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Editing v0.34:Quickstart guide

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Build a [[trade depot]] using {{K|b}}-{{K|D}} in the 5x5 room you created near your entrance. This is where caravans will park their stuff and where [[trading]] will take place when one arrives. (as stated earlier, the wagons are 3x3 so the entrance tunnel needs to be at least 3x3 for the wagons to go by).
 
Build a [[trade depot]] using {{K|b}}-{{K|D}} in the 5x5 room you created near your entrance. This is where caravans will park their stuff and where [[trading]] will take place when one arrives. (as stated earlier, the wagons are 3x3 so the entrance tunnel needs to be at least 3x3 for the wagons to go by).
  
You will need one [[architect]], which will be enabled on your mason if you selected {{DFtext|Play now!}} at embark. You also need at least 3 logs or boulders to build the depot.
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You will need one [[architect]], which will be enabled on your mason if you selected {{DFtext|Play now!}} at embark. If you didn't, you can enable it in any dwarf's labor preferences (you may wish to make your mason the architect, but any dwarf can fill the role). Depending on the material you use to build the depot, you also need a [[carpenter]] if you decide to use wood, or a [[mason]] if you decide to use stone.
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<span style="font-size:85%;">'''Note:''' You can also build a depot out of metal, but this requires a [[metalsmith]], which you may not have yet. Also, there are many better uses for metal, so you're better off choosing a more common material, like stone or wood.</span>
  
 
===Troubleshooting===
 
===Troubleshooting===
Once the depot is built, use {{K|D}} from the main menu to make sure your depot is accessible. ( This command is only available once the depot is built before building, the command will be disabled, and while the depot is under construction everything will flash red until the depot is built). Once completed, checking {{k|D}}epot access will flash some of the following symbols:
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{{collapsible|Troubleshooting|hidden=yes|halign=left|hbgcolor=#e0f0ff|
* {{raw tile|X|4:4:1}}: This tile is not accessible by wagon. This could be because something is blocking it (a tree, a natural [[boulder]], etc.).
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'''Use {{K|D}} from the main menu to make sure your depot is accessible!'''  This command is only available once the depot is built (before building, the command will be disabled, and while the depot is under construction everything will flash red until the depot is built). Once completed, checking {{k|D}}epot access will flash some of the following symbols:
* {{raw tile|W|2:2:1}}: This tile is accessible by wagon. (These tiles will radiate outward from the depot, not from the map edges.)
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* {{raw tile|X|4:4:1}}: This tile is not accessible by wagon. This could be due to a number of reasons:
:This is good, but does not guarantee wagons will be able to reach the depot. Make sure you see the words {{DFtext|Depot accessible|2:1}} on the left.
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:* The tile is part of an underground tunnel less than 3 tiles wide.
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:* The tile is next to a '''tree''' or '''[[boulder]]'''.
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:* The tile is a '''wall''' or part of the '''air''', where it isn't possible for wagons to travel (no, unfortunately, wagons don't fly).  
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* {{raw tile|W|2:2:1}}: This tile is accessible by wagon. These tiles will radiate outward from the depot, not from the map edges.
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:This is '''good''', but does not guarantee wagons will be able to reach the depot. Make sure you see the words {{DFtext|Depot accessible|2:1}} on the left.
 
* {{raw tile|D|3:2:1}} The depot is accessible via wagon.  
 
* {{raw tile|D|3:2:1}} The depot is accessible via wagon.  
 
* {{raw tile|D|6:2:1}} The depot is '''not''' accessible by wagon. See below.
 
* {{raw tile|D|6:2:1}} The depot is '''not''' accessible by wagon. See below.
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* Is the path to the depot (in your fortress) less than 3 tiles wide? If not, expand the entranceway and try {{k|D}} again.
 
* Is the path to the depot (in your fortress) less than 3 tiles wide? If not, expand the entranceway and try {{k|D}} again.
 
* Are there [[tree]]s blocking a path to the depot outside? Try clearing a path by cutting down a few (you probably won't need to cut ''all'' the trees in a 3-tile wide path; usually cutting some a few at the end of a path of {{raw tile|W|2:2:1}}'s clears a path.
 
* Are there [[tree]]s blocking a path to the depot outside? Try clearing a path by cutting down a few (you probably won't need to cut ''all'' the trees in a 3-tile wide path; usually cutting some a few at the end of a path of {{raw tile|W|2:2:1}}'s clears a path.
* Are there [[boulder]]s ({{raw tile|∞|7:0:0}}) blocking the path outside? To remove them easily, you need an [[engraver]]. If you selected "play now", you should have one already. Select {{k|d}}-{{k|s}}mooth Stone and designate the boulder(s) for smoothing. They should flash this symbol: {{raw tile|┼|7:0:1}}.
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* Are there [[boulder]]s ({{raw tile|∞|7:0:0}}) blocking the path outside? To remove them easily, you need an [[engraver]]. If you selected "play now", you should have one already. Select {{k|d}}-{{k|s}}mooth Stone and designate the boulder(s) for smoothing. They should flash this symbol: {{raw tile|┼|7:0:1}}. Once an engraver has removed the boulder(s), check {{k|D}}epot access again.
It's possible that there are multiple obstacles blocking the depot, so keep checking {{k|D}}epot access until the {{DFtext|Depot accessible|2:1}} message appears.
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}} <!-- end box thing -->
  
 
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