v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Soil
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 59: | Line 59: | ||
|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
− | * The "topsoil" types listed in the upper part of the table do '''not''' count as [[sand]] for [[glass]]making, even if their names include the word "sand" - only those in the "Sand" section are usable for this purpose. | + | * The "topsoil" types listed in the upper part of the table do '''not''' count as [[sand]] for [[glass]]making, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose. |
* The 3 "ocean floor" layers are only found under deep [[ocean]] tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either [[fortress mode]] or [[adventurer mode]]. | * The 3 "ocean floor" layers are only found under deep [[ocean]] tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either [[fortress mode]] or [[adventurer mode]]. | ||
* Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an [[aquifer]]. | * Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an [[aquifer]]. | ||
− | * The | + | * The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces [[stoneware]], while the other types produce [[earthenware]]. |
− | + | When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to [[rock]] types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article --> | |
Note, however, that you may only [[farming|plant]] cave [[crop|flora]] if the tile is marked "[[Subterranean]]." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article --> | Note, however, that you may only [[farming|plant]] cave [[crop|flora]] if the tile is marked "[[Subterranean]]." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article --> | ||
− | Digging into soil does not generate any byproduct materials, unlike digging in [[ | + | Digging into soil does not generate any byproduct materials, unlike digging in [[rock]], and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train [[miner]]s. |
Soil cannot be [[Smoothing|smooth]]ed, so it is more difficult to make high value rooms, or pierce [[aquifer]]s. Also, since soil cannot be smoothed, soil cannot be used to make [[fortification]]s. | Soil cannot be [[Smoothing|smooth]]ed, so it is more difficult to make high value rooms, or pierce [[aquifer]]s. Also, since soil cannot be smoothed, soil cannot be used to make [[fortification]]s. | ||
Line 77: | Line 77: | ||
Once you discover the [[caverns]], subterranean trees and shrubs will begin to grow on any subterranean soil. | Once you discover the [[caverns]], subterranean trees and shrubs will begin to grow on any subterranean soil. | ||
− | + | [[Category:Map tiles]] | |
− | |||
− | |||
− |