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Editing v0.34:Megaprojects

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* Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who his ancestors were.
 
* Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who his ancestors were.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
 
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world.
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==Make a Water-Powered Robot==
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Create a machine that is controlled through switches, is powered using a pump-based perpetual motion machine and can move.
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* !!Science!!! Bonus: Add a mechanism that allows it to suck up lava and fire it at high speed. Once this is accomplished, this can be adapted into practically any projectile weapon with relatively minor modifications.
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* Ka-Slam Bonus: Add a drawbridge leading to nowhere at the front so as to make use full use of the [[DF2012:Dwarven_atom_smasher|Dwarven Atom Smasher]] design.
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* Mile High Bonus: Use a faulty water-based suspension system connected to wheels to allow it to jump.
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* Subterranean Bonus: Allow it to dig underground.
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* Scream's Moving Fortress Bonus: Make a fortress-sized version.
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** For added appeal, give it a pump-based system that allows it to mine the rocks on which it stands.
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** Or add a remote-control that connects several "basic" robots with switches inside the main fort.
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*** If you're an absolute genius: add a primitive AI-system  which allows you to regulate it even better, with switch-based settings such as "kill all kobolds" or "loot everything".
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*HowTheCircusAreYouKeepingTheFPSFromCrashing Bonus: use this on a 16x16 embark spot.
  
 
==Dwarven Tower Defense==
 
==Dwarven Tower Defense==

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