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Editing v0.34:Megaprojects

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*Bonus: Program your fortress to run Dwarf Fortress.
 
*Bonus: Program your fortress to run Dwarf Fortress.
*DOUBLEBONUS: Program the newest version of Dwarf Fortress in an older version.
 
  
 
===Colosseum===
 
===Colosseum===
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*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
 
*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
 
*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
*Super-Bonus: Create a doomsday clock whose final state unleashes the [[Hidden fun stuff]].
 
  
 
===Dungeons of Doom===
 
===Dungeons of Doom===
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*BONUS: Drop golden crafts into the room of the Goblin with the most kills.
 
*BONUS: Drop golden crafts into the room of the Goblin with the most kills.
 
*BONUS: Give the "gangs" (Kobolds, Goblins, etc.) their own uniforms and bases.
 
*BONUS: Give the "gangs" (Kobolds, Goblins, etc.) their own uniforms and bases.
*BONUS: Give some of them novice engraving skills so they can make "grafitti".
 
  
 
===This Was A Triumph===
 
===This Was A Triumph===
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**BONUS: With modding, make the evil mastermind's pet a [[Demon|clown]], [[megabeast]], [[forgotten beast]], or [[titan]].
 
**BONUS: With modding, make the evil mastermind's pet a [[Demon|clown]], [[megabeast]], [[forgotten beast]], or [[titan]].
 
***Bonus: Use modding to create a pet creature for the mastermind with the "opposed to life" tag.
 
***Bonus: Use modding to create a pet creature for the mastermind with the "opposed to life" tag.
***Bonus: make the evil mastermind a [[Demon|clown]], [[megabeast]], or otherwise.
 
 
* Have a science lab. Use living creatures and people as test subjects.
 
* Have a science lab. Use living creatures and people as test subjects.
  
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***BONUSMOD2.0: Give the carp the ability to spawn undead dragons for every limb they tear off a dwarf.
 
***BONUSMOD2.0: Give the carp the ability to spawn undead dragons for every limb they tear off a dwarf.
 
* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
 
* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
*Release as much [[hidden fun stuff]] as you can simultaneously.
 
 
* Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that  lets everything free to feed on the general population.
 
* Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that  lets everything free to feed on the general population.
 
* Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army
 
* Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army
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BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
 
BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma, clowns, or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
+
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
  
 
===The quake===
 
===The quake===
  
 
# Make your entire fortress supported by one support.
 
# Make your entire fortress supported by one support.
# On year 5, remove the support so your entire fortress drops one level.
+
# on year 5, remove the support so your entire forteress drops one level.
 
# Tell us the death rate.
 
# Tell us the death rate.
# Double the height of the support every year, see how much is too much of a drop!
+
# double the height of the support every year, see how much is too much of a drop!
  
 
===Pull A Boatmurdered===
 
===Pull A Boatmurdered===
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# Flood the entire map with water or lava
 
# Flood the entire map with water or lava
 
# Maybe both and have an obsidian farm in the center
 
# Maybe both and have an obsidian farm in the center
# Pump all lava resources to the surface and watch it burn! (Most famously employed in [[Main:Boatmurdered|Boatmurdered]].)
+
# Pump all lava resources to the surface and watch it burn!
 +
 
 +
Most famously employed in [[Main:Boatmurdered|Boatmurdered]].
  
 
===Hippie Exterminator===
 
===Hippie Exterminator===
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# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
 
# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
 
# Drainage can be done with a [[floodgate]] to release the water from the depot.
 
# Drainage can be done with a [[floodgate]] to release the water from the depot.
*Bonus: use something like [[magma]] instead of water.
 
  
 
===Dwarven Arcology===
 
===Dwarven Arcology===
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* Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who his ancestors were.
 
* Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who his ancestors were.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
 +
 +
==Make a Water-Powered Robot==
 +
Create a machine that is controlled through switches, is powered using a pump-based perpetual motion machine and can move.
 +
* !!Science!!! Bonus: Add a mechanism that allows it to suck up lava and fire it at high speed. Once this is accomplished, this can be adapted into practically any projectile weapon with relatively minor modifications.
 +
* Ka-Slam Bonus: Add a drawbridge leading to nowhere at the front so as to make use full use of the [[DF2012:Dwarven_atom_smasher|Dwarven Atom Smasher]] design.
 +
* Mile High Bonus: Use a faulty water-based suspension system connected to wheels to allow it to jump.
 +
* Subterranean Bonus: Allow it to dig underground.
 +
* Scream's Moving Fortress Bonus: Make a fortress-sized version.
 +
** For added appeal, give it a pump-based system that allows it to mine the rocks on which it stands.
 +
** Or add a remote-control that connects several "basic" robots with switches inside the main fort.
 +
*** If you're an absolute genius: add a primitive AI-system  which allows you to regulate it even better, with switch-based settings such as "kill all kobolds" or "loot everything".
 +
*HowTheCircusAreYouKeepingTheFPSFromCrashing Bonus: use this on a 16x16 embark spot.
 +
 +
==UtopiaSort==
 +
Create a system that sorts all the dwarves in your fortress according to their preferences, relationships, pets, etc.
 +
* AreYouKiddingMe Bonus: Make it put your dwarves in the perfect area for them.
  
 
==Dwarven Tower Defense==
 
==Dwarven Tower Defense==
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**(You can kill humans because humans aren't people. Only dwarves are people.)
 
**(You can kill humans because humans aren't people. Only dwarves are people.)
 
*Boss Wave: [[Forgotten_beast|Cellar Dwellers]] and [[Titan|Nomadic Threats]]
 
*Boss Wave: [[Forgotten_beast|Cellar Dwellers]] and [[Titan|Nomadic Threats]]
*Final Wave: [[Hidden fun stuff|The Circus]]. Or anything you can think of that is possibly worse. Like all of these things in one massive superwave.
+
*Final Wave: [[HFS|The Clowns]]
  
 
==Multi-purpose defense tower==
 
==Multi-purpose defense tower==
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*Jail on the third floors and up.
 
*Jail on the third floors and up.
  
==Dwarven Waterslide==
 
Make a large, circular tower, with water running down paths along the inside of the tower. Make the water fall through grates or bars so the dwarf can get out. Allow the dwarf to go into the water at the top using a retracting bridge.
 
Also fairely useful, as it both cleans your dwarves and has all the benefits of a downwards-only [[DF2012:Stupid_dwarf_trick#Watervator|Watervator]]. It is less practical in its functioning than a Watervator, however, but it can be made to generate mist.
 
* Plumbing Accident Bonus: Make a system to allow the slide to flood in a way that moves the dwarves to the top of the tower.
 
** Usefulnessbonus: Create a simple system (not using more than one waterslide) that allows you to determine at which floor the dwarves exit, making it as useful as a Watervator.
 
 
{{Category|Design}}
 
{{Category|Design}}
 
{{Category|Guides}}
 
{{Category|Guides}}

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