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v0.34:Release information/0.34.08

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< v0.34:Release information
Revision as of 11:23, 14 May 2012 by Rhenaya (talk | contribs) (happy formating, as usual)
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New stuff

   Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
   Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
   Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
   Pressure plates can be triggered by carts
   Rollers can be used to push cart along when powered
   Minecarts limited to one per tile in general, various collisions can occur
   Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
   Falling objects can collide with critters
   Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens


Other bug fixes/tweaks

   Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
   Hauling jobs will often be combined, using one container
   Heavy items harder to haul
   Densities/colors updated, based on Uristocrat's data collection thread
   Can filter creature names in arena
   Mine drop rates tweaked, no longer skill-based
   Puzzleboxes/drum makeable
   Stopped blinking on bridges
   Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
   All flying units use new minecart parabolic flight paths
   Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
   Can create/assign to squads from v-p
   Squads can be given nicknames from v-p or the military screen
   Fixed broken clay stockpile option