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Editing v0.34:Repeater

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Designs based on [[creature logic]] are also possible.  The following example is compact, reliable, and fairly predictable.
 
Designs based on [[creature logic]] are also possible.  The following example is compact, reliable, and fairly predictable.
  
<diagram>
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{{diagram|spaces=yes|\
 
   ╔═╗   
 
   ╔═╗   
═══╝[#FF0]¢[#]╚══
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═══╝[#FF0]¢╚══
[#F00]p[#FF0]¢^¢[#00F]¢[#F0F][@00F]^[#00F][@]¢[#F00]p[#]
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[#F00]p[#FF0]¢[#FF0]^[#FF0]¢[#00F]¢[#F0F][#00F]^[#00F]¢[#F00]p
══╗[#00F]¢[#]╔═══
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══╗[#00F]¢╔═══
   ╚═╝
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   ╚═╝   }}
</diagram>
 
  
 
A captured goblin placed between the two pressure plates drives this system in his attempts to reach map edge through paths {{Raw Tile|¢p|#F00|#000}}.  {{Raw Tile|^|#FF0|#000}} is linked to all {{Raw Tile|¢|#FF0|#000}}, and {{Raw Tile|^|#F0F|#00F}} is linked to all {{Raw Tile|¢|#00F|#000}}, as well as to output.  This gives the goblin a path away from his constrained tile every 100 ticks.  Delays in picking up path tend to make it run a cycle every 250 ticks. with on and off signals separated by about 120 ticks.  Its rate of repetition can be doubled by hooking both {{Raw Tile|^|#FFF|#000}} to output, although this leads to close placement of on and off signals.
 
A captured goblin placed between the two pressure plates drives this system in his attempts to reach map edge through paths {{Raw Tile|¢p|#F00|#000}}.  {{Raw Tile|^|#FF0|#000}} is linked to all {{Raw Tile|¢|#FF0|#000}}, and {{Raw Tile|^|#F0F|#00F}} is linked to all {{Raw Tile|¢|#00F|#000}}, as well as to output.  This gives the goblin a path away from his constrained tile every 100 ticks.  Delays in picking up path tend to make it run a cycle every 250 ticks. with on and off signals separated by about 120 ticks.  Its rate of repetition can be doubled by hooking both {{Raw Tile|^|#FFF|#000}} to output, although this leads to close placement of on and off signals.

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