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Editing v0.34:Thought

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{{quality|Masterwork|03:04, 13 June 2013 (UTC)}}{{av}}
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{{quality|Exceptional|00:50, 9 September 2012 (UTC)}}{{av}}
  
{| class="wikitable" style="text-align:center; margin-left:5px;" align=right
+
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[personality]].
 +
 
 +
Dwarven psychology is relatively simple. There are Good Thoughts and Bad Thoughts. Lots of Good Thoughts will make your dwarves ecstatic. Too many Bad Thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]].
 +
 
 +
A dwarf's Thoughts are scored according to their severity and recentness (the exact formula is not known), and added together. The resulting total happiness score indicates the dwarf's emotional state:
 +
 
 +
{| class="wikitable"
 
! Number
 
! Number
 
! Happiness
 
! Happiness
 
|-
 
|-
| style="background:#00FF00;<!-- color:white-->" | ≥150 || ecstatic
+
| 150 or more || ecstatic
 
|-
 
|-
| style="background:#33cc00" | 125 to 149 || happy
+
| 125 to 149 || happy
 
|-
 
|-
| style="background:#669900" | 75 to 124 || quite content
+
| 75 to 124 || quite content
 
|-
 
|-
| style="background:#996600" | 51 to 74 || fine
+
| 51 to 74 || fine
 
|-
 
|-
| style="background:#cc3300" | 26 to 50 || unhappy
+
| 26 to 50 || unhappy
 
|-
 
|-
| style="background:#cc0000" | 1 to 25 || very unhappy
+
| 1 to 25 || very unhappy
 
|-
 
|-
| style="background:#cc0033;<!-- color:white-->" | 0 || miserable  
+
| 0 || miserable  
 
|}
 
|}
  
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personality]].
+
The change in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue can slow the speed at which a dwarf works and moves. A dwarf's level of happiness will also affect the type of [[strange mood]] he can undergo. If you wish to avoid Bad Thoughts, try to [[keeping your dwarves happy|keep your dwarves happy]].
  
Dwarven psychology is relatively simple. Dwarves start with a base happiness value that includes the [[value]] of property they own ([[clothes]], etc.), which is then modified by recent thoughts. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]], leading to a potentially game-breaking [[tantrum spiral]]. The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
+
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice. (Or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}.) Now you will see a page describing the dwarf's feelings and thoughts, physical description, and a set of phrases describing personality traits.
  
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make [[keeping your dwarves happy]] a priority.
+
Below are thoughts your dwarves may experience over the course of a game. For a full list of the game's programmed thoughts (whether or not they appear in gameplay), please see the [[List of Dwarven Thoughts]].
  
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Note that dwarves may experience the same thought multiple times, but it will only be shown on the thoughts and preferences screen once--this makes calculating their actual happiness value very difficult. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the [[List of Dwarven Thoughts]].
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==Happy Thoughts==
 
+
{| class="wikitable"
'''Note:''' Thoughts marked as "Tragedy" have their happiness penalties reduced based on the dwarf's combat hardness - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
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!Thought
{{clear}}
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!Triggered by
 
