fortress.
 
*Bonus: Program your fortress to run Dwarf Fortress.
*DOUBLEBONUS: Program the newest version of Dwarf Fortress in an older version.
 
  
 
===Colosseum===
 
===Colosseum===
 
Build a pit, around it on steps lots of Thrones, make the whole thing a meeting area, train Gladiators, capture goblins, leave them their weapons and let them fight against your gladiators. If they win, let them go.
 
Build a pit, around it on steps lots of Thrones, make the whole thing a meeting area, train Gladiators, capture goblins, leave them their weapons and let them fight against your gladiators. If they win, let them go.
 
*Bonus: Build different traps in the floors to further entertain your toga-toting dwarves
 
*GLADIATORBONUS: Have animal cages in the floor to be released if the gladiators perform poorly
 
*AQUABATTLEBONUS: Rig up pumps to fill the floor of the arena
 
**Maximus Decimus Meridius bonus: Strip your best military commander of his ranks, murder his family and force him to fight in the arena, eventually facing and kicking in the teeth of the ruler of the fortress.
 
  
 
===Crematory Fortress===
 
===Crematory Fortress===
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*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
+
*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrodinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
*Super-Bonus: Create a doomsday clock whose final state unleashes the [[Hidden fun stuff]].
 
  
 
===Dungeons of Doom===
 
===Dungeons of Doom===
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* Epic Bonus: Feed the minotaur stated beforehand migrants every year.
 
* Epic Bonus: Feed the minotaur stated beforehand migrants every year.
 
* Cosmic Bonus:  Lead the dungeon into an upright candy cane and build a Labyrinth inside HFS.
 
* Cosmic Bonus:  Lead the dungeon into an upright candy cane and build a Labyrinth inside HFS.
* Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach...
+
* Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc, to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach...
  
 
===Dwarf like an Egyptian===
 
===Dwarf like an Egyptian===
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===Land battleship===
 
===Land battleship===
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (i.e. cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
+
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
  
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
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*Bonus: Build Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it and let everything not on the ark die. MUAHAHAHA!!! FEAR THE WRATH OF ARMOK!!
 
*Bonus: Build Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it and let everything not on the ark die. MUAHAHAHA!!! FEAR THE WRATH OF ARMOK!!
 
*Mega Bonus: Use [[magma]] instead of water.
 
*Mega Bonus: Use [[magma]] instead of water.
*MEGA Bonus: Still use wood to make the ark.
 
  
 
===Labyrinth===
 
===Labyrinth===
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BONUS: Make the toys out of lead.
 
BONUS: Make the toys out of lead.
 
SANTA BONUS: have a pump operator be trained legendary and nickname him "Santa Claus"
 
  
 
MEGABONUS:  Modding Elves to be pets, embark with 100 of them and force them to make the toys for you.
 
MEGABONUS:  Modding Elves to be pets, embark with 100 of them and force them to make the toys for you.
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SUPERBONUS: Also fill the throne room with kittens.
 
SUPERBONUS: Also fill the throne room with kittens.
 
===Sky Fortress===
 
{{main|Skyfort}}
 
 
Build your own castle in the sky with NOTHING touching the ground!  Make one mistake along the way and have lots of FUN watching your skyfort fall apart instantly.
 
See [http://www.bay12forums.com/smf/index.php?topic=133968.0 here] for instructions.
 
 
*BONUS: Include the ability to drop things on intruders.
 
  
 
===Space Ship===
 
===Space Ship===
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*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
 
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
 
*BONUS: Bring an aquifer with you to get an infinite supply of water!
 
*BONUS: Bring an aquifer with you to get an infinite supply of water!
*BONUS+: Make it totally self-sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed]]s in the [[mud]] that's now on the floor. Manage your consumption to maintain self-sufficiency.)
+
*BONUS+: Make it totally self sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed]]s in the [[mud]] that's now on the floor. Manage your consumption to maintain self sufficiency.)
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
 
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
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*EVEN BETTER: Drop it down a chasm.
 
*EVEN BETTER: Drop it down a chasm.
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
===Slums===
 
Take multiple goblin, kobold, animal men and other humanoid prisoners, dump them into a neglected and shut-off zone from the rest of the fort, and force them to live there.
 
