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Editing v0.34:Repeater

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==Clock Generation==
 
==Clock Generation==
Although the law of big numbers means that, over large enough intervals, the abovementioned irregular repeaters (the fluid and goblin logic ones) can be used to run a clock, designs that generate perfect clock signals have been known for a while.
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Although the law of big numbers means that, over large enough intervals, the preceding irregular repeaters can be used to run a clock, designs that generate perfect clock signals are also possible.
  
This [[mechanical logic|mechanical]]-fluid hybrid repeater was the first proposed device to produce completely regular signals, at a frequency determined by the speed of pressure plate recovery. The basic design consists of 4 [[screw pump]]s and 4 pressure plates but other versions are possible, depending on the number of separate steps you need.
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This [[mechanical logic|mechanical]]-fluid hybrid repeater will send regular signals at a frequency determined by the speed of pressure plate recovery. The basic design consists of 4 [[screw pump]]s and 4 pressure plates but other versions are possible, depending on the number of separate steps you need.
  
  
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===Delay===
 
===Delay===
Clock generation is closely related to the concept of delay: making a signal reach a target a certain amount of time after it is created.  Any non-mechanical circuit introduces delay in a signal-- the simplest form of delay is an identity gate.  The clock signal generator described above is remarkable for introducing a consistent delay.  Any consistent delay can be used for clock generation.  Before the introduction of minecarts, there were three known consistent intervals in Dwarf Fortress with which to fashion a clock signal generator: the reset delay associated with a pressure plate sending a ''close'' signal; the rate with which a creature [[gravity|falls]]; and the amount of time that a screw pump will continue to pump after losing power.   
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Clock generation is closely related to the concept of delay: making a signal reach a target a certain amount of time after it is created.  Any non-mechanical circuit introduces delay in a signal-- the simplest form of delay is an identity gate.  The clock signal generator described above is unique in that it introduces a consistent delay.  Any consistent delay can be used for clock generation.  There are three known consistent intervals in Dwarf Fortress with which to fashion a clock signal generator: the reset delay associated with a pressure plate sending a ''close'' signal; the rate with which a creature [[gravity|falls]]; and the amount of time that a screw pump will continue to pump after losing power.  Any (or all) of these delays can be involved in a clock signal generator.
  
  
 
{{Category|Constructions}}
 
{{Category|Constructions}}
 
{{Category|Computing}}
 
{{Category|Computing}}

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