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Editing v0.34:Mount
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Enemy [[squad]]s can appear with a single mount for the squad [[captain]] or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as [[giant bat]]s or [[giant cave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[fun]] if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as [[cave crocodile]]s and [[giant toad]]s. Humorously, these units will disregard their rider's inability to breathe underwater or [[swimmer|swim]], and reports of amphibious mounts pathing into [[moat]]s or [[river]]s, only to have their goblin riders drown, are fairly common.{{Bug|926}} | Enemy [[squad]]s can appear with a single mount for the squad [[captain]] or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as [[giant bat]]s or [[giant cave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[fun]] if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as [[cave crocodile]]s and [[giant toad]]s. Humorously, these units will disregard their rider's inability to breathe underwater or [[swimmer|swim]], and reports of amphibious mounts pathing into [[moat]]s or [[river]]s, only to have their goblin riders drown, are fairly common.{{Bug|926}} | ||
− | There are three types of mounts: ordinary mounts ridden by [[Human]]s; above-ground (or "good") exotic mounts ridden by [[Elf|Elves]]; and underground (or "evil") exotic mounts ridden by [[Goblin]]s | + | There are three types of mounts: ordinary mounts ridden by [[Human]]s; above-ground (or "good") exotic mounts ridden by [[Elf|Elves]]; and underground (or "evil") exotic mounts ridden by [[Goblin]]s. |
=== Who Rides What === | === Who Rides What === | ||
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* [[Human]] sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s. | * [[Human]] sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s. | ||
− | * [[Dwarf|Dwarves]] cannot train or ride mounts as of the current version. | + | * [[Dwarf|Dwarves]] cannot train or ride mounts as of the current version. There are many creatures that have [[:Category:DF2012:Mount|[MOUNT]]] or [[:Category:DF2012:Exotic_Mount|[MOUNT_EXOTIC]]] in their raw files, but below are the most commonly found when an army besieges your fortress. |
Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again. | Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again. |