 
*BONUS: Drop golden crafts into the room of the Goblin with the most kills.
 
*BONUS: Give the "gangs" (Kobolds, Goblins, etc.) their own uniforms and bases.
 
*BONUS: Give some of them novice engraving skills so they can make "grafitti".
 
  
 
===This Was A Triumph===
 
===This Was A Triumph===
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===The Great Wall of Urist===
 
===The Great Wall of Urist===
 
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level.
 
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level.
* BONUS: Make it block the <s>Mongols</s> goblins out of your half of the map.
+
* BONUS: Make it block the <s>mongols</s> goblins out of your half of the map.
 
* BONUS: Make it out of obsidian.
 
* BONUS: Make it out of obsidian.
 
**BONUS+: Embark on a map without obsidian.
 
**BONUS+: Embark on a map without obsidian.
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As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
 
As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
  
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in exactly the same dimensional criteria as above.
+
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in the exact same dimensional criteria as above.
  
 
===Statue of greatness===
 
===Statue of greatness===
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* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
 
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
 
**BONUS: With modding, make the evil mastermind's pet a [[Demon|clown]], [[megabeast]], [[forgotten beast]], or [[titan]].
 
**BONUS: With modding, make the evil mastermind's pet a [[Demon|clown]], [[megabeast]], [[forgotten beast]], or [[titan]].
***Bonus: Use modding to create a pet creature for the mastermind with the "opposed to life" tag.
 
***Bonus: make the evil mastermind a [[Demon|clown]], [[megabeast]], or otherwise.
 
 
* Have a science lab. Use living creatures and people as test subjects.
 
* Have a science lab. Use living creatures and people as test subjects.
  
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***BONUSMOD2.0: Give the carp the ability to spawn undead dragons for every limb they tear off a dwarf.
 
***BONUSMOD2.0: Give the carp the ability to spawn undead dragons for every limb they tear off a dwarf.
 
* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
 
* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
*Release as much [[hidden fun stuff]] as you can simultaneously.
 
 
* Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that  lets everything free to feed on the general population.
 
* Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that  lets everything free to feed on the general population.
 
* Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army
 
* Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army
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BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br />
 
BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br />
BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same Deity as your population.<br />
+
BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same Diety as your population.<br />
 
BONUS: Make Heaven 10 stories above the ground<br />
 
BONUS: Make Heaven 10 stories above the ground<br />
 
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br />
 
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br />
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=== City of Ember ===
 
=== City of Ember ===
 
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book, that came first, and was part of a series), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
 
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book, that came first, and was part of a series), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
# Mine out a massive cavern multiple z-layers high, and build a human-style city underneath it instead of carving out various chambers.
+
# Mine out a massive cavern multiple z-layers high , and build a human-style city underneath it instead of carving out various chambers.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
 
# Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house.
 
# Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house.
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BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
 
BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma, clowns, or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
+
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
  
 
===The quake===
 
===The quake===
  
 
# Make your entire fortress supported by one support.
 
# Make your entire fortress supported by one support.
# On year 5, remove the support so your entire fortress drops one level.
+
# on year 5, remove the support so your entire forteress drops one level.
 
# Tell us the death rate.
 
# Tell us the death rate.
# Double the height of the support every year, see how much is too much of a drop!
+
# double the height of the support every year, see how much is too much of a drop!
  
 
===Pull A Boatmurdered===
 
===Pull A Boatmurdered===
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# Flood the entire map with water or lava
 
# Flood the entire map with water or lava
 
# Maybe both and have an obsidian farm in the center
 
# Maybe both and have an obsidian farm in the center
# Pump all lava resources to the surface and watch it burn! (Most famously employed in [[Main:Boatmurdered|Boatmurdered]].)
+
# Pump all lava resources to the surface and watch it burn!
 +
 
 +
#Most famously employed in [[Main:Boatmurdered|Boatmurdered]].
  
 
===Hippie Exterminator===
 
===Hippie Exterminator===
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# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
 
# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
 
# Drainage can be done with a [[floodgate]] to release the water from the depot.
 
# Drainage can be done with a [[floodgate]] to release the water from the depot.
*Bonus: use something like [[magma]] instead of water.
 