+
|-
== Accommodations ==
+
|Slept in a (good quality) [[bedroom]] recently
{| class="<!--sortable--> wikitable" width=100%
+
|Self-explanatory - note that it does not need to be the dwarf's assigned quarters
! width=35% | Thought
+
|-
! width=15% style="text-align:center" | Value
+
|Dined in a (good quality) [[dining room]] lately
! width=50% | Trigger
+
|Self-explanatory
|- style="background:#CCFFB2;" |
+
|-
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.
+
|Admired a (good quality) (object) lately
| +2/+3/+5/+10/+20
+
|Passed right next to or over a constructed piece of [[furniture]] or a building that requires [[architecture]] and noticed it (the dwarf tile will briefly blink to a light blue question mark when this happens). Influenced by value, not quality as implied by the thought <sub>(what are the chances of noticing an object?)</sub>
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
+
|-
|- style="background:#FFCCCC;" |
+
|Talked with a spouse lately
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently.
+
|Married dwarves idling in the same room
| -2/-3/-5/-10/-20
+
|-
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].
+
|Talked with a friend lately
|- style="background:#CCFFB2;" |
+
|Idling in the same room with a friend
|Dined in a (good/very good/great/fantastic/legendary) dining room lately
+
|-
| +2/+3/+5/+10/+20
+
|Talked with (mother/father/a child/a sibling) lately
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
+
|Idling in the same room as the dwarf's own kin
|- style="background:#FFCCCC;" |
+
|-
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.
+
|Made a friend recently
| -2/-3/-5/-10/-20
+
|Self-explanatory
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
+
|-
|- style="background:#CCFFB2;" |
+
|Had a [[soap|nice bath]] recently
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
+
|Usually from [[healthcare|Clean Patient]]
| +3/+5/+10/+20/+30
+
|-
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
+
|Had a wonderful soapy [[soap|bath]] recently
|- style="background:#FFCCCC;" |
+
|Dwarf cleaned contaminants from self using soap
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.
+
|-
| -3/-5/-10/-20/-30
+
|Was comforted by a lovely [[waterfall]] lately
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]].
+
|Sprayed by mist from a waterfall.
 
+
|-
|- style="background:#FFCCCC;" |
+
|Was comforted by a wonderful [[creature]] in a [[cage]] recently
| Slept (uneasily/very uneasily) due to noise lately.
+
|Passed near a caged favorite creature.
| -2/-5
+
|-
| Was sleeping in the zone of influence of a [[noise]] source.
+
|Was glad to have [[justice|punishment]] delayed recently
|- style="background:#FFCCCC;" |
+
|No one around to carry out the dwarf's punishment.
| Woken by noise while sleeping recently
+
|-
| -10
+
|Was glad to have [[justice|punishment]] reduced recently
| As above, but a worser thought from being closer to [[noise]].
+
|No jails were available, so the punishment was "reduced" to a beating.
|- style="background:#FFCCCC;" |
+
|-
| Slept without a proper room recently
+
|Satisfied at work lately
| -?
+
|When the dwarf works with materials, items or animals he/she likes.
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
+
|-
|- style="background:#FFCCCC;" |
+
|Took someone to [[hospital|bed]] recently
|Slept (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/a floor/a pile of driftwood/pebbles/ice) recently.
+
|Moved an unconscious (usually injured) dwarf to a bed.
| -?
+
|-
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.
+
|Enjoyed throwing something recently
|- style="background:#FFCCCC;" |
+
|Threw an item during a [[tantrum]]
|Has been (tired/exhausted) lately
+
|-
| -5/-30
+
|Enjoyed smashing a building recently
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed. Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
+
|Destroyed a building or piece of furniture during a [[tantrum]]
 +
|-
 +
|Enjoyed starting a fist fight recently
 +
|Attacked another dwarf during a [[tantrum]]
 +
|-
 +
|Is quite pleased with making an [[artifact]]
 +
|Crafted an artifact
 +
|-
 +
|Took joy in slaughter lately
 +
|Have killed another creature (activated military only)
 +
|-
 +
|Adopted a new pet recently
 +
|Self-explanatory
 +
|-
 +
|Formed a bond with an animal training partner recently
 +
|Performed [[animal trainer|animal training]]
 +
|-
 +
|Was pleased to have been able to give somebody (food/water) lately
 +
|When a dwarf with a kind personality feeds or gives water to another.
 +
|-
 +
|Gave somebody (food/water) lately
 +
|When a dwarf feeds or gives water to another.
 +
|-
 +
|Was able to rest and recuperate lately
 +
|A wounded dwarf made it to a bed and entered 'rest' state{{verify}}
 +
|-
 +
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) [[booze|drink]] lately
 +
|Dwarf drank alcohol they have a [[preference]] for (with invisible quality level?{{verify}})
 +
|-
 +
|Had a (fine/truly decadent/legendary) [[food|meal]] lately
 +
|Dwarf ate food they have a [[preference]] for.
 +
|-
 +
|Beat somebody recently
 +
|Administering [[Justice]]
 +
|-
 +
|Is happy to be free
 +
|Was [[Justice|jailed]] or [[thief|snatched]], and was released recently.
 +
|-
 +
|Was rescued recently
 +
|Was [[thief|snatched]] and rescued or was recovered from the battlefield after being wounded (details unclear)
 +
|-
 +
|Had a satisfying sparring session recently
 +
|military dwarf [[sparring]] for training
 
