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Editing v0.34:Soldier
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=== [[Hammerman|Hammerdwarves]] === | === [[Hammerman|Hammerdwarves]] === | ||
− | Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and | + | Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall. |
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage. | Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage. | ||
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=== [[Maceman|Macedwarves]] === | === [[Maceman|Macedwarves]] === | ||
− | Macedwarves | + | Macedwarves use blunt weapons that are suited against plate armored opponents like hammerdwarves, it remains however a singlegrasp weapon, allowing it to be used with a shield without a penalty to hit unlike hammers. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee. |
=== [[Spearman|Speardwarves]] === | === [[Spearman|Speardwarves]] === |