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Editing v0.34:Mining
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− | {{ | + | {{quality|Fine|07:07, 19 January 2011 (UTC)}} |
{{Labor | {{Labor | ||
| labor = Mining | | labor = Mining | ||
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− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]] | + | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]], or simply to create the basic tunnels and [[room]]s in your fort. It refers to either the [[skill]] that performs mining, the [[labor]] assosciated with it, or simply the task or job of performing said labor. |
There are several types of jobs associated with this skill: | There are several types of jobs associated with this skill: | ||
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | * '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | ||
− | * ''' | + | * '''Channeling''' removes the section of the wall, the floor and if possible places a ramp one level below. |
− | * ''' | + | * '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above. |
− | * ''' | + | * '''Stairs''' builds upward (or downward) stairs. |
− | Mining can only be done in pre-existing stone or soil | + | Mining can only be done in pre-existing stone or soil; built [[wall]], [[stairs]] or [[ramp|ramps]] cannot be mined. These must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) |
== Making a dwarf a miner == | == Making a dwarf a miner == | ||
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# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. The opposite corner can also be placed on a different z-level, designating areas across z-levels for mining. Tiles can also be designated by using the mouse and left-clicking. | # Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. The opposite corner can also be placed on a different z-level, designating areas across z-levels for mining. Tiles can also be designated by using the mouse and left-clicking. | ||
− | == | + | ==Mining warm and damp stone== |
− | + | When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided there is an escape route. Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or naturally [[flood]] the fortress.) | |
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==Training mining== | ==Training mining== | ||
− | Dwarves gain mining experience for each tile mined, be it stone, ore, gem, or soil. Soil is mined extremely quickly and is one of the fastest ways to train miners. Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. This process is much faster than learning by digging through stone, but not nearly as fast as learning by digging through soil. | + | Mining skill allows miners to dig faster. Dwarves gain mining experience for each tile mined, be it stone, ore, gem, or soil. Soil is mined extremely quickly and is one of the fastest ways to train miners. Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. This process is much faster than learning by digging through stone, but not nearly as fast as learning by digging through soil. |
The fastest way to train mining is to first dig out upstairs, then remove the upstairs. Removing upstairs (even rock ones) is extremely quick and still provides mining experience. | The fastest way to train mining is to first dig out upstairs, then remove the upstairs. Removing upstairs (even rock ones) is extremely quick and still provides mining experience. | ||
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==How to cancel a mining operation== | ==How to cancel a mining operation== | ||
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== Notes == | == Notes == | ||
To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards {{K|d}} -> {{K|z}}. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Another (more complicated) way of removing any access to the moat is to replace the dug out ramps with constructed ones and creating a cave-in with constructed floors. Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath. | To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards {{K|d}} -> {{K|z}}. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Another (more complicated) way of removing any access to the moat is to replace the dug out ramps with constructed ones and creating a cave-in with constructed floors. Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath. | ||
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== See also == | == See also == | ||
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* [[Stone]] – A list of different types of stones and ores left behind from mining. | * [[Stone]] – A list of different types of stones and ores left behind from mining. | ||
* [[Smoothing]] – Increase fortress value and dwarf happiness by improving the quality of your rough-stone mineshafts. | * [[Smoothing]] – Increase fortress value and dwarf happiness by improving the quality of your rough-stone mineshafts. | ||
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