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Editing v0.34:Starting build

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A single dwarf eats about 2x/season, and drinks about 4x/season. With 7 dwarves that's ~approximately~ 14 meals per season and 28 alcohol per season, or ~42 meals and ~84 alcohol until the end of Fall. The dwarf caravan tends to arrive in the third month of fall, so you will probably need to plan on a full 3 seasons. You are also likely to get at least one if not two small waves of migrants before the caravan arrives.
 
A single dwarf eats about 2x/season, and drinks about 4x/season. With 7 dwarves that's ~approximately~ 14 meals per season and 28 alcohol per season, or ~42 meals and ~84 alcohol until the end of Fall. The dwarf caravan tends to arrive in the third month of fall, so you will probably need to plan on a full 3 seasons. You are also likely to get at least one if not two small waves of migrants before the caravan arrives.
  
It is possible to bring enough food and drink to make it to the caravan - indeed, bringing enough food isn't especially hard, especially once you factor in slaughtering the animals who hauled your wagon. Bringing sufficient alcohol is harder, although bringing plump helmets to brew can significantly cut the cost.  With v0.40 come garden "vegetables."  These usually contain 1-2 brewable fruits at half the cost of plump helmets (2 units instead of 4 - likely an oversight).  While Bringing plump helmets might save you 30 value from the liquor (5 helmets cost 20 value and can be turned into 25 booze worth a total of 50), bringing a garden "fruit" will save you 40 units for the same amount of booze.  A full 3 seasons (84 alcohol/168 value) can be supplied with 17 passion fruit/black berries/bananas/etc at a cost of only 34 units! You'll need to build your still first thing (or have drinkable water nearby).  I recommend bringing along a unit of stone (magma safe and colorful are a bonus AND don't cost you extra) for only 3 units when you do this so you can immediately start brewing before your dwarves get thirsty.   
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It is possible to bring enough food and drink to make it to the caravan - indeed, bringing enough food isn't especially hard, especially once you factor in slaughtering the animals who hauled your wagon. Bringing sufficient alcohol is harder, although bringing plump helmets to brew can significantly cut the cost.  With DF 2014 comes garden "vegetables."  These usually contain 1-2 brewable fruits at half the cost of plump helmets (2 units instead of 4 - likely an oversight).  While Bringing plump helmets might save you 30 value from the liquor (5 helmets cost 20 value and can be turned into 25 booze worth a total of 50), bringing a garden "fruit" will save you 40 units for the same amount of booze.  A full 3 seasons (84 alcohol/168 value) can be supplied with 17 passion fruit/black berries/bananas/etc at a cost of only 34 units! You'll need to build your still first thing (or have drinkable water nearby).  I recommend bringing along a unit of stone (magma safe and colorful are a bonus AND don't cost you extra) for only 3 units when you do this so you can immediately start brewing before your dwarves get thirsty.   
  
 
The likely best way to keep your dwarves in drink is also the most labor-intensive - setting up farming in the first season or two is perfectly plausible, allowing to grow your own [[plants]] from seeds and brew the products. (Keep in mind not all plants can be brewed - don't plant dimple cups and expect to make alcohol). In addition to the necessary seeds, starting your own farming operation is going to require either some [[soil]] or [[irrigation|some way to get the ground muddy]].  In the spring, only plump helmets and sweet pods are brewable.  Cave wheat and pigtail can be brewed as well, but you'll need to wait for summer first.   
 
The likely best way to keep your dwarves in drink is also the most labor-intensive - setting up farming in the first season or two is perfectly plausible, allowing to grow your own [[plants]] from seeds and brew the products. (Keep in mind not all plants can be brewed - don't plant dimple cups and expect to make alcohol). In addition to the necessary seeds, starting your own farming operation is going to require either some [[soil]] or [[irrigation|some way to get the ground muddy]].  In the spring, only plump helmets and sweet pods are brewable.  Cave wheat and pigtail can be brewed as well, but you'll need to wait for summer first.   
  
It is possible, if highly inefficient, to make all your alcohol by harvesting aboveground plants. However, with v0.40 came "garden vegetables." These largely replace the normal above ground shrubs on new embarks.  While there are brewable garden vegetables (passion fruits, various berries, sweet potatoes, tomatoes, etc), they only fruit in the summer or fall.  So when you embark in spring and designate a large area to be gathered and brewed... you'll find your plant stockpile full of "Blueberry Bushes" and "Sweet Potato Vines" but not a single blueberry or sweet potato to brew! You'll likely only have 1-2 prickle berries, rat weeds, etc.  The leaves you gain with this can't even be eaten raw, but instead need to be cooked.  If you wish to save on booze via gathering, you'll need to bring enough booze to tide you over through mid summer, or very carefully use look "k" and only designate the non-garden vegetable plants to be harvested in spring (rat weed, whip vine, prickle berry, etc).  These will be barely 1/3 to 1/4 of the shrubs.  If you are still intent on gathering your booze, bring a plant gatherer and have him selectively pick these shrubs.  Otherwise, you'll have uprooted all your berry bushes long before they would have fruited in the summer/fall.  This is further complicated by areas of sparse vegetation (badlands, deserts) or various evil biomes (many shrubs will be dead) and glaciers/mountains (no shrubs at all).
+
It is possible, if highly inefficient, to make all your alcohol by harvesting aboveground plants. However, with DF2014 came "garden vegetables." These largely replace the normal above ground shrubs on new embarks.  While there are brewable garden vegetables (passion fruits, various berries, sweet potatoes, tomatoes, etc), they only fruit in the summer or fall.  So when you embark in spring and designate a large area to be gathered and brewed... you'll find your plant stockpile full of "Blueberry Bushes" and "Sweet Potato Vines" but not a single blueberry or sweet potato to brew! You'll likely only have 1-2 prickle berries, rat weeds, etc.  The leaves you gain with this can't even be eaten raw, but instead need to be cooked.  If you wish to save on booze via gathering, you'll need to bring enough booze to tide you over through mid summer, or very carefully use look "k" and only designate the non-garden vegetable plants to be harvested in spring (rat weed, whip vine, prickle berry, etc).  These will be barely 1/3 to 1/4 of the shrubs.  If you are still intent on gathering your booze, bring a plant gatherer and have him selectively pick these shrubs.  Otherwise, you'll have uprooted all your berry bushes long before they would have fruited in the summer/fall.  This is further complicated by areas of sparse vegetation (badlands, deserts) or various evil biomes (many shrubs will be dead) and glaciers/mountains (no shrubs at all).
  
 
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==== Shelter ====

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