|}
 
|}
  
== Nourishment ==
+
==Unhappy Thoughts==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable"
! width=35% | Thought
+
!Thought
! width=15% style="text-align:center" | Value
+
!Triggered by
! width=50% | Triggered by
+
|-
|- style="background:#CCFFB2;" |
+
|Dummy|Complained of (hunger/thirst) lately
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately
+
|Got hungry/thirsty and didn't eat or drink soon enough (actual time unmeasured).
| +2/+3/+5/+10/+20
+
|-
|Dwarf drank [[booze]] they have a [[preference]] for, mechanisms of preference level unknown.
+
|Has been (starving/dehydrated) recently
|- style="background:#CCFFB2;" |
+
|Has not had food or drink for a long time and will soon [[death|die]].
|Had a (fine/truly decadent/legendary) meal lately
+
|-
| +2/+3/+5/+10/+20
 
|Dwarf ate food they have a [[preference]] for.
 
|- style="background:#FFCCCC;" |
 
| Complained of (hunger/thirst) lately.
 
| -5
 
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.
 
|- style="background:#FFCCCC;" |
 
| Has been (starving/dehydrated) recently.
 
| -30
 
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.
 
|- style="background:#FFCCCC;" |
 
 
|Forced to eat vermin to survive lately
 
|Forced to eat vermin to survive lately
| -30/-20/-10
+
|Dwarf hunted vermin for food due to starvation.  Will still die soon without real food.
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.
+
|-
|- style="background:#FFCCCC;" |
+
|Complained about the nasty water lately
|Complained about the nasty water lately.
+
|Got thirsty and had to drink from open water because no alcohol or at least a [[well]] was available.
|  -10/-5/-3
+
|-
| Got thirsty and had to drink [[stagnant]] water because no alcohol or fresh water was available.
+
|Was forced to drink vomit lately
|- style="background:#FFCCCC;" |
+
|A tainted water source causes this little gem.
| Has been tired of (drinking the same old booze/eating the same old food) lately.
+
|-
|  -5
+
|Tired of drinking the same old booze lately
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.
+
|Drinking the same type of [[alcohol]] repeatedly
|- style="background:#FFA3A3" |
+
|-
| Was forced to eat a (beloved creature/treasured pet) to survive lately.
+
|Disgusted by a miasma recently
| -50/-1000
+
|Dwarf was exposed to [[miasma]].
| Of course if things get this bad a tantrum spiral can't make it that much worse.
+
|-
|}
+
|Accidentally killed somebody in a fit of rage lately
 
+
|Killed a dwarf or someone's pet during a [[tantrum]].
== Amenities ==
+
|-
{| class="<!--sortable--> wikitable" width=100%
+
|Has been (tired/exhausted) lately
! width=35% | Thought
+
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed. Extreme tiredness will lead to [[insane|insanity]].
! width=15% style="text-align:center" | Value
+
|-
! width=50% | Trigger
+
|Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently
|- style="background:#CCFFB2;" |
+
|[[Noble]] dwarf is unhappy that his room isn't ''better'' than a lower-ranked dwarf's room.
|Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately.
+
|-
| +x/+2x/+2x/+4x, x based on value
+
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2).
+
|Noble dwarf has slept in an unsatisfactory [[bedroom]]. Increasing levels of badness.
|- style="background:#CCFFB2;" |
+
|-
|Had a nice bath recently.
+
|Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently
| +3
+
|Noble dwarf hates the [[office]] provided them for meetings.
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].
+
|-
|- style="background:#CCFFB2;" |
+
|Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently
|Had a wonderful soapy bath recently
+
|Stupid noble wants a better [[dining room]].
| +10
+
|-
|Dwarf cleaned [[contaminant]]s from self using [[soap]].
+
|Was (very/greatly) angered at the state of demands recently  
|- style="background:#CCFFB2;" |
+
|Noble dwarf [[demand]]ed something that wasn't provided.
|Was comforted by a lovely waterfall lately.
+
|-
| +5
+
|Upset by having a mandate ignored lately
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.
+
|Noble issued a [[mandate]] that went unfulfilled.
|- style="background:#CCFFB2;" |
+
|-
|Was comforted by a wonderful creature in a cage recently.
+
|Upset that a criminal could not be properly punished
| +3
+
|A dwarf sentenced to jail time or hammerstrikes was downgraded to a beating due to lack of justice facilities.
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
+
|-
|- style="background:#FFCCCC;" |
 
