v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Syndrome

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 549: Line 549:
 
|-
 
|-
 
| TRAILING_VAPOR_FLOW
 
| TRAILING_VAPOR_FLOW
| Shoots a trail of liquid mist at the target which can condense and trigger contact syndromes. Creature will attack as normal.
+
| Similar to the trailing gas, but easier to breathe in, and condensed, so it will collect on creatures. Creature will attack as normal.
 
|-
 
|-
 
| TRAILING_GAS_FLOW
 
| TRAILING_GAS_FLOW
| Shoots a trail of gas substance at the creature which can be inhaled. Creature will attack as normal.
+
| Shoots a trail of gas substance at the creature. Fairly easy to dodge. Creature will attack as normal.
 
|-
 
|-
 
| SOLID_GLOB
 
| SOLID_GLOB
Line 558: Line 558:
 
|-
 
|-
 
| LIQUID_GLOB
 
| LIQUID_GLOB
| Shoots a "liquid" glob of spinning substance at the creature, behaving mostly the same as SOLID_GLOB but using the material's ''liquid'' density when calculating impact force and damage.
+
| Shoots a '''solid''' glob of spinning substance at the creature. Essentially the same as SOLID_GLOB, only uses the material's LIQUID_DENSITY instead of its SOLID_DENSITY when calculating impact force and damage.
 
|-
 
|-
 
| SPATTER_POWDER
 
| SPATTER_POWDER
Line 567: Line 567:
 
|-
 
|-
 
| UNDIRECTED_GAS
 
| UNDIRECTED_GAS
| Creature occasionally releases a cloud of gas substance. Similar to TRAILING_GAS_FLOW, but undirected, thus affecting a larger area but losing the distance. Creature will attack as normal.
+
| Creature occasionally releases a cloud of substance. Similar to TRAILING_GAS_FLOW, but undirected, thus affecting a larger area but losing the distance. Creature will attack as normal.
 
|-
 
|-
 
| UNDIRECTED_VAPOR
 
| UNDIRECTED_VAPOR
| Creature occasionally releases a cloud of liquid mist. Similar to TRAILING_VAPOR_FLOW, but undirected, thus affecting a larger area but losing the distance. Creature will attack as normal.
+
| Creature occasionally releases a cloud of substance. Similar to TRAILING_VAPOR_FLOW, but undirected, thus affecting a larger area but losing the distance. Creature will attack as normal.
 
|-
 
|-
 
| UNDIRECTED_DUST
 
| UNDIRECTED_DUST
| Creature occasionally releases a cloud of solid dust, which will spread and dissipate. Similar to TRAILING_DUST_FLOW, but undirected, thus affecting a larger area but losing the distance - range is roughly the same as that of a cave-in. Creature will attack as normal. <s>DO NOT USE THIS TAG UNLESS YOU WANT TO KILL THE CREATURE AND EVERYTHING NEAR IT AND SEND PEOPLE FLYING.</s> You know you want to.
+
| Creature occasionally releases a large cloud of substance, which will spread and dissipate. Similar to TRAILING_DUST_FLOW, but undirected, thus affecting a larger area but losing the distance - range is roughly the same as that of a cave-in. Creature will attack as normal. <s>DO NOT USE THIS TAG UNLESS YOU WANT TO KILL THE CREATURE AND EVERYTHING NEAR IT AND SEND PEOPLE FLYING.</s> You know you want to.
 
|-
 
|-
 
| WEB_SPRAY
 
| WEB_SPRAY
Line 579: Line 579:
 
|-
 
|-
 
| DRAGONFIRE
 
| DRAGONFIRE
| Emits a wide cone of [[dragon]] [[fire]] that burns target creatures at a scorching {{ct|50000}}. For this you want FLOW instead of a material.
+
| Emits a wide cone of [[fire]] that burns target creatures. For this you want FLOW instead of a material.
 
|-
 
|-
 
| FIREJET
 
| FIREJET
| Emits a narrow cone of [[fire]] that burns target creatures at {{ct|11000}}. For this you want FLOW instead of a material.
+
| Emits a narrow cone of [[fire]] that burns target creatures. For this you want FLOW instead of a material.
 
|-
 
|-
 
| FIREBALL
 
| FIREBALL
Line 602: Line 602:
 
Keep in mind that you can use multiple breath attacks, which appears to make the creature choose between them at random.  Creatures cannot use the WEATHER effects, these being reserved for regional interactions.
 
Keep in mind that you can use multiple breath attacks, which appears to make the creature choose between them at random.  Creatures cannot use the WEATHER effects, these being reserved for regional interactions.
  
One major difference between GAS, VAPOR, and DUST is that if the material cannot exist in the specified state at the current temperature, it will automatically be created at a temperature allowing it to exist.  So if you create a vapor spray that uses rock or metal as a material, that spray will be created at the material's melting point, setting everything it touches on fire.  You can also create a freezing spray by using a custom material that has extremely low melting and/or boiling points.
+
One major difference between GAS, VAPOR, and DUST is that if the material cannot exist in the specified state at the current temperature, it will automatically be created at a temperature allowing it to exist.  So if you create a vapor spray that uses rock or metal as a material, that spray will be created at the melting point of rock, setting everything it touches on fire.  You can also create a freezing spray by using a custom material that has extremely low melting and boiling points.
  
 
If you give a creature a material breath attack, be aware that it will be caught in the attack more frequently than its own targets.  Make sure to make your creatures immune to their own breath weapons!
 
If you give a creature a material breath attack, be aware that it will be caught in the attack more frequently than its own targets.  Make sure to make your creatures immune to their own breath weapons!

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)