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Editing v0.34:Physics

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{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
 
{{av}}
 
{{av}}
:''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].''
 
 
{{D for dwarf}}
 
{{D for dwarf}}
  
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=== Sample size ===
 
=== Sample size ===
Again, those familiar with traditional science may recognize the phrase, where it normally means, "The more the better." However, in Dwarven experiments, it means, "The '''''bigger''''' the better. For instance, a 500-meter magma fall is preferable to a 50-meter one. Now, if you had ''two'' 500-meter magma falls..."
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Again, those familiar with traditional science may recognize the phrase, where it normally means, "The more the better." However, in Dwarven experiments, it means, "The '''''bigger''''' the better. For instance, a 500-meter magma fall is preferable to a 50-meter one. Now, if you had ''two'' 500-meter magma falls...
  
 
=== Repeatability ===
 
=== Repeatability ===
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* Obtaining an infinite amount of [[water]] from a single [[aquifer]] wall, isolated from the rest of the aquifer
 
* Obtaining an infinite amount of [[water]] from a single [[aquifer]] wall, isolated from the rest of the aquifer
 
* Obtaining an infinite amount of food from a farm tile in spite of never having any soil replenished and no sunlight or other energy source.  This goes hand-in-hand with the dwarven annihilation metabolism system.
 
* Obtaining an infinite amount of food from a farm tile in spite of never having any soil replenished and no sunlight or other energy source.  This goes hand-in-hand with the dwarven annihilation metabolism system.
* Making a 314 Γ ballista arrow out of a 104 Γ silver ballista arrowhead and a 32 Γ [[birch]] [[log]].
 
  
 
=== Special Relativity ===
 
=== Special Relativity ===
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The higher the Z-level, the larger the Z-level.  
 
The higher the Z-level, the larger the Z-level.  
e.g. At Z-level 0 (Yes 140 from where your wagon drops) 7/7 is slightly above a human's head. At Z-level 100, 7/7 water is about at the shoulders of an adolescent Bronze Colossus.
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eg. At Z-level 0 (Yes 140 from where your wagon drops) 7/7 is slightly above a human's head. At Z-level 100, 7/7 water is about at the shoulders of a adolescent Bronze Colossus.
  
 
If you follow the formula put forth by Dwarves, a child is 1/4 of a normal creature. So an adolescent would be around 1/2, or 1/3 for a small one, of the size of a normal creature. A normal BC is 20,000,000 size. That puts an adolescent between 6,666,667 size and 10,000,000 size. A full grown human is 70,000. Plenty of padding in that law to make a  2000 Z-level tower go to Pluto and back.
 
If you follow the formula put forth by Dwarves, a child is 1/4 of a normal creature. So an adolescent would be around 1/2, or 1/3 for a small one, of the size of a normal creature. A normal BC is 20,000,000 size. That puts an adolescent between 6,666,667 size and 10,000,000 size. A full grown human is 70,000. Plenty of padding in that law to make a  2000 Z-level tower go to Pluto and back.
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=== Urist McPauli's Conditional Inclusion Principle ===
 
=== Urist McPauli's Conditional Inclusion Principle ===
  
The pauli exclusion principle of Normal Quantum Physics (roughly) states that two fermions (particles) cannot occupy the same quantum state simultaneously. This prevents you from placing two objects at exactly the same place and holds your beer inside the barrel. The McPauli Conditional Inclusion Principle of Dwarven Quantum Physics, however, states that two particles may occupy exactly the same spot without any interaction, depending on the final object they compose (thus making them bosons). For instance, it is possible to stack an unlimited amount of [[short sword|Wooden Short Swords]] in a one-cubic-meter space, but it is impossible to place two assembled wooden [[bed]]s in that same space, even though they are composed of a small fraction of the same wood. As long as the two beds are ''not'' assembled though, then said beds can occupy the same space easily. This is an interesting example of Dwarven recursive logic where consequences lead to causes.
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The pauli exclusion principle of Normal Quantum Physics (roughly) states that two fermions (particles) cannot occupy the same quantum state simultaneously. This prevents you from placing two object at the exact same place and holds your beer inside the barrel. The McPauli Conditional Inclusion Principle of Dwarven Quantum Physics however states that two particles May occupy the exact same spot without any interaction, depending on the final object they compose (thus making them bosons). For instance, it is possible to stack an unlimited amount of Wooden Short Swords in a one-cubic-meter space, but it is impossible to place two assembled wooden beds in that same space, even though they are composed of a small fraction of the same wood. As long as the two beds are ''not'' assembled though, then said beds can occupy the same space easily. This is an interesting example of Dwarven recursive logic where consequences lead to causes.
  
 
What about a workshop that makes beds nobody will haul?
 
What about a workshop that makes beds nobody will haul?
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Creatures follow a similar version of this principle, though with one notable restriction - it is possible for an unlimited number of creatures to occupy a one-cubic-meter space, but only if all but one of them are lying down.
 
Creatures follow a similar version of this principle, though with one notable restriction - it is possible for an unlimited number of creatures to occupy a one-cubic-meter space, but only if all but one of them are lying down.
 
Dwarves have also been observed traveling through a piece of rock that has not been mined yet, but is in a mining designation. It is possible that creating a mining designation places the stone in a quantum state where dwarves can freely pass through them on their way to mine the tile across the room instead of the one next to them.
 
  
 
== Dwarven Physics Mimetism ==
 
== Dwarven Physics Mimetism ==
 
Physics Mimetism refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference : although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet.
 
Physics Mimetism refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference : although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet.
  
Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way : Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to  neutrinos, even lead doors won't stop them) and various devices like awesome rooms, lavish meals and Booze serving as neutron moderators. When a dwarf nucleus undergoes nuclear fission, it sends high-energy unhappy thoughts through the reaction chamber (the fortress). These unhappy thoughts interact with other dwarf nuclei and may cause more nuclear fissions, leading to a chain reaction where more and more Dwarves are tantruming. Fortunately, it is possible to moderate the effects of unhappy-thought-carrying neutrinos by giving good, happy thoughts. The Most common moderator is booze, but others exist, like contained mist accelerator cycler systems, literally spewing fission-dampening happy thoughts all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons instead of slowing them when overheated. This was a prime cause of the catastrophic reaction of Chertnobyl which scattered deadly Elf settlements over a wide area (cleanup operations in progress).
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Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way : Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to  neutrinos, even lead doors wont stop them) and various devices like awesome rooms, lavish meals and Booze serving as neutron moderators. When a dwarf nucleus undergoes nuclear fission, it sends high-energy unhappy thoughts through the reaction chamber (the fortress). These unhappy thoughts interact with other dwarf nuclei and may cause more nuclear fissions, leading to a chain reaction where more and more Dwarves are tantruming. Fortunately, it is possible to moderate the effects of unhappy-thought-carrying neutrinos by giving good, happy thoughts. The Most common moderator is booze, but others exist, like contained mist accelerator cycler systems, literally spewing fission-dampening happy thoughts all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons instead of slowing them when overheated. This was a prime cause of the catastrophic reaction of Chertnobyl which scattered deadly Elf settlements over a wide area (cleanup operations in progress).

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