  
 
===Dwarven Arcology===
 
===Dwarven Arcology===
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===D For Dwarvendetta===
 
===D For Dwarvendetta===
  
# Create the parliament building or some such construction
+
# Create the parliment building or some such construction
 
# Rig it to explode or collapse spewing lava everywhere
 
# Rig it to explode or collapse spewing lava everywhere
 
# Detonate the fortress while you play the 1812 overture somewhere
 
# Detonate the fortress while you play the 1812 overture somewhere
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Minecarts have finally been added! Use them to transport dwarves and goods around the fortress!
 
Minecarts have finally been added! Use them to transport dwarves and goods around the fortress!
BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g., trade, mining, living quarters, etc.). Only minecarts can be used to travel between these mini-forts.
+
BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g, trade, mining, living quarters, etc). Only minecarts can be used to travel between these mini-forts.
  
 
==Vampire King==
 
==Vampire King==
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Dedicate your entire game to finding and glorifying a Vampire citizen as the 'government appointed' King of your fortress.  Who cares about Nobles? Who cares about a king? (unless he's a vampire)  They all die off anyway from, unfortunate accidents. Your Eternal King will need only the best for his eternal throne.  Dedicate grand rooms and buildings in his/her name.  Make statues out of solid obsidian, encasing the corpses of his enemies for all time.  Do everything in your power to protect and serve your eternal master.
 
Dedicate your entire game to finding and glorifying a Vampire citizen as the 'government appointed' King of your fortress.  Who cares about Nobles? Who cares about a king? (unless he's a vampire)  They all die off anyway from, unfortunate accidents. Your Eternal King will need only the best for his eternal throne.  Dedicate grand rooms and buildings in his/her name.  Make statues out of solid obsidian, encasing the corpses of his enemies for all time.  Do everything in your power to protect and serve your eternal master.
  
*BONUS: Assign a personal guard to your Vampire King.
+
BONUS: Assign a personal guard to your Vampire King.
**ZOMBIEBONUS: Use undead dragons.
+
    * BONUS: Undead Dragons?
*BONUS: Have a Heirarchy of Kings/Queens from your Vampire's family (If they are present)
+
BONUS: Have a Heirarchy of Kings/Queens from your Vampire's family (If they are present)
**BONUS: Make separate 'forts' for your various Royal Vampire Monarchs.
+
    * BONUS: Make seperate 'forts' for your various Royal Vampire Monarchs.
*BONUS: Wait for the king to arrive at your fortress and make him/her into a Vampire!
+
BONUS: Wait for the king to arrive at your fortress and make him/her into a Vampire!
  
 
==I've a feeling we're not in Boatmurdered anymore.==
 
==I've a feeling we're not in Boatmurdered anymore.==
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== Traveling Circus ==
 
== Traveling Circus ==
 
Travel across the world, building megaprojects like pyramids or bridges.
 
Travel across the world, building megaprojects like pyramids or bridges.
 
+
‘’’Difficulty’’’: Takes a lot of time.
'''Difficulty''': The larger the world, the higher.
 
 
 
'''Usefulness''': ''None at all''.
 
 
* Bonus: travel around and actually release [[HFS|the circus]] on every embark.
 
* Bonus: travel around and actually release [[HFS|the circus]] on every embark.
  
 
== Make family tree for characters ==
 
== Make family tree for characters ==
  
Go to a free family tree generator and add as many characters as you want/can ([http://myheritage.com/ this] website is a good choice). Not even Legends Viewer will be able to compete with the sheer awesomeness of having the list of your dwarves' relatives (and kills) right up to year one.
+
Go to a free family tree generator and add as many characters as you want/can (http://myheritage.com/ is good for this). Not even Legends Viewer will be able to compete with the sheer awesomeness of having the list of your dwarves' relatives (and kills) right up to year one.
 
* Bonus: Do it for all the dwarves you had on embark, enemies you killed and such.
 
* Bonus: Do it for all the dwarves you had on embark, enemies you killed and such.
 
