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Editing v0.34:Strange mood

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==Bugs==
 
==Bugs==
There are many bugs reported related to moody dwarves. As has been the case in 40d, most turned out to be (understandable) failures of the player to grasp the mechanics of artifact creation and demands. ([http://bay12games.com/dwarves/mantisbt/view_all_bug_page.php Bug tracker])
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* There are bugs reported related to moody dwarves. As has been the case in 40d, most turned out to be (understandable) failures of the player to grasp the mechanics of artifact creation and demands. Bug tracker: [http://bay12games.com/dwarves/mantisbt/view_all_bug_page.php]
* Moody dwarves don't respect burrows when grabbing a workshop, but ''do'' when looking for items. {{bug|1416}} If a dwarf's claimed workshop is outside their assigned burrow, the dwarf will continue to grab materials until all materials of the needed type are exhausted within the assigned burrow. (See [[Main:Planepacked|Planepacked]]).
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* Moody Dwarves don't respect burrows when grabbing a workshop, but DO when looking for items. If his claimed workshop is outside his assigned burrow, the dwarf will continue to grab materials until all materials of the needed type are exhausted within his assigned burrow, this is similar to the [[Main:Planepacked|Planepacked]] glitch.
* If a dwarf dies due to failing to complete an artifact, a memorial made to the dwarf will read that the dwarf did create it, despite the failure, and will even list the name of the artifact that never came to be. {{bug|3640}}
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* If a dwarf dies because of failing to complete an artifact, a memorial made to the dwarf will read that the dwarf did create it, despite the failure, and will even list the name of the artifact that never came to be.
* When producing an item that is normally made in pairs (gloves, boots, etc.), only a single artifact will be created.
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* When producing an item that is normally made in pairs (gloves, boots, etc.), only a single legendary item will be created.
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== Troubleshooting ==
 
== Troubleshooting ==

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