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Editing v0.34:Mining

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{{Quality|Exceptional|21:32, 24 May 2013 (UTC)}}
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{{quality|Fine|07:07, 19 January 2011 (UTC)}}
 
{{Labor
 
{{Labor
 
| labor      = Mining
 
| labor      = Mining
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{{av}}
 
{{av}}
  
'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]], [[ore]]s and [[gem]]s, or simply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] associated with it, or simply the task or job of performing said labor.
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'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]], [[ore]]s and [[gem]]s, or simply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] assosciated with it, or simply the task or job of performing said labor.
  
 
There are several types of jobs associated with this skill:  
 
There are several types of jobs associated with this skill:  
 
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor.
 
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor.
* '''[[Channel]]ing''' removes the section of the wall, the floor, and if possible places a ramp one level below.
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* '''Channeling''' removes the section of the wall, the floor and if possible places a ramp one level below.
* '''[[Ramp]]s''' replaces the section with an upward ramp, also removing the tile and floor one level above.
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* '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above.
* '''[[Stairs]]''' carves out upward and/or downward stairs.
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* '''Stairs''' carves out upward and/or downward stairs.
  
 
Mining can only be done in pre-existing stone or soil.  Constructed [[wall]], [[stairs]] or [[ramp|ramps]] cannot be mined; these must be removed using the 'remove construction' option ({{K|d}}, {{K|n}})
 
Mining can only be done in pre-existing stone or soil.  Constructed [[wall]], [[stairs]] or [[ramp|ramps]] cannot be mined; these must be removed using the 'remove construction' option ({{K|d}}, {{K|n}})
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==Mineral production (profit!)==
 
==Mineral production (profit!)==
When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind.  Minerals which are found in [[vein]]s have a 33% chance of leaving ore, and minerals found in [[vein|small clusters]] (or individual tiles) have a 100% chance of leaving a stone or rough gem behind. Finally, any "deep" material (i.e. [[adamantine]] or [[slade]]) has a 100% chance of leaving a usable stone (though the latter is normally undiggable).
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When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind.  The same applies to most ores.  Any minerals that are found in [[vein|small clusters]] have a 100% chance of leaving a stone or rough gem behind (and so does raw adamantine).
  
 
When tunnels are dug in soil, nothing is left from the wall-part.  The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] or [[sand]] collection.
 
When tunnels are dug in soil, nothing is left from the wall-part.  The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] or [[sand]] collection.
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==Mining warm and damp stone==
 
==Mining warm and damp stone==
When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided there is an escape route ( ''"Safely"'' here implies only the short term survival of the digging dwarf, your fortress may well be flooded as a result, even many levels above the digging level, ''eventually'' killing your dwarf ).
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When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided there is an escape route. Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or naturally [[flood]] the fortress.)
 
 
Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or, naturally, [[flood]] the fortress.)
 
 
 
Wall tiles ''above'' magma will flash 'warm', and designations will be cancelled even if an entirely safe tunnel is being dug. This is rather annoying when carving out rooms above the magma sea, although there is a way around it. Designating a channel two levels above the magma will mine out the warm wall immediately above the magma, and the designation won't be cancelled because it's not in the area of the warm stone.
 
  
 
==How to cancel a mining operation==
 
==How to cancel a mining operation==

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