** SuperResilientBonus: Do it in a world that's been played for over 100 years.
 
** SuperResilientBonus: Do it in a world that's been played for over 100 years.
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* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
  
==Dwarven Tower Defense==
+
==Make a Water-Powered Robot==
Make a maze(the longer the better) such that any siege that should be laid to your fortress will have to go through it. Add towers that fire upon or unleash your armies as they pass.  
+
Create a machine that is controlled through switches, is powered using a pump-based perpetual motion machine and can move.
Towers can include:
+
* !!Science!!! Bonus: Add a mechanism that allows it to suck up lava and fire it at high speed. Once this is accomplished, this can be adapted into practically any projectile weapon with relatively minor modifications.
*Marksdwarf tower
+
* Ka-Slam Bonus: Add a drawbridge leading to nowhere at the front so as to make use full use of the [[DF2012:Dwarven_atom_smasher|Dwarven Atom Smasher]] design.
*[[DF2012:Stupid_dwarf_trick#Doberman_Bomb|Doberman bomb]]
+
* Mile High Bonus: Use a faulty water-based suspension system connected to wheels to allow it to jump.
**Point Multiplier: Automate it with pressure plates
+
* Subterranean Bonus: Allow it to dig underground.
*Fire Turret: Trap [[magma crab|magma crabs]] and [[fire imp|fire imps]] in magma safe cage traps from the magma sea and make a tower.
+
* Scream's Moving Fortress Bonus: Make a fortress-sized version.
*[[Trap|Dwarven Traps]]
+
** For added appeal, give it a pump-based system that allows it to mine the rocks on which it stands.
*[[DF2012:Stupid_dwarf_trick|VERY Dwarven Traps]]
+
** Or add a remote-control that connects several "basic" robots with switches inside the main fort.
*Your most [[noble|Skilled Fighters]]
+
*** If you're an absolute genius: add a primitive AI-system  which allows you to regulate it even better, with switch-based settings such as "kill all kobolds" or "loot everything".
Go to war with everyone (no treaties) and leave the Dwarves open. This means no lock in, no bridge seal, no impossible death. If they get through, you lose.  
+
*HowTheCircusAreYouKeepingTheFPSFromCrashing Bonus: use this on a 16x16 embark spot.
Remember the scoring on this too:
 
*Average Wave: Elves
 
*Normal Wave: Goblins
 
*Harder Wave: Humans
 
**(You can kill humans because humans aren't people. Only dwarves are people.)
 
*Boss Wave: [[Forgotten_beast|Cellar Dwellers]] and [[Titan|Nomadic Threats]]
 
*Final Wave: [[Hidden fun stuff|The Circus]]. Or anything you can think of that is possibly worse. Like all of these things in one massive superwave.
 
 
 
==Multi-purpose defense tower==
 
Build one big tower that fulfills multiple defensive purposes.
 
Here are some ideas:
 
*Ballista on the first floor
 
*Marksdwarves on the second floor
 
*Jail on the third floors and up.
 
  
==Dwarven Waterslide==
+
==UtopiaSort==
Make a large, circular tower, with water running down paths along the inside of the tower. Make the water fall through grates or bars so the dwarf can get out. Allow the dwarf to go into the water at the top using a retracting bridge.
+
Create a system that sorts all the dwarves in your fortress according to their preferences, relationships, pets, etc.
Also fairely useful, as it both cleans your dwarves and has all the benefits of a downwards-only [[DF2012:Stupid_dwarf_trick#Watervator|Watervator]]. It is less practical in its functioning than a Watervator, however, but it can be made to generate mist.
+
* Are you kidding me? Bonus: Make it capable of figuring out the perfect environments for your dwarves and placing the dwarves in them.
* Plumbing Accident Bonus: Make a system to allow the slide to flood in a way that moves the dwarves to the top of the tower.
 
** Usefulnessbonus: Create a simple system (not using more than one waterslide) that allows you to determine at which floor the dwarves exit, making it as useful as a Watervator.
 
 
{{Category|Design}}
 
{{Category|Design}}
 
{{Category|Guides}}
 
{{Category|Guides}}

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