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.
 
| -5 or -3 or -2
 
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
 
|- style="background:#FFCCCC;" |
 
|Complained of the lack of chairs lately.
 
| -?
 
|Was eating and couldn't find an unoccupied [[chair]].
 
|- style="background:#FFCCCC;" |
 
| Complained of the crowded tables lately.
 
| -2
 
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).
 
|- style="background:#FFCCCC;" |
 
| Complained of the lack of dining tables lately.
 
| -?
 
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.
 
 
 
|- style="background:#FFCCCC;" |
 
| Has been annoyed by flies lately.
 
| -5/-3/-2
 
| Shared a tile with [[fly|flies]] and noticed it.
 
|- style="background:#FFCCCC;" |
 
| Has been accosted by terrible vermin lately.
 
| -30/-20/-10
 
| Exposure to a [[vermin]] that the dwarf particularly hates.
 
|- style="background:#FFCCCC;" |
 
| Saw something unpleasant in a cage recently.
 
| -10/-5/-3
 
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).
 
|}
 
 
 
== Relations ==
 
{| class="<!--sortable--> wikitable" width=100%
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=50% | Trigger
 
|- style="background:#CCFFB2;" |
 
| Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately.
 
| +2 (all)
 
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
 
|- style="background:#FFCCCC;" |
 
| Was forced to talk to somebody annoying lately.
 
| -2
 
| Had to endure the presence of the object of a [[grudge]] recently.
 
|- style="background:#CCFFB2;" |
 
| Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately.
 
| +20/+10/+5/+3/0
 
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed; strength varies with their personality.
 
|- style="background:#FFCCCC;" |
 
| Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately.
 
| -3/-5/-10/-20
 
| A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality.
 
|- style="background:#CCFFB2;" |
 
| Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately.
 
| +20/+10/+5/+3/0
 
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality.
 
|- style="background:#FFCCCC;" |
 
| Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately.
 
| -3/-5/-10/-20
 
| A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality.
 
|- style="background:#CCFFB2;" |
 
| Made a friend recently.
 
| +5
 
| Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]].
 
|- style="background:#CCFFB2;" |
 
| Adopted a new pet recently.
 
| +10
 
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]].
 
|}
 
 
 
== Job satisfaction ==
 
{| class="<!--sortable--> wikitable" width=100%
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=50% | Trigger
 
|- style="background:#CCFFB2;" |
 
| Satisfied at work lately
 
| +5
 
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
 
|- style="background:#99E699" |
 
| Is quite pleased with making an artifact.
 
| +1000
 
| Crafted an [[artifact]].
 
|- style="background:#FFCCCC;" |
 
| Knocked out during a cave-in lately.
 
| -20/-10/-5/-3
 
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.
 
|- style="background:#FFCCCC;" |
 
| Has suffered the travesty of art defacement.
 
| -200/remaining number of masterworks
 
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.
 
|- style="background:#CCFFB2;" |
 
| Formed a bond with an animal training partner recently
 
| +?
 
| The dwarf grew attached to an animal during training.
 
|- style="background:#FFCCCC;" |
 
| Lost an animal training partner to tragedy recently.
 
