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Editing v0.34:Strange mood

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**Dwarves in macabre moods will select either 1 vermin remains, 1 stack of bones, or 1-3 skulls.
 
**Dwarves in macabre moods will select either 1 vermin remains, 1 stack of bones, or 1-3 skulls.
 
**Bone carvers will demand shells if they like a type of shell; if not, they will demand bones.
 
**Bone carvers will demand shells if they like a type of shell; if not, they will demand bones.
**All preference-based material requests are decided the instant the mood begins - by the time the workshop is claimed, it is too late to change the dwarf's mind.
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*The remaining "decoration" items are selected randomly from the following list: wood logs, metal bars, small gems, rock blocks, rough gems, boulders, bones, leather, plant/silk/yarn cloth, or green/clear/crystal glass (based on what you've produced).
*The remaining "decoration" items are selected randomly from the following list: wood logs, metal bars, small gems, rock blocks, rough gems, boulders, bones, leather, plant/silk/yarn cloth, or raw glass (green/clear/crystal, based on what you've produced).
 
 
**Decoration items will never be the same type as the primary mood material.
 
**Decoration items will never be the same type as the primary mood material.
 
**Certain mood professions will also explicitly avoid using certain items for decorations - most of these match up with the primary mood material, but miners, engravers, masons, and stone crafters will additionally avoid requesting rock blocks.
 
**Certain mood professions will also explicitly avoid using certain items for decorations - most of these match up with the primary mood material, but miners, engravers, masons, and stone crafters will additionally avoid requesting rock blocks.
 
**If you have not produced any raw glass in your fortress, moody dwarves will never request it.
 
**If you have not produced any raw glass in your fortress, moody dwarves will never request it.
**Dwarves in macabre moods have a 50% chance to replace each decoration item with either remains or bones.
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**Dwarves in macabre moods have a 50% chance to request additional remains or bones instead of one of the above items.
*Gem cutters and gem setters have a 50% chance of only gathering a single rough gem and nothing else - when they do this, they produce a "perfect gem" with a single decoration.
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*Gem cutters and gem setters have a 50% chance of only gathering a single rough gem and nothing else, producing a perfect gem with a single decoration.
  
 
Once all materials have been gathered, viewing the workshop with {{K|q}} will display a special message depending on the type of mood:
 
Once all materials have been gathered, viewing the workshop with {{K|q}} will display a special message depending on the type of mood:

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