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Editing v0.34:Speed

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{{quality|Exceptional|03:34, 18 April 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|03:34, 18 April 2011 (UTC)}}{{av}}
'''Speed''' is a numerical indicator of how much [[time]] must elapse between creature actions, with higher numbers indicating longer delays (and therefore slower actions). All creatures have a default speed of 900; this value can be overridden by a {{tt|[SPEED:#]}} [[creature token]] in the creature [[raw file]]. Note this internal value for SPEED is '''not''' the same as the "Speed" stat shown on the screen in [[Adventure mode]].  
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Speed is a numerical indicator of how fast something moves with lower numbers being faster. This is the value used in the [[Creature_token#S|Creature token]] for SPEED, '''not''' the same value as that which appears on the screen as Speed in [[Adventure mode]]. (In the adventure mode speed stat, higher numbers are faster, with a max of 10,000; the formula for converting is <tt>adventurer_speed = floor(1,000,000/(fortress_speed + 100))</tt>.)
  
 
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400 is the fastest speed that you will see in the wild without modding; creatures this fast will move at twice the speed of a typical dwarf.
 
  
 
== Adventurer Mode ==
 
== Adventurer Mode ==
 
''(As mentioned above speed is used in a different way in Adventurer mode)''
 
''(As mentioned above speed is used in a different way in Adventurer mode)''
  
Your adventurer's speed stat is displayed at the bottom of the screen; higher values mean that the adventurer moves, acts and attacks faster. The speed stat is calculated by <tt>speed_stat = floor(1,000,000/(SPEED + 100))</tt>, with a maximum value of 10,000.
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Your adventurer's speed is displayed at the bottom of the screen. Higher values mean that the adventurer moves, acts and attacks faster. Many non-combat actions are also affected by speed, including eating. It is usually in an Adventurer's interest to have as high a speed as possible as this allows for faster movement and more attacks relative to an enemy. An adventurer with low speed will notice both friendly and enemy units taking multiple turns for every turn they take.  
  
In addition to movement, many non-combat actions are also affected by speed, including eating. It is usually in an Adventurer's interest to have as high a speed as possible to allow for faster movement and more attacks relative to an enemy. An adventurer with low speed will notice both friendly and enemy units taking multiple turns for every turn they take. High speed may also be beneficial for those with lag issues - a higher speed means less AI turns being calculated between each player move, decreasing the processing delay between player actions.
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Many factors affect speed. A high agility [[attribute]] results in higher speed. Higher strength also increases speed, but because it also increases body mass (heavier adventurer = slower adventurer) the effect is not as pronounced as agility. Every item carried lowers speed relative to the item's [[weight]]. Lying down ({{k|s}}),falling down or being stunned approximately halves an adventurer's speed. Moderate levels of drowsiness, hunger or thirst decrease speed.
  
==Modifiers==
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Skills reduce the impact of some actions on speed.<br />
 
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*Training in [[Combat_skill|Armor User]] reduces the speed drain of wearing [[armor]]. <br />
Many factors affect effective speed. A high agility [[attribute]] results in faster actions. Higher strength also increases speed, but because it also increases body mass (more weight = slower) the effect is not as pronounced as agility. Encumbrance (carried items) lowers speed relative to the total [[weight]]. Lying down, falling down, or being stunned approximately halves a creature's speed. Drowsiness, hunger, thirst, disabilities, and [[syndrome|dizziness]] can also decrease effective speed.
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*Training in [[Ambusher]] increases speed while {{k|S}}neaking. <br />
 
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*Training [[Crutch-walker]] will increase speed while using a [[crutch]].
Some actions also impose speed modifiers, such as [[Combat_skill|wearing armor]], [[ambusher|moving quietly]], running, and [[swim]]ming.
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High speed may also be beneficial for those with lag issues - a higher speed means less AI turns being calculated between each player move, decreasing the delay between player actions.
Skills can reduce the impact of some modifiers on speed.
 
*Training in [[Combat_skill|Armor User]] reduces the speed penalty for wearing [[armor]].  
 
*Training in [[Ambusher]] reduces the penalty for hunting and sneaking.
 
*Training [[Crutch-walker]] (and carrying a [[crutch]]) reduces the penalty for a disabled leg.
 
*Training [[Swimmer]] improves speed while swimming; a high-level swimmer may actually move faster in water than on land.
 
  
 
{{Category|Modding}}
 
{{Category|Modding}}

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