v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Status

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 29: Line 29:
 
** A hypothetical example:
 
** A hypothetical example:
 
*** You buy {{DFtext|(rope reed cloth)}} worth 50.  This increases imports by 50.  You then make this into a {{DFtext|rope reed bag|6:0}} worth 100.  This reduces imports by 50 (since it is no longer considered by the game to be foreign made).  Fortress wealth increases by 100.  You then export this bag.  Fortress wealth decreases by 100, and exports increase by 100.
 
*** You buy {{DFtext|(rope reed cloth)}} worth 50.  This increases imports by 50.  You then make this into a {{DFtext|rope reed bag|6:0}} worth 100.  This reduces imports by 50 (since it is no longer considered by the game to be foreign made).  Fortress wealth increases by 100.  You then export this bag.  Fortress wealth decreases by 100, and exports increase by 100.
* Below that, you will see a list of your food stores.  These all come with question marks, until you have a [[bookkeeper]] with the [[record keeper]] skill.  Depending on how skilled he is, and how accurate you want the counts, you will get better numbers.  Note that the Bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count. Also note that the 'Other' class includes immediately edible items (e.g. prepared meals, cheese), potentially edible items (e.g. flour, syrup), and inedible items (e.g. dye), and is therefore an unreliable indicator of a fortress' food stores.
+
* Below that, you will see a list of your food stores.  These all come with question marks, until you have a [[bookkeeper]] with the [[record keeper]] skill.  Depending on how skilled he is, and how accurate you want the counts, you will get better numbers.  Note that the Bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count. Also note that the 'Other' class includes immediately edible items (eg. prepared meals, cheese), potentially edible items (eg. flour, syrup), and inedible items (eg. dye), and is therefore an unreliable indicator of a fortress' food stores.
 
<!-- TODO:  Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc. -->
 
<!-- TODO:  Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc. -->
 
<!-- Isn't it "one meal" per meal, "one drink" per drink? ~~~ -->
 
<!-- Isn't it "one meal" per meal, "one drink" per drink? ~~~ -->
Line 56: Line 56:
  
 
== Kitchen Status Screen ==
 
== Kitchen Status Screen ==
This screen contains a list of all items currently within the fortress that can be used for either [[cooking]] or [[brewing]]. Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items. The items are listed down the left hand side of the screen.  A bit right of center, is a column listing the number of each ingredient currently possessed.
+
This screen contains a list of all items currently within the fortress that can be used for either [[cooking]] or [[brewing]]. Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items. The items are listed down the left hand side of the screen.  A bit right of center, is a column listing the number of each ingredient currently possessed. This number does not seem to rely upon the Bookkeeper, as it never seems to have question marks. 
  
 
The Permissions column to the right is subdivided into two additional columns, one for cooking and one for brewing.  This is the most important part of this tab, as it shows you whether dwarves are currently allowed to use the given ingredient for the given task.  Possible values are:
 
The Permissions column to the right is subdivided into two additional columns, one for cooking and one for brewing.  This is the most important part of this tab, as it shows you whether dwarves are currently allowed to use the given ingredient for the given task.  Possible values are:
* {{tc|Red}} - This item could be used for the task, but is currently disallowed.  
+
* Red - This item could be used for the task, but is currently disallowed.  
* {{tc|Blue}} - This item is able to be used for the task, and dwarves have permission to do so.
+
* Blue - This item is able to be used for the task, and dwarves have permission to do so.
 
* ---- - This indicates that the given item cannot be used in this way.  For example, Deer Meat cannot be brewed. (Any [[Alcohol#Cooking|alcohol can be cooked.]])
 
* ---- - This indicates that the given item cannot be used in this way.  For example, Deer Meat cannot be brewed. (Any [[Alcohol#Cooking|alcohol can be cooked.]])
  
Line 79: Line 79:
  
 
== Stocks Status Screen ==
 
== Stocks Status Screen ==
{{main|Stocks}}
+
(Main article: [[Stocks]])
  
 
The stocks screen shows you a list of all of the goods in your fortress.  Its accuracy relies heavily upon the Bookkeeper.
 
The stocks screen shows you a list of all of the goods in your fortress.  Its accuracy relies heavily upon the Bookkeeper.
Line 88: Line 88:
  
 
== Health Status Screen ==
 
== Health Status Screen ==
{{main|Health screen}}
+
(Main article: [[Health screen]])
 
   
 
   
 
The Health screen gives you an overview of the health statuses of your dwarves. It requires a Chief medical Dwarf before coming available to the user. It tells you what type of injuries your dwarves have, and what kind of medical treatment they require.
 
The Health screen gives you an overview of the health statuses of your dwarves. It requires a Chief medical Dwarf before coming available to the user. It tells you what type of injuries your dwarves have, and what kind of medical treatment they require.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: