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Editing v0.34:Thought

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| style="background:#cc0000" | 1 to 25 || very unhappy
 
| style="background:#cc0000" | 1 to 25 || very unhappy
 
|-
 
|-
| style="background:#cc0033;<!-- color:white-->" | 0 || miserable  
+
| style="background:#cc0033;<!-- color:white-->" | ≤0 || miserable  
 
|}
 
|}
  
 
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personality]].
 
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personality]].
  
Dwarven psychology is relatively simple. Dwarves start with a base happiness value that includes the [[value]] of property they own ([[clothes]], etc.), which is then modified by recent thoughts. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]], leading to a potentially game-breaking [[tantrum spiral]]. The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
+
Dwarven psychology is relatively simple. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]], leading to a potentially game-breaking [[tantrum spiral]] (for exact mechanics of tantrums, see [[tantrum]]). The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to [[Toady One]]), and then added together.
  
 
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make [[keeping your dwarves happy]] a priority.
 
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make [[keeping your dwarves happy]] a priority.
  
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Note that dwarves may experience the same thought multiple times, but it will only be shown on the thoughts and preferences screen once--this makes calculating their actual happiness value very difficult. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the [[List of Dwarven Thoughts]].
+
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the [[List of Dwarven Thoughts]].
  
 
'''Note:''' Thoughts marked as "Tragedy" have their happiness penalties reduced based on the dwarf's combat hardness - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
 
'''Note:''' Thoughts marked as "Tragedy" have their happiness penalties reduced based on the dwarf's combat hardness - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
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! width=50% | Trigger
 
! width=50% | Trigger
 
|- style="background:#CCFFB2;" |
 
|- style="background:#CCFFB2;" |
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.
+
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace recently).
 
| +2/+3/+5/+10/+20
 
| +2/+3/+5/+10/+20
 
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
 
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
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|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
 
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
 
|- style="background:#CCFFB2;" |
 
|- style="background:#CCFFB2;" |
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
+
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) recently.
 
| +3/+5/+10/+20/+30
 
| +3/+5/+10/+20/+30
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
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| Has suffered the travesty of art defacement.
 
| Has suffered the travesty of art defacement.
 
| -200/remaining number of masterworks
 
| -200/remaining number of masterworks
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.
+
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few; solution is to make more.
 
|- style="background:#CCFFB2;" |
 
|- style="background:#CCFFB2;" |
 
| Formed a bond with an animal training partner recently
 
| Formed a bond with an animal training partner recently
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|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
| Lost an animal training partner to tragedy recently.
 
| Lost an animal training partner to tragedy recently.
|  -30/?/?/?
+
|  -?
 
| A trained animal that the dwarf was attached to was killed or died of old age.
 
| A trained animal that the dwarf was attached to was killed or died of old age.
 
|}
 
|}
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| Was very embarrassed to be uncovered lately.
 
| Was very embarrassed to be uncovered lately.
 
| -20/-10/-5
 
| -20/-10/-5
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
+
| All of the dwarf's clothes have rotted away and now they're stark naked.
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
|Was embarrassed to have no (shirt/shoes) lately.
 
|Was embarrassed to have no (shirt/shoes) lately.
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| Was very embarrassed to be uncloaked lately  
 
| Was very embarrassed to be uncloaked lately  
 
| -20/-10/-5
 
| -20/-10/-5
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.
+
| The dwarf's cloak rotted away.
 
|}
 
|}
  
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| Gave birth to a child recently.
 
| Gave birth to a child recently.
 
| +1000
 
| +1000
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).
+
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers.
 
|- style="background:#99E699" |
 
|- style="background:#99E699" |
 
| Became a parent of a child recently
 
| Became a parent of a child recently
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|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
 
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
| -?
 
 
|Noble doesn't have enough of their position's furniture requirements.
 
|Noble doesn't have enough of their position's furniture requirements.
 +
 +
 +
 +
|A member of the high dwarven [[noble|nobility]] worried about the low quality of or lack of [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.
 
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.
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| Saw another dwarf die. (Tragedy)
 
| Saw another dwarf die. (Tragedy)
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.
+
| Lost a (friend/pet/family member) to tragedy recently.
 
| -50/-30/-20/-10
 
| -50/-30/-20/-10
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)
+
| A dwarf or favored animal of the dwarf died recently. (Tragedy)
 
|- style="background:#FFCCCC;" |
 
|- style="background:#FFCCCC;" |
 
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).
 
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).

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