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v0.34:Style project

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Revision as of 17:34, 8 May 2011 by GhostDwemer (talk | contribs) (Created page with 'Style projects add style, realism, or interest to a fort. They can be any size or complexity, from small and simple to huge and involved. Many mega-projects incorporate elements …')
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Style projects add style, realism, or interest to a fort. They can be any size or complexity, from small and simple to huge and involved. Many mega-projects incorporate elements of style, there is definitely some overlap in the categories, but mega projects are defined primarily by their size while style projects are defined by their content. If you do something "because my dwarves would like it like that," chances are it is a style project.


Decorating with Magma

Dig channels around important parts of your fort and fill them with magma! Make your noble's rooms and tombs far more impressive. Impress visitors with your fiery hot entry hall.

Mosaics

It takes a lot of time to create piles of different colored stone blocks, dig out a huge room to put the mosaic in, and actually make the thing. And it has absolutely no effect in game. Perfect style project.

Gargoyles

Make a bunch of statues out of the same sort of stone as your walls. Put the scariest ones on top of your walls, like gargoyle decorations.

Hunter's Lodge

A hunter's lodge, with quarters for your animal slaying, food providing chaps, with 1x1 totem stockpiles along the walls to display impressive/exotic kills, a recessed fireplace (wood furnace), small table and chair clusters and a private stockpile of booze (only the best) and fine food. Give it a wood floor for that cozy feel, and maybe intersperse 1x1 stockpiles for tanned skins on the floor, and once a skin is place, forbid it and remove the stockpile, leaving you with animal skin rugs!

Dwarven Bunker.

Your traps have been breached, your bridge won't close, your military is on the ropes, and your dwarves are hiding. What do you do? Retreat to the dwarven bunker and seal the gate! There is NO way in or out (except a back way out to the outside) and it contains levers to seal off the fortress from the outside world. Also contains 60 beds, a well, space for some workshops, backup food and ale storage, and some backup stone and wood in storage. All that's needed to survive in the bunker, or to build a wagon and evacuate... while providing a staging point for future reclamation efforts! Warning: Alcohol storage difficult due to how your dwarves keep trying to drink the stores.

The Divine Quarter.

Hollow out a big, tall cavern and put a bunch of temples in it, one for each of the dwarven gods your dwarves worship. Each temple should look unique and different. The God of Fortresses looks like a fortress, God of Mountains like a natural cave, God of Dawn has a golden wall on the east side with clear glass in front, etc. Make it several Z-levels high of empty space (some temples are shorter, with arched roofs). Bonus points if you include a 10x10 mosaic of the God's Symbol on the floor of the temple.