v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Thought

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
! Happiness
 
! Happiness
 
|-
 
|-
| style="background:#00FF00;<!-- color:white-->" | ≥150 || ecstatic
+
| style="background:#00FF00;<!-- color:white-->" | =150 || ecstatic
 
|-
 
|-
 
| style="background:#33cc00" | 125 to 149 || happy
 
| style="background:#33cc00" | 125 to 149 || happy
Line 17: Line 17:
 
| style="background:#cc0000" | 1 to 25 || very unhappy
 
| style="background:#cc0000" | 1 to 25 || very unhappy
 
|-
 
|-
| style="background:#cc0033;<!-- color:white-->" | 0 || miserable  
+
| style="background:#cc0033;<!-- color:white-->" | =0 || miserable  
 
|}
 
|}
  
 
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personality]].
 
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personality]].
  
Dwarven psychology is relatively simple. Dwarves start with a base happiness value that includes the [[value]] of property they own ([[clothes]], etc.), which is then modified by recent thoughts. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]], leading to a potentially game-breaking [[tantrum spiral]]. The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
+
Dwarven psychology is relatively simple. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]], leading to a potentially game-breaking [[tantrum spiral]] (for exact mechanics of tantrums, see [[tantrum]]). The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to [[Toady One]]), and then added together.
  
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make [[keeping your dwarves happy]] a priority.
+
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of [[strange mood]] he can undergo, and the changse in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make [[keeping your dwarves happy]] a priority.
  
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Note that dwarves may experience the same thought multiple times, but it will only be shown on the thoughts and preferences screen once--this makes calculating their actual happiness value very difficult. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the [[List of Dwarven Thoughts]].
+
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the [[List of Dwarven Thoughts]].
  
 
'''Note:''' Thoughts marked as "Tragedy" have their happiness penalties reduced based on the dwarf's combat hardness - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
 
'''Note:''' Thoughts marked as "Tragedy" have their happiness penalties reduced based on the dwarf's combat hardness - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
Line 37: Line 37:
 
! width=50% | Trigger
 
! width=50% | Trigger
 
|- style="background:#CCFFB2;" |
 
|- style="background:#CCFFB2;" |
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.
+
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace recently).
 
| +2/+3/+5/+10/+20
 
| +2/+3/+5/+10/+20
 
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
 
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
Line 51: Line 51:
 
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.
 
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.
 
| -2/-3/-5/-10/-20
 
| -2/-3/-5/-10/-20
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
+
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory bedroom; see [[Noble#Needs]].
 
|- style="background:#CCFFB2;" |
 
|- style="background:#CCFFB2;" |
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
+
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) recently.
 
| +3/+5/+10/+20/+30
 
| +3/+5/+10/+20/+30
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
Line 148: Line 148:
 
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
 
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.
+
| Was (disgusted by a miasma/chocked on smoke/chocked on dust) recently.
 
| -5 or -3 or -2
 
| -5 or -3 or -2
 
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
 
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
Line 237: Line 237:
 
| Has suffered the travesty of art defacement.
 
| Has suffered the travesty of art defacement.
 
| -200/remaining number of masterworks
 
| -200/remaining number of masterworks
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.
+
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few; solution is to make more.
|- style="background:#CCFFB2;" |
 
| Formed a bond with an animal training partner recently
 
| +?
 
| The dwarf grew attached to an animal during training.
 
|- style="background:#FFCCCC;" |
 
| Lost an animal training partner to tragedy recently.
 
|  -30/?/?/?
 
| A trained animal that the dwarf was attached to was killed or died of old age.
 
 
|}
 
|}
  
Line 264: Line 256:
 
| Was very embarrassed to be uncovered lately.
 
| Was very embarrassed to be uncovered lately.
 
| -20/-10/-5
 
| -20/-10/-5
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
+
| All of the dwarf's clothes have rotted away and now they're stark naked.
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
|Was embarrassed to have no (shirt/shoes) lately.
 
|Was embarrassed to have no (shirt/shoes) lately.
Line 272: Line 264:
 
| Was very embarrassed to be uncloaked lately  
 
| Was very embarrassed to be uncloaked lately  
 
| -20/-10/-5
 
| -20/-10/-5
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.
+
| The dwarf's cloak rotted away.
 
|}
 
|}
  
Line 283: Line 275:
 
| Gave birth to a child recently.
 
| Gave birth to a child recently.
 
| +1000
 
| +1000
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).
+
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers.
 
|- style="background:#99E699" |
 
|- style="background:#99E699" |
 
| Became a parent of a child recently
 
| Became a parent of a child recently
Line 291: Line 283:
 
| Gained (a) sibling(s) recently.
 
| Gained (a) sibling(s) recently.
 
| +100
 
| +100
| Finally! A family member with a lesser [[beard]]!
+
| Finally! A family member with a lesser beard!
 
|- style="background:#99E699" |
 
|- style="background:#99E699" |
 
| Got married recently.
 
| Got married recently.
Line 320: Line 312:
 
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
 
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
 
|- style="background:#CCFFB2;" |
 
|- style="background:#CCFFB2;" |
| Was (greatly pleased/very pleased/pleased) at the state of demands recently.  
+
| Was (greatly pleased/very pleased/pleased/angered/very angered/greatly angered) at the state of demands recently.  
 
| +10/+5/+3
 
| +10/+5/+3
 
| Noble dwarf [[demand]]ed something and it was provided before or on time.
 
| Noble dwarf [[demand]]ed something and it was provided before or on time.
Line 337: Line 329:
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
 
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
| -?
 
 
|Noble doesn't have enough of their position's furniture requirements.
 
|Noble doesn't have enough of their position's furniture requirements.
 +
 +
 +
 +
|A member of the high dwarven [[noble|nobility]] worried about the low quality of or lack of [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.
 
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.
 
| -4*severity
 
| -4*severity
 
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
 
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
|- style="background:#FFCCCC;" |
 
| Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom).
 
| -?
 
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
 
|- style="background:#FFCCCC;" |
 
| Incredibly embarrassed not to have any rooms lately
 
| -?
 
| Noble dwarf without any kind of room to conduct a meeting in.
 
 
|}
 
|}
  
Line 402: Line 389:
 
| -20/-10/-5/-3
 
| -20/-10/-5/-3
 
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
 
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
|- style="background:#FFCCCC;" |
 
| Was outraged at the bizarre conviction against all reason of the victim of a crime recently
 
| -50/?/?/?
 
| When you convict a victim as the perpetrator of the crime--for example, convicting a blood-drained dwarf of draining his own blood
 
 
|}
 
|}
  
Line 442: Line 425:
 
| Saw another dwarf die. (Tragedy)
 
| Saw another dwarf die. (Tragedy)
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.
+
| Lost a (friend/pet/family member) to tragedy recently.
 
| -50/-30/-20/-10
 
| -50/-30/-20/-10
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)
+
| A dwarf or favored animal of the dwarf died recently. (Tragedy)
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).
 
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).
Line 491: Line 474:
 
| -50/-30/-20/-10
 
| -50/-30/-20/-10
 
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
 
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
|- style="background:#FFCCCC;" |
 
| (Yelled at/Cried on) somebody in charge lately
 
| -?
 
| The dwarf was unsuccessfully consoled by a noble.
 
|- style="background:#FFCCCC;" |
 
| Unable to find somebody in charge to (cry on/yell at) lately
 
| -?
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
 
|}
 
|}
  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: