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Editing v0.34:Strange mood
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**Dwarves in macabre moods will select either 1 vermin remains, 1 stack of bones, or 1-3 skulls. | **Dwarves in macabre moods will select either 1 vermin remains, 1 stack of bones, or 1-3 skulls. | ||
**Bone carvers will demand shells if they like a type of shell; if not, they will demand bones. | **Bone carvers will demand shells if they like a type of shell; if not, they will demand bones. | ||
− | + | *The remaining "decoration" items are selected randomly from the following list: wood logs, metal bars, small gems, rock blocks, rough gems, boulders, bones, leather, plant/silk/yarn cloth, or green/clear/crystal glass (based on what you've produced). | |
− | *The remaining "decoration" items are selected randomly from the following list: wood logs, metal bars, small gems, rock blocks, rough gems, boulders, bones, leather, plant/silk/yarn cloth, or | ||
**Decoration items will never be the same type as the primary mood material. | **Decoration items will never be the same type as the primary mood material. | ||
**Certain mood professions will also explicitly avoid using certain items for decorations - most of these match up with the primary mood material, but miners, engravers, masons, and stone crafters will additionally avoid requesting rock blocks. | **Certain mood professions will also explicitly avoid using certain items for decorations - most of these match up with the primary mood material, but miners, engravers, masons, and stone crafters will additionally avoid requesting rock blocks. | ||
**If you have not produced any raw glass in your fortress, moody dwarves will never request it. | **If you have not produced any raw glass in your fortress, moody dwarves will never request it. | ||
− | **Dwarves in macabre moods have a 50% chance to | + | **Dwarves in macabre moods have a 50% chance to request additional remains or bones instead of one of the above items. |
− | *Gem cutters and gem setters have a 50% chance of only gathering a single rough gem and nothing else | + | *Gem cutters and gem setters have a 50% chance of only gathering a single rough gem and nothing else, producing a perfect gem with a single decoration. |
Once all materials have been gathered, viewing the workshop with {{K|q}} will display a special message depending on the type of mood: | Once all materials have been gathered, viewing the workshop with {{K|q}} will display a special message depending on the type of mood: |