-30/?/?/?
 
| A trained animal that the dwarf was attached to was killed or died of old age.
 
|}
 
 
 
== Clothing ==
 
{| class="<!--sortable--> wikitable" width=100%
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=50% | Trigger
 
|- style="background:#FFCCCC;" |
 
|Was upset to be wearing (old/tattered) clothing lately.
 
|  -5/-3/-2
 
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.
 
|- style="background:#FFCCCC;" |
 
| Was very upset to have worn clothes rot away lately.
 
| -10/-5/-3
 
| An article of clothing on the dwarf wore away completely.
 
|- style="background:#FFCCCC;" |
 
| Was very embarrassed to be uncovered lately.
 
| -20/-10/-5
 
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
 
|- style="background:#FFCCCC;" |
 
|Was embarrassed to have no (shirt/shoes) lately.
 
|  -10/-5/-3
 
| Missing specific articles of [[clothing]].
 
|- style="background:#FFCCCC;" |
 
| Was very embarrassed to be uncloaked lately
 
| -20/-10/-5
 
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.
 
|}
 
 
 
== Wedlock ==
 
{| class="<!--sortable--> wikitable" width=100%
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=50% | Trigger
 
|- style="background:#99E699" |
 
| Gave birth to a child recently.
 
| +1000
 
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).
 
|- style="background:#99E699" |
 
| Became a parent of a child recently
 
| +500
 
| They help a lot with their fathers, too.
 
|- style="background:#99E699" |
 
| Gained (a) sibling(s) recently.
 
| +100
 
| Finally! A family member with a lesser [[beard]]!
 
|- style="background:#99E699" |
 
| Got married recently.
 
| +250
 
| Marriage (and childrearing) is the secret to happiness.
 
|- style="background:#99E699" |
 
| Became caught up in a new romance recently.
 
| +250
 
| The (bachelor[ette]) dwarf gained a [[lover]] recently.
 
|- style="background:#FFCCCC;" |
 
| Had a miscarriage recently. (Tragedy)
 
| -50/-30/-20/-10
 
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown.
 
|}
 
 
 
== Noble pretensions ==
 
{| class="<!--sortable--> wikitable" width=100%
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=50% | Trigger
 
|- style="background:#CCFFB2;" |
 
| Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year.
 
| +3/+5/+10/+20/+30
 
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
 
|- style="background:#FFCCCC;" |
 
| Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year.
 
| -3/-5/-10/-20/-30/-50?
 
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
 
|- style="background:#CCFFB2;" |
 
| Was (greatly pleased/very pleased/pleased) at the state of demands recently.
 
| +10/+5/+3
 
| Noble dwarf [[demand]]ed something and it was provided before or on time.
 
|- style="background:#FFCCCC;" |
 
| Was (angered/very angered/greatly angered) at the state of demands recently.
 
| -3/-5/-10
 
| Noble dwarf [[demand]]ed something and it was provided late or not at all.
 
|- style="background:#CCFFB2;" |
 
| Was pleased to have a mandate deadline met lately.
 
| +10
 
| Noble dwarf [[mandate]]d something and it was provided on cue.
 
|- style="background:#FFCCCC;" |
 
| Was upset by having a [[mandate]] (deadline missed/ignored) lately.
 
| -3/-5
 
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.
 
|- style="background:#FFCCCC;" |
 
 
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
 
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
| -?
 
 
|Noble doesn't have enough of their position's furniture requirements.
 
|Noble doesn't have enough of their position's furniture requirements.
|- style="background:#FFCCCC;" |
+
|-
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.
+
|Attacked/Haunted by the dead lately
| -4*severity
+
|Dwarf was frightened or injured by an unacquainted ghost.  Hauntings aren't as bad as attacks for the dwarven psyche.  Also occurs when a dwarf is assaulted by [[undead]].
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
+
|-
|- style="background:#FFCCCC;" |
+
|Attacked/Haunted by a dead (spouse/lover/sibling/and still annoying acquaintance) lately
| Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom).
+
|Dwarf was frightened or injured by an acquainted ghost, twice as bad as the above thought.
| -?
+
|-
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
+
|Attacked/Haunted by own dead (mother/father/child) lately
|- style="background:#FFCCCC;" |
+
|Dwarf was frightened or injured by a closely-related ghost.  This is a very bad thought.
| Incredibly embarrassed not to have any rooms lately
+
|-
| -?
+
|Yelled at somebody in charge lately (but only got angrier)
| Noble dwarf without any kind of room to conduct a meeting in.
+
|Dwarf yelled at a Leader/Mayor and felt worse afterward.
|}
+
|-
 
+
|Cried on somebody in charge lately (but only felt more depressed)
== Justice ==
+
|Like above, but for dwarves less prone to anger/more prone to depression.
{| class="<!--sortable--> wikitable" width=100%
+
|-
! width=35% | Thought
+
|Complained of the lack of chairs lately
! width=15% style="text-align:center" | Value
+
|Was eating and couldn't find an unoccupied [[chair]].
! width=50% | Trigger
+
|-
|- style="background:#CCFFB2;" |
+
|Complained of the crowded tables lately
| Was glad to have punishment delayed recently.
+
|Tried to eat at a table someone else was already eating at.
| +20
+
|-
| No one was around to carry out the dwarf's [[justice|punishment]].
+
|Complained of the lack of dining tables lately
|- style="background:#CCFFB2;" |
+
|Was eating and couldn't find a [[table]] next to the chair it sat on while eating.
| Was glad to have punishment reduced recently
+
|-
| +20
 
| No [[jail]]s were available, so the [[justice|punishment]] was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
 
|- style="background:#CCFFB2;" |
 
| Beat somebody recently.
 
| +5
 
| Justice, dispensed.
 
|- style="background:#CCFFB2;" |
 
| Beat somebody with a hammer recently.
 
| +5
 
| Criminals, smitten.
 
|- style="background:#99E699" |
 
|Is happy to be free
 
| +1000
 
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?)
 
|- style="background:#FFCCCC;" |
 
| Was upset that a criminal could not be properly punished.
 
| -5
 
| The victim of the crime, upset that it goes improperly punished.
 
|- style="background:#FFCCCC;" |
 
| Was upset by the delayed punishment of a criminal.
 
| -5
 
| The victim of the crime, upset that punishment was delayed.
 
|- style="background:#FFCCCC;" |
 
 
|Depressed about being confined
 
|Depressed about being confined
|  -10
+
|Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].
+
|-
|- style="background:#FFCCCC;" |
+
|Slept uneasily due to noise lately
| Was worried by the scarcity of (guards/cages and chains) lately.
+
|Was sleeping in the zone of influence of a [[noise]] source.
| -10
+
|-
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]].
+
|Woken by noise while sleeping recently
|- style="background:#FFCCCC;" |
+
|As above, but a worse thought from being closer to noise.
| Was beaten recently.
+
|-
| -10/-5/-3/-2
+
|Slept without a proper room recently
| Justice was administered unto this dwarf recently.
+
|Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
|- style="background:#FFCCCC;" |
+
|-
| Was beaten with a hammer recently.
+
|Slept in the (mud/dirt/grass/rocks/ice/a ('rough stone') floor) recently
| -20/-10/-5/-3
+
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be worse with certain terrain.
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
+
|-
|- style="background:#FFCCCC;" |
+
|Slept on rocks/pebbles/ice/a floor/a pile of driftwood) recently
| Was outraged at the bizarre conviction against all reason of the victim of a crime recently
+
|Like above.  May or may not be a slightly better thought.
| -50/?/?/?
+
|-
| When you convict a victim as the perpetrator of the crime--for example, convicting a blood-drained dwarf of draining his own blood
+
|Caught in the rain recently
|}
+
|Went outside while it was [[weather|raining]]. [[Ambusher|Hunters]] are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.
 
+
|-
== Injury and death ==
+
|Has been caught in freakish weather
{| class="<!--sortable--> wikitable" width=100%
+
|Dwarf was outside during a rain of blood or slime, usually on an Evil surrounding.
! width=35% | Thought
+
|-
! width=15% style="text-align:center" | Value
+
|(Irritated/Nauseated) by the sun lately
! width=50% | Trigger
+
|Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.
|- style="background:#CCFFB2;" |
+
|-
|Was (rescued/able to rest and recuperate) lately.
+
|Annoyed by flies
| +10/+10
+
|Shared a tile with [[fly|flies]].
|A wounded dwarf was rescued and carried to a [[bed]], and is now resting.
+
|-
|- style="background:#CCFFB2;" |
+
|Accosted by terrible vermin
| Received (food/water) recently.
+
|Exposed to [[vermin]] that the dwarf particularly hates.
| +10
+
|-
| A wounded dwarf is receiving nourishment from his fellows while recovering from his injuries.
+
|Saw something unpleasant in a cage recently
|- style="background:#FFCCCC;" |
+
|Dwarf examined a cage containing hated vermin.
| Has been attacked lately.
+
|-
| -30/-20/-10/-5
+
|Had a miscarriage recently
| Dwarf was [[combat|assaulted]] by a hostile creature. (Tragedy)
+
|Pregnant dwarves that lose their baby before birth due to extreme stress (being Starving or Dehydrated) or injury.
|- style="background:#FFCCCC;" |
+
|-
| Has been attacked by the dead lately.
+
|Attacked recently
| -50/-30/-20/-10
+
|Dwarf was assaulted by a hostile creature.
| Fighting [[Undead|undeath]] extolls a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.
+
|-
|- style="background:#FFA3A3" |
+
|Witnessed death
| Has been attacked by a dead (pet/spouse/family member/lover/friend/dead and still annoying acquaintance) lately.
+
|Present while another dwarf died.  
| -100/-60/-40/-20
+
|-
| ...especially when your own child's reanimated corpse is gnawing on your ear.
+
|Lost a (friend/pet) to tragedy recently
|- style="background:#FFCCCC;" |
+
|A dwarf with relationship status "Friend" or a pet died.
| Sustained (minor/major) injuries recently.
+
|-
| -30/-20/-10/-5/-3
+
|Lost a (family member) to tragedy recently
| Dwarf sustained a [[wound]] recently.<sup>So losing an arm and a leg carries at most a -30 penalty while getting lucky in bed is an instant +250? Huh.</sup> (Tragedy)
+
|Someone related to the dwarf has died. Worse thought than above.  
|- style="background:#FFCCCC;" |
+
|-
| Has witnessed death recently.
+
|Forced to endure the decay of a (friend/pet/family member/annoying acquaintance)
| -30/-20/-10/-5
+
|The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly entombed within a coffin.
| Saw another dwarf die. (Tragedy)
+
|-
|- style="background:#FFCCCC;" |
+
|Unable to find somebody in charge to (cry on/yell at) lately
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.
+
|Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles.
| -50/-30/-20/-10
+
|-
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)
+
|Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom)
|- style="background:#FFCCCC;" |
+
|Noble dwarf had to meet a diplomat without an office (or any dining room, if the bedroom was used).
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).
+
|-
| -20/-10/-5/-3
+
|Incredibly embarrassed not to have any rooms lately
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]]. (Tragedy)
+
|Noble dwarf went without any kind of room to conduct a meeting in.
|}
+
|-
 
+
|Beaten recently
== Military duty ==
+
|[[Justice]] served.
{| class="<!--sortable--> wikitable" width=100%
+
|-
! width=35% | Thought
+
|(Irritated at/Unhappy at/Suffered the pain of) having to haul somebody to bed lately
! width=15% style="text-align:center" | Value
+
|Selfish dwarves will be annoyed at needing to help others.
! width=50% | Trigger
+
|-
|- style="background:#CCFFB2;" |
+
|(Irritated at/Unhappy at/Suffered the pain of) having to give somebody (food/water) lately
| Took joy in slaughter lately.
+
|As above, with bringing food or drink to others.
| +10
+
|-
| Landed the [[kill list|killing blow]] on another creature in the line of duty.
+
|Sustained (minor/major) injuries recently
|- style="background:#CCFFB2;" |
+
|Self-explanatory
| Had a satisfying sparring session recently
+
|-
| +10
+
|Knocked out during a cave-in lately
| Military dwarf in training successfully [[sparring|sparred]].
+
|Being caught in a [[cave-in]].  May or may not be coupled with the above thought.
|- style="background:#FFCCCC;" |
+
|-
| Complained about the draft lately.
+
|Choked on smoke/dust underground lately
| -30
+
|Dwarf was exposed to either smoke from a [[fire]] or dust from a [[cave-in]].
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).
+
|-
|- style="background:#FFCCCC;" |
+
|Suffered the travesty of art defacement
| Upset about being relieved from duty.
+
|Loss of a [[item quality|masterpiece]] (usually destroyed or stolen). Severity of the thought depends on the number of masterworks the dwarf has produced. Can include mining through an engraved wall, allowing a masterful meal to rot away, or firing at an enemy with a masterwork bolt that sticks in the wound followed by the creature leaving the map.
| -30
+
|-
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].
+
|Complained about the draft lately
|- style="background:#FFCCCC;" |
+
|Civilian dwarf with no combat skills enters [[military]] duty and becomes a Recruit during times of peace. Does ''not'' happen if the fortress is currently under [[siege]].
| (Complained about/Enraged by/Depressed by) long patrol duty
+
|-
| -3/-5/-10
+
|Upset about being relieved from duty
| Military dwarf has active order for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]]. Due to a bug, training currently counts as patrol duty.{{bug|3190}}
+
|Military dwarf with no civilian skills is removed from active duty and becomes a Peasant.
|}
+
|-
 
+
|(Complained about/Enraged by/Depressed by) long patrol duty
== Tantrums ==
+
|Military dwarf has active order for more than one month (one for complaining, two for depressed, three for enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]]. Due to a bug, training currently counts as patrol duty.{{bug|3190}}
{| class="<!--sortable--> wikitable" width=100%
+
|-
! width=35% | Thought
+
|Was upset to be wearing (old/tattered) clothing lately
! width=15% style="text-align:center" | Value
+
|[[wear|Old/tattered]] clothing (presumably tattered is stronger?)
! width=50% | Trigger
+
|-
|- style="background:#CCFFB2;" |
+
|Was very upset to have worn clothes rot away lately
| Enjoyed (throwing something/toppling something over/smashing up a building/starting a fist fight) recently.
+
|See [[wear]].
| +5/+10/+20/+20
+
|-
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.
+
|Was very embarrassed to be uncovered lately
|- style="background:#FFCCCC;" |
+
|Dwarf needs [[clothing|pants]], badly!
| Accidentally killed somebody in a fit of rage recently.
+
|-
| -50/-30/-20/-10
+
|Was embarrassed to have no (shirt/shoes) lately
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
+
|Missing specific [[clothing]]
|- style="background:#FFCCCC;" |
+
|-
| (Yelled at/Cried on) somebody in charge lately
+
|Was worried by the scarcity of cages and chains lately
| -?
+
|The justice system isn't set up properly (for example, not enough cages and chains in use).
| The dwarf was unsuccessfully consoled by a noble.
+
|-
|- style="background:#FFCCCC;" |
+
|Was outraged at the bizarre conviction against all reason of the victim of a crime recently.
| Unable to find somebody in charge to (cry on/yell at) lately
+
|This one will happen only when you accidentally or purposefully convict a crime's victim as the same crime's perpetrator. For example, convicting the dwarf who has had his blood drained of draining his own blood.
| -?
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
|}
 
 
 
== Weather ==
 
{| class="<!--sortable--> wikitable" width=100%
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=50% | Trigger
 
|- style="background:#FFCCCC;" |
 
| Caught in (the rain/a snow storm/freakish weather) recently.
 
| -2/-2/-?
 
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. [[Ambusher]]s are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.
 
|- style="background:#FFCCCC;" |
 
|(Irritated/Nauseated) by the sun lately.
 
| -10/-20
 
| Is suffering from [[cave adaptation]] and went outside. Nausea indicates a more serious case.
 
 
|}
 
|}
  
 
{{Category|Thoughts}}
 
{{Category|Thoughts}}

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